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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Player skins  (Read 9873 times)

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Offline Possessed

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Re: Player skins
« Reply #60 on: Tuesday, August 13, 2013, 07:55:33 AM »
no sure but, some maps use SF Jungle camo :) as SF Courtyard
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
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Offline ELiZ

Re: Player skins
« Reply #61 on: Tuesday, August 13, 2013, 09:02:47 AM »
no sure but, some maps use SF Jungle camo :) as SF Courtyard

This is on SFCourtyard:

2.8.5


2.5.0 With ACU mod



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Re: Player skins
« Reply #62 on: Tuesday, August 13, 2013, 09:18:50 AM »
Eliz's coding abilitys never cease to amaze me.

Offline Possessed

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Re: Player skins
« Reply #63 on: Tuesday, August 13, 2013, 10:40:40 AM »
I would like to see an OpFor mod, ppl playing as OPfor against US soldiers ;P
while back I made a mod, but as I'm a not a coder it did not worked as intended.

edit:
now add Vehicles and then Spanky make some shitty speed way map :P
« Last Edit: Tuesday, August 13, 2013, 10:46:41 AM by Possessed »
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Koden

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Re: Player skins
« Reply #64 on: Tuesday, August 13, 2013, 11:00:17 AM »
I would like to see an OpFor mod, ppl playing as OPfor against US soldiers ;P
while back I made a mod, but as I'm a not a coder it did not worked as intended.

edit:
now add Vehicles and then Spanky make some shitty speed way map :P

I'd bet at first there would be so many roe violations :P

There were already a few vehicle training custom maps (which were great to learn how to drive the humvee ingame), it's offtopic anyway.

Offline Spanky

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Re: Player skins
« Reply #65 on: Tuesday, August 13, 2013, 13:45:53 PM »
Eliz's coding abilitys never cease to amaze me.

+1 Incredible job ELiZ.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: Player skins
« Reply #66 on: Tuesday, August 13, 2013, 16:03:35 PM »
I've also gained access to the attachments:
Head Gear
Eye Gear
RuckSack

I can change them at will, I just have to figure out the correct combinations for Mesh/Texture of attachments.
[youtube]2gmAMHYBay4[/youtube]

Offline zoxee

Re: Player skins
« Reply #67 on: Tuesday, August 13, 2013, 16:13:19 PM »
gj ELiZ <3
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline R!$kX

Re: Player skins
« Reply #68 on: Tuesday, August 13, 2013, 16:49:15 PM »
The soundtrack is from Scorpions?? Anyway, great job.  :up:  When this update coming out??

Offline ELiZ

Re: Player skins
« Reply #69 on: Tuesday, August 13, 2013, 17:33:42 PM »
The soundtrack is from Scorpions?? Anyway, great job.  :up:  When this update coming out??


I believe so.. I was just adding what was currently playing on webradio at the time.
A public release is some time away.

I'm just a coder, I'll try to make it work.
We as a community have to agree on how it should work.

What uniforms are to be changed?
All maps, or just some?
Server setting or not?
And more questions that I haven't thought of right now

Offline Spanky

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Re: Player skins
« Reply #70 on: Tuesday, August 13, 2013, 17:44:34 PM »
What uniforms are to be changed?
All maps, or just some?
Server setting or not?
And more questions that I haven't thought of right now

All maps, all uniforms. Desert maps on 2.8 have digi camo so I don't see why snow maps should still have the old arctic camo. I think this should be a globally forced setting. If it's mix and match then users might get confused and shoot friendlies with the old camo.
It's like shaving your pubes to make your junk look bigger.
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Offline Endboss

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Re: Player skins
« Reply #71 on: Tuesday, August 13, 2013, 18:30:44 PM »

all maps all uniforms sux

i would like that as a new class for some urban areas but only if possible to keep the woodland desert and arctic
for their specific enviroments or create a similar modern-pattern bdu with other colors like marpat ..

Offline Spanky

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Re: Player skins
« Reply #72 on: Tuesday, August 13, 2013, 18:43:27 PM »
Here's the question then, how realistic should the game be? It's called America's Army and looking at Wikipedia, the ACU (Army Combat Uniform) is just 1 color; the digital camo. However, the Marines use MARPAT which has different colors for different environments.

http://en.wikipedia.org/wiki/Army_Combat_Uniform
http://en.wikipedia.org/wiki/Universal_Camouflage_Pattern
http://en.wikipedia.org/wiki/MARPAT

I agree MARPAT would be cool BUT the game doesn't have those textures and meshes. It's geared towards the US Army and it's training & equipment.


Also, ELiZ, I'm wondering if we should allow people to choose their own face textures again along with an option for male/female body types? Should we go all the way and allow people to choose their camo as well?
It's like shaving your pubes to make your junk look bigger.
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Offline Koden

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Re: Player skins
« Reply #73 on: Tuesday, August 13, 2013, 18:53:03 PM »

Also, ELiZ, I'm wondering if we should allow people to choose their own face textures again along with an option for male/female body types? Should we go all the way and allow people to choose their camo as well?

Then a player should be able to see all of the teammate's camos as the same type of his own. Maybe it might be better to customize parts of a camo with additional strip, tabs, signs or whatever. The official American Army Insignia is pretty cool too.

http://www.custermen.com/ItalyWW2/ArmyOrg/OrgChart/USDivisionsB.jpg
« Last Edit: Tuesday, August 13, 2013, 18:58:02 PM by Koden »

Offline ELiZ

Re: Player skins
« Reply #74 on: Wednesday, August 14, 2013, 04:45:56 AM »
Did some work


[youtube]qG54Kl_RYJA[/youtube]


Still not Clear when/Where to use Hat/Cap or Helmet


 

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