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Author Topic: Player skins  (Read 9879 times)

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Offline bollie

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Re: Player skins
« Reply #75 on: Wednesday, August 14, 2013, 04:54:54 AM »
Nice work eliz!

I prefer the helmets, the cap and hoodie is more for training purposes in my opinion.

Offline ELiZ

Re: Player skins
« Reply #76 on: Wednesday, August 14, 2013, 04:58:02 AM »
Nice work eliz!

I prefer the helmets, the cap and hoodie is more for training purposes in my opinion.


Hat(hoodie) seems to be used when the mesh is SpecialForcesACU, I'm guessing the cap is never used?
I'm a BC player, so this is an weakness for me, If it's not dressed in Artic cammo, I'm kinda lost

Offline Possessed

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Re: Player skins
« Reply #77 on: Wednesday, August 14, 2013, 05:05:44 AM »

Hat(hoodie) seems to be used when the mesh is SpecialForcesACU, I'm guessing the cap is never used?
I'm a BC player, so this is an weakness for me, If it's not dressed in Artic cammo, I'm kinda lost
can't you check the current mesh and then replace with a new one?
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline ELiZ

Re: Player skins
« Reply #78 on: Wednesday, August 14, 2013, 05:24:32 AM »
can't you check the current mesh and then replace with a new one?


Not really, in most cases you.

An example.

In 2.5, on SFCourtyard

SF-BDU has a Cap

In 2.8.5, on SFCourtyard

SF-ACU has a Hat

So in this instance, what should the Mod set, an Cap or Hat?

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Re: Player skins
« Reply #79 on: Wednesday, August 14, 2013, 05:26:45 AM »

Not really, in most cases you.

An example.

In 2.5, on SFCourtyard

SF-BDU has a Cap

In 2.8.5, on SFCourtyard

SF-ACU has a Hat

So in this instance, what should the Mod set, an Cap or Hat?
aren't Hats mostly for Snipers, Caps to SF's and Helmets to Infantry/Rangers?
2.8.5 Pipeline has a Green helmet for Medic or AR idk.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline [Majestic]tidididi

Re: Player skins
« Reply #80 on: Wednesday, August 14, 2013, 05:28:06 AM »
2.8.5 Pipeline has a Green helmet for Medic or AR idk.

Never. All got white helmets.

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Re: Player skins
« Reply #81 on: Wednesday, August 14, 2013, 05:28:40 AM »
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline [Majestic]tidididi

Re: Player skins
« Reply #82 on: Wednesday, August 14, 2013, 05:36:38 AM »

Offline Mike Mentzer

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Re: Player skins
« Reply #83 on: Wednesday, August 14, 2013, 06:26:31 AM »
Confirmed!  (:))
Nice some Ass licking around   ((_) :censored: D :P (_o_) :P

Offline R!$kX

Re: Player skins
« Reply #84 on: Wednesday, August 14, 2013, 09:11:38 AM »
Seems like Hat is only used by snipers, actually im almost sure

Offline ELiZ

Re: Player skins
« Reply #85 on: Wednesday, August 14, 2013, 10:50:55 AM »
Seems like Hat is only used by snipers, actually im almost sure

This is in agreement to my findings, thx

Offline ELiZ

Re: Player skins
« Reply #86 on: Wednesday, August 14, 2013, 10:51:21 AM »
IF, VIP will not be affected

Offline IGC Wolf^

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Re: Player skins
« Reply #87 on: Wednesday, August 14, 2013, 11:12:32 AM »
Great job guys, really an epic work!

Offline ELiZ

Re: Player skins
« Reply #88 on: Wednesday, August 14, 2013, 11:21:51 AM »
These are the current rules:

Code: [Select]
Mesh NewMesh HeadWear EyeWear
-----------------------------------------------------------------------------------------------------------------------
Case "SoldierM_Infantry_Arctic_AdvMarksman": Set_InfantryAdvMarksmanACU(P); ACU-Hat
Case "SoldierM_Infantry_Arctic_Grenadier": Set_InfantryGrenadierACU(P); ACU-Helmet
Case "SoldierM_Infantry_Arctic_Rifleman": Set_InfantryRiflemanACU(P); ACU-Helmet
Case "SoldierM_Infantry_Arctic_Saw": Set_InfantryAutoRiflemanACU(P); ACU-Helmet
Case "SoldierM_Infantry_ClassB": Set_InfantryBasicACU(P); ACU-Helmet
Case "SoldierM_Infantry_Miles_Rifleman": Set_InfantryRiflemanACU(P); ACU-Helmet
Case "SoldierM_Infantry_Molle_AdvMarksman": Set_InfantryAdvMarksmanACU(P); ACU-Hat
Case "SoldierM_Infantry_Molle_Grenadier": Set_InfantryGrenadierACU(P); ACU-Helmet
Case "SoldierM_Infantry_Molle_Rifleman": Set_InfantryRiflemanACU(P); ACU-Helmet
Case "SoldierM_Infantry_Molle_Saw": Set_InfantryAutoRiflemanACU(P); ACU-Helmet
Case "SoldierM_SF_Arctic_Rifleman": Set_SpecialForcesACU(P); ACU-Hat Goggles
Case "SoldierM_SF_RBA_AdvMarksman": Set_SpecialForcesACU(P); ACU-Hat Goggles
Case "SoldierM_SF_RBA_Rifleman": Set_SpecialForcesACU(P); ACU-Hat Goggles
Case "SoldierM_SF_RBA_Saw": Set_SpecialForcesACU(P); ACU-Hat Goggles

Offline Spanky

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Re: Player skins
« Reply #89 on: Wednesday, August 14, 2013, 13:30:57 PM »
I would say hat for snipers (since they're not in close-up combat and need to get close to the scope) and helmet for everyone else, including special forces.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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