Forum

ASSIST, AMERICA'S ARMY COMMUNITY


Author Topic: MapFix2.8.5 v1.3 By ELiZ  (Read 8133 times)

0 Members and 1 Guest are viewing this topic.

Offline ELiZ

MapFix2.8.5 v1.3 By ELiZ
« on: Thursday, November 08, 2012, 15:24:16 PM »
MapFix2.8.5 By EliZ

This program was made to optimize the work that has to be done when converting a map from America?s army 2.8.5 to 2.5. The packagenames was changed along the versions.

It matches objects found both in 2.8.5 and 2.5, matching them on: Class, Group and Name

Download:
Edit:Updated with v1.3

https://dl.dropbox.com/u/62876385/ReleasedPrograms/MapFix2.8.5.v1.3.zip

https://dl.dropbox.com/u/62876385/ReleasedPrograms/MapFix2.8.5.v1.2.zip
https://dl.dropbox.com/u/62876385/ReleasedPrograms/MapFix2.8.5.v1.1.zip
https://dl.dropbox.com/u/62876385/ReleasedPrograms/MapFix2.8.5.v1.0.zip

I've created a list of objects(10744 of them)  that exist in 2.5 AND 2.8.5, but under a new name.
I then created this program to make the process as painless as possible:

Examples of the name change:

Code: [Select]
T_AA2_Facade.fcde_building_distanceJ T-Facade.fcde_building_distanceJ
T_AA2_FX.Animated.FX2_ANIM_Jet02 T2-FX.Animated.FX2_ANIM_Jet02
M_AA2_Border.Bldg.BldgDVUrbanB M_Desert_Village.Bldg.BldgDVUrbanB

Step1:
In 2.8.5 UnrealEd(AAeditor), Copy all contentby selecting all Actors:

 
Step 2:
Copy:


Step 3:
Start MapFix2.8.5.exe
Hit "Paste from Clipboard"

 
Step 4:
Hit "Convert"


Step 5:
Right click on the fixed  text, and select "Copy"


Step 6:
Finally in 2.5 UnrealEd, Paste the fixed content:



/ELiZ
« Last Edit: Friday, November 09, 2012, 18:23:49 PM by ELiZ »

Offline teddy_grizzly_bear

  • Used to be known as nobody
  • Administrator
  • Epic Poster
  • *
  • Posts: 5,203
  • what are you looking at?
    • View Profile
  • AA: teddy_grizzIy_bear
Re: MapFix2.8.5 v1.0 By ELiZ
« Reply #1 on: Thursday, November 08, 2012, 16:39:34 PM »
Well it seems to me you're spending a HELL OF A LOT of time creating all these things!

This seems like a great tool, even though I won't use it as I don't make maps.

But what happens if the package existed in 2.8.5 and the map you're converting, but doesn't exist on 2.5 ? will it give an error or just leave it untouched?


"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline ELiZ

Re: MapFix2.8.5 v1.0 By ELiZ
« Reply #2 on: Thursday, November 08, 2012, 16:41:55 PM »
Well it seems to me you're spending a HELL OF A LOT of time creating all these things!

This seems like a great tool, even though I won't use it as I don't make maps.

But what happens if the package existed in 2.8.5 and the map you're converting, but doesn't exist on 2.5 ? will it give an error or just leave it untouched?

Untouched...

and logged in the listbox on the far right.

Offline Koden

  • Cogito Ergo Khodohn
  • Global Moderator
  • Epic Poster
  • *
  • Posts: 2,322
  • Hmmm rainbows.
    • View Profile
Re: MapFix2.8.5 v1.0 By ELiZ
« Reply #3 on: Thursday, November 08, 2012, 18:29:00 PM »
It really is a neat approach to converting a whole mission from a version to another. I'm also curios about how you linked the same materials inside different packages, maybe an ID, metadata or anything else related to the file e.g. file-size/length ?

