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Author Topic: MapFix2.8.5 v1.3 By ELiZ  (Read 23140 times)

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Offline Endboss

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Re: MapFix2.8.5 v1.3 By ELiZ
« Reply #15 on: Saturday, August 10, 2013, 09:03:29 AM »
yeah thats me  :)
i still remember the great videos you created
very nice too see youre guys still active

Offline ELiZ

Re: MapFix2.8.5 v1.3 By ELiZ
« Reply #16 on: Saturday, August 10, 2013, 09:18:02 AM »
Great news..

Hope you'll have fun.

Offline nmg.disturbed

Re: MapFix2.8.5 v1.3 By ELiZ
« Reply #17 on: Wednesday, December 21, 2016, 00:50:30 AM »
Does anyone still have this tool ? Download is no longer valid.

Offline nmg.disturbed

Re: MapFix2.8.5 v1.3 By ELiZ
« Reply #18 on: Wednesday, December 21, 2016, 00:55:25 AM »
I'm still working on this, in case anyone was wondering. But I'd like to get some of the 2.8.5 maps that were good to play converted over eventually. This tool would help with that.


Offline ELiZ

Re: MapFix2.8.5 v1.3 By ELiZ
« Reply #19 on: Thursday, December 22, 2016, 10:32:58 AM »

Offline teddy_grizzly_bear

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Re: MapFix2.8.5 v1.3 By ELiZ
« Reply #20 on: Thursday, December 22, 2016, 16:37:52 PM »
All heil ELiZ! :)

PS.
Sorry for spam, mod Koden.
<image removed due to imgur stuff - probably for the best>

"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline Lord-of-War

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Re: MapFix2.8.5 v1.3 By ELiZ
« Reply #21 on: Friday, December 23, 2016, 14:01:19 PM »
Don't understand a sh!t but looks so awesome

Same here - but I am sure it's a good thing cause Eliz did it  :D
Thanks for your time spent in improving the game

Lord-of-War   :style:
« Last Edit: Friday, December 23, 2016, 14:03:22 PM by Lord-of-War »
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Offline Koden

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Re: MapFix2.8.5 v1.3 By ELiZ
« Reply #22 on: Friday, December 23, 2016, 14:32:48 PM »
Same here - but I am sure it's a good thing cause Eliz did it  :D
Thanks for your time spent in improving the game

Lord-of-War   :style:
Its explained in the first post, it's used to make porting maps from 2.8.5 to 2.5 an easier and cleaner process, by matching names between the 2 versions (because, yes unfortunately the filenames happen to be different in a few different ways, as far as I can remember).

Offline teddy_grizzly_bear

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Re: MapFix2.8.5 v1.3 By ELiZ
« Reply #23 on: Friday, December 23, 2016, 14:56:13 PM »

Its explained in the first post, it's used to make porting maps from 2.8.5 to 2.5 an easier and cleaner process, by matching names between the 2 versions (because, yes unfortunately the filenames happen to be different in a few different ways, as far as I can remember).
From what I remember, the packages were named differently... for whatever reason.

Same here - but I am sure it's a good thing cause Eliz did it  :D
Thanks for your time spent in improving the game

Lord-of-War   :style:
It's 4 years old, though ...
<image removed due to imgur stuff - probably for the best>

"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline nmg.disturbed

Re: MapFix2.8.5 v1.3 By ELiZ
« Reply #24 on: Friday, December 23, 2016, 21:29:50 PM »
Thank you ELiZ !

If memory serves me, they started renaming packages when they moved to a different version of Unreal 2.x. They had to separate the packages because the Army uses the Unreal Engine for other products that are used for soldier training and simulation. Changing the package names keeps things tidy and organized when working on multiple products with the same engine.

This same specific naming convention can be seen in AA3 packages.

 

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