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Author Topic: Players kicked for picking up nades  (Read 4287 times)

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Offline Leopardi

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Players kicked for picking up nades
« on: Thursday, April 05, 2012, 07:07:34 AM »
In weapons cache for example its a common tactic to leave the primary cache defenders some extra nades, but the hack protection kicks them for picking the nades up. That should be fixed, it's really lame.

Offline Alex

Re: Players kicked for picking up nades
« Reply #1 on: Thursday, April 05, 2012, 08:06:15 AM »
That does sound like a big problem.

Offline guily6669

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Re: Players kicked for picking up nades
« Reply #2 on: Thursday, April 05, 2012, 10:38:57 AM »
Yeah... I'm tired of ppl getting kicked for that and for weapon exploit on my server...

Weapon exploits are more when I forceclass a weapon and they are running. Hack hunter detects it as weapon exploit. After some time they get 4 warnings and bang the server ban them for 14 minutes... >:(

And I also hate the zoom bug, like if someone has a sniper with the scope on, and you forceclass other gun, they will always get zoomed, and most of the times have to stay zoomed until they die... (But this one is really an AA problem)
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Offline BiG_SerGiO

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Re: Players kicked for picking up nades
« Reply #3 on: Thursday, April 05, 2012, 13:26:42 PM »
Yeah... I'm tired of ppl getting kicked for that and for weapon exploit on my server...

Weapon exploits are more when I forceclass a weapon and they are running. Hack hunter detects it as weapon exploit. After some time they get 4 warnings and bang the server ban them for 14 minutes... >:(

And I also hate the zoom bug, like if someone has a sniper with the scope on, and you forceclass other gun, they will always get zoomed, and most of the times have to stay zoomed until they die... (But this one is really an AA problem)
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When playing the normal way, the way the game was intended to be played it won't happen ;)
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Offline Spanky

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Re: Players kicked for picking up nades
« Reply #4 on: Thursday, April 05, 2012, 14:19:43 PM »
When playing the normal way, the way the game was intended to be played it won't happen ;)
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Might look bigger, but it aint.....

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Re: Players kicked for picking up nades
« Reply #5 on: Thursday, April 05, 2012, 14:49:42 PM »
we have done nade piles in scrims in tourney mode and haven't had any issue with being kicked for it.

Offline BlueBlaster

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Re: Players kicked for picking up nades
« Reply #6 on: Thursday, April 05, 2012, 16:11:57 PM »
Things function a little differently in tournament mode.



Jared

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Re: Players kicked for picking up nades
« Reply #7 on: Thursday, April 05, 2012, 16:25:00 PM »
Things function a little differently in tournament mode.


Tha begs a question then, are pokes being checked in that mode? We have played a team twice now, each time we play them their fire rate goes off the chain, plus no recoil. Now I have heard of a fast fire rate bug, but this has only happened to them and specific players and no other teams we have played or members have had this happen

Offline Alex

Re: Players kicked for picking up nades
« Reply #8 on: Thursday, April 05, 2012, 16:30:51 PM »

Tha begs a question then, are pokes being checked in that mode? We have played a team twice now, each time we play them their fire rate goes off the chain, plus no recoil. Now I have heard of a fast fire rate bug, but this has only happened to them and specific players and no other teams we have played or members have had this happen
There is a glitch that if you're shooting when mission planning ends you get faster fire and no recoil in the next round only. It could simply be that they are the ones who choose to use the glitch. I asked Jonny about it and he told me anyone who used it would get kicked by hackhunter for no recoil hack so I have no idea why it's happening or even if that's what's going on.

Jared

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Re: Players kicked for picking up nades
« Reply #9 on: Thursday, April 05, 2012, 16:32:56 PM »
HH didn't pick up on it when the round started, but thats good to know, i figured it was that glitch but was weird that it was just them getting it.

Offline guily6669

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Re: Players kicked for picking up nades
« Reply #10 on: Friday, April 06, 2012, 11:42:01 AM »
When playing the normal way, the way the game was intended to be played it won't happen ;)
Well, if you feel like giving nades to a teammate is considered a mod...

Some times some guys give their nades to other guy, I already did that too. And if you do that now, you know what happens? Well hack hunter will gladly warn you for grenade exploit...
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Offline Possessed

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Re: Players kicked for picking up nades
« Reply #11 on: Friday, April 06, 2012, 16:49:14 PM »
grenade ammount can be modified in HackHunter.ini, dont know if works with the assist dedicated server, looks like dedicated version download all the server files everytime it run.
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Offline guily6669

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Re: Players kicked for picking up nades
« Reply #12 on: Friday, April 06, 2012, 18:03:08 PM »
grenade ammount can be modified in HackHunter.ini, dont know if works with the assist dedicated server, looks like dedicated version download all the server files everytime it run.
It seem to work good with the assist finally, changed the limit to 50 ;).
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Offline Leopardi

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Re: Players kicked for picking up nades
« Reply #13 on: Saturday, April 07, 2012, 03:18:40 AM »
When playing the normal way, the way the game was intended to be played it won't happen ;)
The game devs intended that players can leave equipment for each other. Now if you pick up 2 extra nades given to you by teammates you will get slaughtered by hackhunter. That's not okay at all.

Offline soupcakes

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Re: Players kicked for picking up nades
« Reply #14 on: Saturday, April 07, 2012, 04:57:18 AM »
weird... im playing on Random bridge usa server, spawned with 50 of each nade and no bug or exploit as you guys speak of...so must be some kind of server setting
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