Offline ELiZ

Re: MapFix2.8.5 v1.0 By ELiZ
« Reply #4 on: Thursday, November 08, 2012, 18:46:05 PM »
It really is a neat approach to converting a whole mission from a version to another. I'm also curios about how you linked the same materials inside different packages, maybe an ID, metadata or anything else related to the file e.g. file-size/length ?

Length would lead to a number of false matches, since the object can have different sizes(thank to indexes)

I matched them with group, name and super
« Last Edit: Thursday, November 08, 2012, 19:04:05 PM by ELiZ »

Offline Denaturat

Re: MapFix2.8.5 v1.0 By ELiZ
« Reply #5 on: Thursday, November 08, 2012, 20:31:49 PM »
Eliz do the program to play maps from 2.8.5 on 2.5 with radar like was on 2.8.5 :D and enemy spotet :D

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,876
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: MapFix2.8.5 v1.0 By ELiZ
« Reply #6 on: Thursday, November 08, 2012, 21:05:02 PM »
ELiZ... you are one smart cookie :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: MapFix2.8.5 v1.0 By ELiZ
« Reply #7 on: Thursday, November 08, 2012, 21:24:09 PM »
Eliz do the program to play maps from 2.8.5 on 2.5 with radar like was on 2.8.5 :D and enemy spotet :D

Not at all.
This program is just a tool to replace a text with another.

Offline ELiZ

Re: MapFix2.8.5 v1.1 By ELiZ
« Reply #8 on: Friday, November 09, 2012, 00:24:38 AM »
Updated first post with v1.1
Updates in v1.1


Code: [Select]
If the same failed row appears more than 1 time, it still only generate one entry in the handle manually listbox.
You can now copy the list of failed rows to the clipboard.
I'm now updating the screen while scanning the map, should be a smoother experience using the app.
I've added a counter to show the progress.
« Last Edit: Friday, November 09, 2012, 00:26:49 AM by ELiZ »

Offline ELiZ

Re: MapFix2.8.5 v1.2 By ELiZ
« Reply #9 on: Friday, November 09, 2012, 03:47:24 AM »
v1.2 Update:

Increased performance
Minor change of the GUI, making it smaller in size.
Removed the 2 ?Copy to Clipboard? buttons, you'll have to mark all text and copy it manually

Offline Ganja

Re: MapFix2.8.5 v1.2 By ELiZ
« Reply #10 on: Friday, November 09, 2012, 04:03:20 AM »
What you are writing is just impressing me like hell :D
Don't understand a sh!t but looks so awesome

Offline ELiZ

Re: MapFix2.8.5 v1.3 By ELiZ
« Reply #11 on: Friday, November 09, 2012, 18:22:17 PM »
1.3 Update:

Updated values to be replaced with 500+ more replacement strings, SkeletalMeshes and objects found in *.u files are now included
Program now replace 11259 values.

Offline ELiZ

Re: MapFix2.8.5 v1.0 By ELiZ
« Reply #12 on: Friday, November 09, 2012, 18:25:22 PM »
Well it seems to me you're spending a HELL OF A LOT of time creating all these things!

This seems like a great tool, even though I won't use it as I don't make maps.

I'm on a journey into the bits and bytes of the AA file format, sometime I come up for air, and release something like this :)

Offline Endboss

  • Jr. Member
  • **
  • Posts: 9
    • View Profile
Re: MapFix2.8.5 v1.3 By ELiZ
« Reply #13 on: Saturday, August 10, 2013, 08:47:56 AM »
wooow great, will try soon

thank you :up:

Offline ELiZ

Re: MapFix2.8.5 v1.3 By ELiZ
« Reply #14 on: Saturday, August 10, 2013, 08:53:28 AM »
wooow great, will try soon

thank you :up:

You an old Custom mapper?
Your name rings a bell, a bell that reminds me a time with iZi, creating the first custom AAo Maps.

On the other hand, it could be an Senior moment, I am getting old.
« Last Edit: Saturday, August 10, 2013, 08:57:29 AM by ELiZ »

 

Download Assist

×

Download Game Client


Download Server Manager