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Author Topic: Map Location names - for reporting in -  (Read 3684 times)

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Offline Koden

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Map Location names - for reporting in -
« on: Saturday, January 14, 2012, 17:57:09 PM »
Well, one thing that came up to my mind lately, some mAAp maps don't have map location names so when you report in for your teammates to know your position, you just report nothing. I'm aware that not all of the mAAp maps are suitable for this kind of thing, like UT04 or Shipment/PBall (which does not need it) but some others might benefit (helps teamwork gameplay).

As far as i recall Breakout and SFTerminal Conflict (not sure about TC) don't have locations names and might benefit.

Offline [K][K].Zipferurtyp

Re: Map Location names - for reporting in -
« Reply #1 on: Saturday, January 14, 2012, 18:08:11 PM »
what also would be cool ...when you go on map it writes IMAGE NOT AVAIBLE.
is it possible to make a map picture there?

Offline Koden

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Re: Map Location names - for reporting in -
« Reply #2 on: Saturday, January 14, 2012, 18:10:25 PM »
what also would be cool ...when you go on map it writes IMAGE NOT AVAIBLE.
is it possible to make a map picture there?

agree, on AA classic maps there's an aerial view of the map i think (it's a nice help for anyone who don't know the whole map).

Offline Spanky

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Re: Map Location names - for reporting in -
« Reply #3 on: Saturday, January 14, 2012, 18:11:14 PM »
what also would be cool ...when you go on map it writes IMAGE NOT AVAIBLE.
is it possible to make a map picture there?
Yes, that's something I want to do.

For report in locations, maybe you guys could give ideas as to what you want. Basically we just have to make a box around an area, it's called a CommVolume. When a player is inside that area, they report the value of the CommVolume.
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Offline Alex

Re: Map Location names - for reporting in -
« Reply #4 on: Saturday, January 14, 2012, 18:12:16 PM »
I'm guessing that right now finishing the maps is the #1 priority for them. All the little details will come after.

Offline Spanky

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Re: Map Location names - for reporting in -
« Reply #5 on: Saturday, January 14, 2012, 18:14:37 PM »
I'm guessing that right now finishing the maps is the #1 priority for them. All the little details will come after.
Kind of. "Finishing" involves making the maps complete which would include CommVolumes. If you guys make a list of maps that need them and locations & names of where you want them, it'll make our job easier.

Like; Map > Location > Report-In
Monkey Island > Tents > Tents
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Offline [K][K].Zipferurtyp

Re: Map Location names - for reporting in -
« Reply #6 on: Saturday, January 14, 2012, 18:18:49 PM »
hmm will think about it ...maybe i get some good report names

Offline Koden

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Re: Map Location names - for reporting in -
« Reply #7 on: Saturday, January 14, 2012, 18:19:17 PM »
Yes, that's something I want to do.

For report in locations, maybe you guys could give ideas as to what you want. Basically we just have to make a box around an area, it's called a CommVolume. When a player is inside that area, they report the value of the CommVolume.

Well, giving a name for the location, precise enough to be reasonably "detected" and eventually easy to recall. I might type down a list of location names for Breakout and some other maps and post it here if it's ok :)

Of course it's not meant to have you giving different priorities or working on features like this before anything else, i posted for the sake of giving some suggestions.

Offline [K][K].Zipferurtyp

Re: Map Location names - for reporting in -
« Reply #8 on: Saturday, January 14, 2012, 18:22:55 PM »
i will start with yetis

Offline Koden

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Re: Map Location names - for reporting in -
« Reply #9 on: Saturday, January 14, 2012, 18:28:20 PM »
i will start with yetis

 ;D that map would really make use of a correct loc. name reporting...also, think of players reporting in the waste bin or behind the headphones  ;D

Offline [K][K].Zipferurtyp

Re: Map Location names - for reporting in -
« Reply #10 on: Saturday, January 14, 2012, 18:34:08 PM »
ass spam: oil drum
deff spam: emergency boxes

couch yeti
foot yeti
weapon table up
weapon table down
couch
glasstable
east fridge
Tv's
Human
spyglasses
spindt
fire drencher
door
garbage
serving cart
« Last Edit: Saturday, January 14, 2012, 18:38:03 PM by [K][K].Zipferurtyp »

Offline Koden

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Re: Map Location names - for reporting in -
« Reply #11 on: Sunday, January 15, 2012, 11:38:49 AM »
Here's Breakout, tried to go thru some synthesis to lower the amount of location names needed.
I'm aware that the map it's not as straightforward as Yeti's lair, so feel free to hit me up if something sounds wierd ;)
Comments between the brackets.

Data storage rooms (Assault spawn) -Done
Elevator -Done
Break room, 1st floor -Done
Main room -Done
South Stairs (the enclosed ones)-Done

Control room (the room at the 2nd floor where you can look over the main space)-Done
Meetings room (the one close to the control room)-Done
North Work room
South Working rooms
Bathroom 2nd floor (Defense Spawn)

Break room, 2nd floor

North corridors, lower level
South corridors, lower level
East corridors, lower level

Attic East
Attic North
Attic Ovest


There's a small corridor between north working room and south ones, i would just cut it in two volumes and stick each part to each work room.
« Last Edit: Tuesday, January 17, 2012, 20:05:05 PM by Spanky »

Offline Spanky

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Re: Map Location names - for reporting in -
« Reply #12 on: Sunday, January 15, 2012, 14:45:37 PM »
Thanks guys. I'm going to keep this open and try to get some of these going today.
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Offline Spanky

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Re: Map Location names - for reporting in -
« Reply #13 on: Sunday, January 15, 2012, 20:10:28 PM »
ass spam: oil drum
deff spam: emergency boxes

couch yeti
foot yeti
weapon table up
weapon table down
couch
glasstable
east fridge
Tv's
Human
spyglasses
spindt
fire drencher
door
garbage
serving cart

Yeti doesn't have report-in locations? I see a bunch of volumes with comm locations but they're not AGP commvolumes so they may not work...
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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