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Author Topic: Exploding barrels & fire extinguishers  (Read 5801 times)

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Offline Spanky

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Exploding barrels & fire extinguishers
« on: Friday, January 13, 2012, 19:00:25 PM »
Blue, before I forget, I think I have a fantastic idea on how to implement these.

Basically, you take 2 timed triggers and an emitter. The first trigger is triggered with damage and starts the emitter. Since all actors have the event and tag attibutes, the emitter can trigger the 2nd timed trigger which has a delay of 5 seconds. When that 5 seconds is up, have it trigger the emitter again which should turn it off.

I'm working on testing this out on Spankyville but I think it should work :)
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Offline BlueBlaster

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Re: Exploding barrels & fire extinguishers
« Reply #1 on: Friday, January 13, 2012, 19:05:53 PM »
Damn. That's pretty intricate. Lemmie drop you barrel.aao in the v7 folder so you can take a look at it.

The 1 barrel by itself has a few emitters (for explosion) and a viewshaker attached to it for the events. Also the emitter thats chilling on the side of the barrel is the oil spill puddle thing. So you can take a look at how works.

The 3 barrels in a pyramid shape are something I was about to work on yesterday so don't worry about those.


Also lemmie know if wanna know how to got the exploding barrels to work. There were a few options I found out about in a google search yesterday that helped me understand triggering emitters better.



Offline Spanky

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Re: Exploding barrels & fire extinguishers
« Reply #2 on: Friday, January 13, 2012, 19:11:56 PM »
Wow, that one barrel by itself is AWESOME. I'm strictly focusing on triggering and killing emitters with shooting. I figure I can always mess with the meshes later on.
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Offline BlueBlaster

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Re: Exploding barrels & fire extinguishers
« Reply #3 on: Friday, January 13, 2012, 19:30:36 PM »
Glad you like it. I had the most fun making the mesh emitters.



Offline Spanky

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Re: Exploding barrels & fire extinguishers
« Reply #4 on: Friday, January 13, 2012, 19:36:50 PM »
I'm getting so frustrated. I can't even get my first trigger to work properly. Nothing's being emitted...
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Offline BlueBlaster

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Re: Exploding barrels & fire extinguishers
« Reply #5 on: Friday, January 13, 2012, 19:41:50 PM »
The emitter has to be set to disabled when your ready to test the map. Local>bDisabled.
Also 2 other options you should check are spawning>automaticInitialSpawning & trigger>triggerDisable.
automaticInitialSpawning should be false. triggerDisable should be true. I believe those are the default options, so if you didn't change those, don't worry about them.



Offline Spanky

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Re: Exploding barrels & fire extinguishers
« Reply #6 on: Friday, January 13, 2012, 20:05:21 PM »
Hmm, I got one that starts activated and turns off when you shoot it... progress :P
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Offline Spanky

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Re: Exploding barrels & fire extinguishers
« Reply #7 on: Friday, January 13, 2012, 20:17:28 PM »
Finally. I have one barrel that turns off an emitter and another barrel that turns on an emitter. They're in Spankyville on dropbox. Time to go further!
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Offline Spanky

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Re: Exploding barrels & fire extinguishers
« Reply #8 on: Friday, January 13, 2012, 20:44:09 PM »
I GOT IT!!!!!!!!!

Actor: AGP_Trigger - TriggerMultiple

You can set specific delays for each event. Basically, I have the barrel damage event be the TriggerMultiple then I have the smoke emitter twice in the TriggerMultiple. The first has no delay so it instantly turns on, the second has a 5-6 second delay which turns it off. It works perfectly. It's in Spankyville on Dropbox; the barrel with the eagle head next to it. Lets get those exploding barrels working now :P
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Offline BlueBlaster

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Re: Exploding barrels & fire extinguishers
« Reply #9 on: Friday, January 13, 2012, 20:46:47 PM »
Ill go take a look right now and report :D

I didnt know there was an AI and that asshole shot me.
« Last Edit: Friday, January 13, 2012, 20:49:36 PM by BlueBlaster »



Offline Jason

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Re: Exploding barrels & fire extinguishers
« Reply #10 on: Friday, January 13, 2012, 20:47:35 PM »
im liking where this is going

Offline BlueBlaster

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Re: Exploding barrels & fire extinguishers
« Reply #11 on: Friday, January 13, 2012, 21:00:53 PM »
Smoke emitters are working nicely. Good job on that :D

Also to get the barrels to have lighting, insert the barrel in the level as a mover and not a decomesh :)



Offline Spanky

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Re: Exploding barrels & fire extinguishers
« Reply #12 on: Friday, January 13, 2012, 21:08:27 PM »
Those are actually your barrels blue, I just wanted to use a decomesh instead of a trigger. Yea, those AI guys are sneaky, I always go godmode. I'm going to work on fire extinguishers then I'll play with your barrels but since you know how they work, you're welcome to add them to mAAp Pipeline :)
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Offline Spanky

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Re: Exploding barrels & fire extinguishers
« Reply #13 on: Friday, January 13, 2012, 22:11:24 PM »
Got a working fire extinguisher in break room on Pipeline. Here's a video:
[youtube]http://www.youtube.com/watch?v=wXAFrD_epD0&hd=1[/youtube]


Still needs to be refined but it's a great start.
It's like shaving your pubes to make your junk look bigger.
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Offline Alex

Re: Exploding barrels & fire extinguishers
« Reply #14 on: Friday, January 13, 2012, 22:13:44 PM »
Got a working fire extinguisher in break room on Pipeline. Here's a video:
[youtube]http://www.youtube.com/watch?v=wXAFrD_epD0&hd=1[/youtube]


Still needs to be refined but it's a great start.
Looks cool, but shouldn't it be centered around the extinguisher instead of to the side?

 

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