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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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Do you think that the SAI should be implemented in 2.5?

Yes
1654 (83.7%)
No
322 (16.3%)

Total Members Voted: 57

Author Topic: SAI Mod  (Read 38273 times)

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Offline ELiZ

Re: SAI Mod
« Reply #225 on: Wednesday, August 07, 2013, 03:10:40 AM »
I've solved the last problem that was delaying a more public Beta.

I'll setup a SAI Beta Server, and post instructions how to participate

Offline Possessed

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Re: SAI Mod
« Reply #226 on: Wednesday, August 07, 2013, 03:21:19 AM »
I've solved the last problem that was delaying a more public Beta.

I'll setup a SAI Beta Server, and post instructions how to participate
Great! Public Beta?
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline ELiZ

Re: SAI Mod
« Reply #227 on: Wednesday, August 07, 2013, 09:28:37 AM »
SAI information for a total of 35 Maps added

Code: [Select]
Border
Bridge
Bridge_SE
Dusk
FLS
HQ_Raid
Insurgent_Camp
JRTC_Farm
Mountain_Ambush
Mountain_Pass
Mountain_Pass_SE
MOUT_McKenna
MP_Canyon
MP_District
MP_Interdiction
MP_Pool_Day
MP_RiverVillage
MP_SF_Floodgate
MP_SF_OldTown
MP_Steamroller
Pipeline
Pipeline_SF
SFHospital
SFPCR
SFrecon
SFSandstorm
SFtaiga
SFWaterTreatment
SFvillage
Swamp_Raid
Tunnel
Urban_Assault
Weapons_Cache
Weapons_Cache_SE
Woodland_Outpost

SAI information for a total of 34 Maps remains to be added.
Code: [Select]
MP_Aztec
MP_Berg
MP_Breakout
MP_Bridge_Construction
MP_Bunker_Crisis
MP_City_Block
MP_ESLDusk
MP_Glass_Kill_House
MP_Ice
MP_Monkey_Island
MP_PBall
MP_Petrol
MP_Pipeline
MP_Residence
MP_Rooftop
MP_Rummage
MP_SF_Contingency
MP_SF_Office_Assault
MP_SF_Refinery
MP_Shipment
MP_Spankyville
MP_Square
MP_TehYetisLair
MP_Urban_Assault_SE
MP_UT04
Radio_Tower
River_Basin
SFarctic
SFblizzard
SFCourtyard
SFcsar
SFDockside
SFextraction
SFoasis

Offline Rapture

Re: SAI Mod
« Reply #228 on: Wednesday, August 07, 2013, 10:05:19 AM »
if assist is planning on taking out a few maps such as glasshouse, paintball and yeti'
s lair then less work for u maybe

Offline Darkjello769

Re: SAI Mod
« Reply #229 on: Wednesday, August 07, 2013, 10:19:08 AM »
I think small updates is awesome for the game. Maybe some good tweaks can be appealing to new players as well as old. Like A new gun or something. Maybe a bettiny system so when people die they can bet on which team will win. Stuff like that would be awesome imo.

Offline Ganja

Re: SAI Mod
« Reply #230 on: Wednesday, August 07, 2013, 10:27:27 AM »
Maybe a bettiny system so when people die they can bet on which team will win. Stuff like that would be awesome imo.

Haha this is awesome  :up:

Offline ELiZ

Re: SAI Mod
« Reply #231 on: Wednesday, August 07, 2013, 11:39:06 AM »
I've started looking into how to Create SAI images for the [mAAp] Maps.

Here is the complete SAI image for MP_UT04


And here is the Meta Data
Code: [Select]
SAI_MapName=MP_UT04
SAI_MapOffset=(X=291.292603,Y=186.048950,Z=0.000000)
SAI_MapSize=1641.891113
;RadarZoomLevels=(X=60,Y=30,Z=15)

To get that information, I had to import the map into the 2.8.5 Editor, then I could use the SAI Tools built into the 2.8.5 Editor.

Offline Spanky

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Re: SAI Mod
« Reply #232 on: Wednesday, August 07, 2013, 11:49:39 AM »
Is there another way to do that? Those images are pretty small, especially when zooming in.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: SAI Mod
« Reply #233 on: Wednesday, August 07, 2013, 11:57:33 AM »
Is there another way to do that? Those images are pretty small, especially when zooming in.
512x512 is the default for 2.8.5 SAI Images, only SnakePlain had 1024x1024 due to it's size.

I'm doing MP_Pipeline next, I'll post a video, you should be able to see that even if the image is small, it's enugh for a minimap

Offline Ganja

Re: SAI Mod
« Reply #234 on: Wednesday, August 07, 2013, 12:05:00 PM »
Basically reporting enemy tunnel (on ut04), won't show up on the radar?

Offline ELiZ

Re: SAI Mod
« Reply #235 on: Wednesday, August 07, 2013, 12:06:01 PM »
Basically reporting enemy tunnel (on ut04), won't show up on the radar?

?

Please Clairify

Offline Ganja

Re: SAI Mod
« Reply #236 on: Wednesday, August 07, 2013, 12:08:07 PM »
Well i mean, you can't see the tunnel on ut04 SAI. So i am wondering what happens when you are tunnel and you report an enemy there. The red dot will appear at the spot above it?

Offline ELiZ

Re: SAI Mod
« Reply #237 on: Wednesday, August 07, 2013, 13:20:58 PM »
Well i mean, you can't see the tunnel on ut04 SAI. So i am wondering what happens when you are tunnel and you report an enemy there. The red dot will appear at the spot above it?

Yes
The Enemy Reported Icon will appear at the coordinates where your aimpoint were pointing at.

Offline Froster

Re: SAI Mod
« Reply #238 on: Thursday, August 08, 2013, 10:59:25 AM »
Yes
The Enemy Reported Icon will appear at the coordinates where your aimpoint were pointing at.

Is there anyway to try the beta and check it out please because I think it's a big update to the game it makes it more fun I guess and it never got this kinda update.
Thanks

Offline kMx

Re: SAI Mod
« Reply #239 on: Thursday, August 08, 2013, 13:51:37 PM »
good job

 

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