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Do you think that the SAI should be implemented in 2.5?

Yes
1654 (83.7%)
No
322 (16.3%)

Total Members Voted: 57

Author Topic: SAI Mod  (Read 37481 times)

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Offline Possessed

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Re: SAI Mod
« Reply #120 on: Thursday, August 01, 2013, 05:29:08 AM »
Was like a star in a circle if I remember correctly
yes, but 1 icon type for each role.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline KARI-30

Re: SAI Mod
« Reply #121 on: Thursday, August 01, 2013, 06:31:02 AM »
Please make player option to disable, not only server option.

Offline Possessed

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Re: SAI Mod
« Reply #122 on: Thursday, August 01, 2013, 06:42:40 AM »
Please make player option to disable, not only server option.
there will be an option for this.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: SAI Mod
« Reply #123 on: Thursday, August 01, 2013, 12:46:20 PM »
there will be an option for this.

And keep the old compass disabled right? The whole point for the server-side enable/disable is so that people don't try to get the old compass back for dropshots.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline bollie

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Re: SAI Mod
« Reply #124 on: Thursday, August 01, 2013, 12:50:23 PM »
And keep the old compass disabled right? The whole point for the server-side enable/disable is so that people don't try to get the old compass back for dropshots.

Whats wrong with dropshots?

Offline Spanky

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Re: SAI Mod
« Reply #125 on: Thursday, August 01, 2013, 12:54:57 PM »
*sigh* soldiers aren't trained to use a compass to aim a 203 launcher. You're meant to use the iron sights. Aiming without the iron sights is fine but when you spawn and point to a specific spot on the compass and cross it with the tip of a branch in the map to kill people upon spawn... that's not what this game is about.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ]-KTA-[Helldiver

Re: SAI Mod
« Reply #126 on: Thursday, August 01, 2013, 12:57:10 PM »
Will there be an option to disable that damn thing and get the compass back? ;-)

Offline ELiZ

Re: SAI Mod
« Reply #127 on: Thursday, August 01, 2013, 13:03:06 PM »
Will there be an option to disable that damn thing and get the compass back? ;-)


Good question, I'm just coding the bloddy thing.
I think the best model would be to let Server Admins decide on what of the 2 should be used(SAI/Classical Compass).
Then it's up to the user to show the one the Admin choose.

An example.

On MY server I decide that the SAI are to be used.
You as a Client can choose to see the SAI or not, but you cant choose to see the compass.

Offline Spanky

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Re: SAI Mod
« Reply #128 on: Thursday, August 01, 2013, 13:05:26 PM »

Good question, I'm just coding the bloddy thing.
I think the best model would be to let Server Admins decide on what of the 2 should be used(SAI/Classical Compass).
Then it's up to the user to show the one the Admin choose.

An example.

On MY server I decide that the SAI are to be used.
You as a Client can choose to see the SAI or not, but you cant choose to see the compass.

1000% agree.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: SAI Mod
« Reply #129 on: Thursday, August 01, 2013, 13:06:59 PM »
I've found a small issue.

Consider this:
When the player is flashed, the screen goes black.
Problem is that since the SAI in painted ontop of the screen with an interaction, the SAI is still showing:


anyone know of a way to (in Unrealscript) detect if a player is flashed?

Offline bollie

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Re: SAI Mod
« Reply #130 on: Thursday, August 01, 2013, 13:13:34 PM »
*sigh* soldiers aren't trained to use a compass to aim a 203 launcher. You're meant to use the iron sights. Aiming without the iron sights is fine but when you spawn and point to a specific spot on the compass and cross it with the tip of a branch in the map to kill people upon spawn... that's not what this game is about.

what if i dont use a compass to spamnade, but the trees ingame? Maybe also take away the trees?

Offline Spanky

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Re: SAI Mod
« Reply #131 on: Thursday, August 01, 2013, 13:29:15 PM »
what if i dont use a compass to spamnade, but the trees ingame? Maybe also take away the trees?

This would be something that could be covered if we ever get around to refurbishing original maps. Moving the objects around a bit :) Course, spam 203's on Bridge could be easily solved, I've mentioned it before.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline bollie

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Re: SAI Mod
« Reply #132 on: Thursday, August 01, 2013, 13:32:05 PM »
This would be something that could be covered if we ever get around to refurbishing original maps. Moving the objects around a bit :) Course, spam 203's on Bridge could be easily solved, I've mentioned it before.

That should be done also quick i think than, only taking away the compass is not working enough to stop spam.

Offline Spanky

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Re: SAI Mod
« Reply #133 on: Thursday, August 01, 2013, 13:37:11 PM »
That's not the sole purpose of the SAI, just an added benefit. Sometime I'll start a thread for discussion of changing/fixing original maps.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline bollie

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Re: SAI Mod
« Reply #134 on: Thursday, August 01, 2013, 13:40:52 PM »
Okidokie

 

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