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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Player skins  (Read 21189 times)

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Offline Koden

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Re: Player skins
« Reply #45 on: Monday, August 12, 2013, 11:44:05 AM »
I've verified that I can replace Mesh AND Texture as I see fit:

Replaced
A-charactersMIL.SoldierM_Infantry_Arctic_Grenadier
With
A-charactersCiv.DocF_Nurse

And Dressed her up in the forest uniform.

Looks kinda freaky, Texture uv's don't really match up between mesh and texture, and I forgot to change the face Texture, so what you are seeing is a Female body, but a Male Face.

[youtube]hIyTy7LK-80[/youtube]

That's great! Ideally, you might also be able to use new meshes i guess?

Offline ELiZ

Re: Player skins
« Reply #46 on: Monday, August 12, 2013, 12:22:09 PM »
That's great! Ideally, you might also be able to use new meshes i guess?

Yes.

atm I'm struggling with UnrealEd as usual creating the new packages with ACU Models/Textures

Offline ELiZ

Re: Player skins
« Reply #47 on: Monday, August 12, 2013, 13:14:12 PM »
Latest version:

ACU Mesh and Texture.
Still Attachments are wrong, but a big step forward

[youtube]tMaug7S1x64[/youtube]

JonnyM

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Re: Player skins
« Reply #48 on: Monday, August 12, 2013, 13:18:42 PM »
This is good progress, the old camo is looking dated now.

Offline Spanky

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Re: Player skins
« Reply #49 on: Monday, August 12, 2013, 13:55:09 PM »
ELiZ, the rucksacks and attachments have UV maps that fit perfectly with the new ACU. Check out soldier_equipment_infantry.dds on Dropbox. The two things I couldn't find were gloves (just slapped some ACU over the old camo in Photoshop) and the helmet.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Ganja

Re: Player skins
« Reply #50 on: Monday, August 12, 2013, 13:58:48 PM »
Ha I don't really like their equipment on the video, but the music is cool :D Nice work anyway dude

Offline Koden

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Re: Player skins
« Reply #51 on: Monday, August 12, 2013, 14:44:29 PM »
This is good progress, the old camo is looking dated now.

The digi camo is a cool evolution, but i just love the woodland camo :3

Nice music indeed!

Offline ELiZ

Re: Player skins
« Reply #52 on: Tuesday, August 13, 2013, 01:55:58 AM »
Using Old/ACU uniforms are ONLY relevant when looking at own teammates
And that is the only thing we are discussing right, not what the enemy will look like?

Offline Spanky

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Re: Player skins
« Reply #53 on: Tuesday, August 13, 2013, 01:59:53 AM »
Exactly. The enemy should still look like a foreign country with surplus weapons & clothing. That kind of adds to America's elitism but... oh well. If we had a player modeler & skinner that was very good, we could setup camo for other countries as well for the enemies. But that's a bit out of reach. Digi camo for friendlies is the way to go.

Also, I saw some kind of reference to a cloth cover/case for weapons in 2.8.5? It was like a sleeve that might go on the butt stock for cleaning tools or ammo or something. I'm not sure, never saw it on 2.8.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: Player skins
« Reply #54 on: Tuesday, August 13, 2013, 03:51:51 AM »
In 2.8.5, not all meshes was replaced with ACU, at least on Artic maps like Bridge Crossing and SF Arctic, it was the Snow Camoflage, and I belive those are the same in 2.8.5 as in 2.5:

[youtube]gOzmvllI9u0[/youtube]

Offline ELiZ

Re: Player skins
« Reply #55 on: Tuesday, August 13, 2013, 04:00:21 AM »
I Suggest this:

Code: [Select]
SoldierM_Infantry_Arctic_AdvMarksman Unchanged
SoldierM_Infantry_Arctic_Grenadier Unchanged
SoldierM_Infantry_Arctic_Rifleman Unchanged
SoldierM_Infantry_Arctic_Saw Unchanged
SoldierM_Infantry_ClassB InfantryBasicACU
SoldierM_Infantry_Miles_Rifleman InfantryRiflemanACU
SoldierM_Infantry_Molle_AdvMarksman InfantryAdvMarksmanACU
SoldierM_Infantry_Molle_Grenadier InfantryGrenadierACU
SoldierM_Infantry_Molle_Rifleman InfantryRiflemanACU
SoldierM_Infantry_Molle_Saw InfantryAutoRiflemanACU
SoldierM_SF_Arctic_Rifleman SpecialForcesACU
SoldierM_SF_RBA_AdvMarksman SpecialForcesACU
SoldierM_SF_RBA_Rifleman SpecialForcesACU
SoldierM_SF_RBA_Saw SpecialForcesACU

Offline ELiZ

Re: Player skins
« Reply #56 on: Tuesday, August 13, 2013, 06:10:50 AM »
Alpha v0.2 is done
At the moment all types of playermeshes are replaced, including the Arctic ones


ReadMe:
Code: [Select]
---------------------------------------------------------------------
Version Information:
---------------------------------------------------------------------

ACU Alpha 0.2

Internal version for AA25 Staff only
ScreenShots are ok to publish, just dont let this get into the wild.

This is just a proof of concept.

Replaces Mesh And Texture based on this rule:

Case "A-charactersMIL.SoldierM_Infantry_Arctic_AdvMarksman" Set_InfantryAdvMarksmanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Arctic_Grenadier": Set_InfantryGrenadierACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Arctic_Rifleman": Set_InfantryRiflemanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Arctic_Saw": Set_InfantryAutoRiflemanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_ClassB": Set_InfantryBasicACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Miles_Rifleman": Set_InfantryRiflemanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Molle_AdvMarksman": Set_InfantryAdvMarksmanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Molle_Grenadier": Set_InfantryGrenadierACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Molle_Rifleman": Set_InfantryRiflemanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Molle_Saw": Set_InfantryAutoRiflemanACU(P);
Case "A-charactersMIL.SoldierM_SF_Arctic_Rifleman": Set_SpecialForcesACU(P);
Case "A-charactersMIL.SoldierM_SF_RBA_AdvMarksman": Set_SpecialForcesACU(P);
Case "A-charactersMIL.SoldierM_SF_RBA_Rifleman": Set_SpecialForcesACU(P);
Case "A-charactersMIL.SoldierM_SF_RBA_Saw": Set_SpecialForcesACU(P);

This package also now includes
A-mAAp_Pack_6.ukx
This is a package with the 5 ACU Classes AND the textures

InfantryAdvMarksmanACU
InfantryAutoRiflemanACU
InfantryBasicACU
InfantryRiflemanACU
SpecialForcesACU



Upcoming changes
Change the Attachments, such as helmets and such.


---------------------------------------------------------------------
Usage:
---------------------------------------------------------------------

The ini used by the Server must contain these rows:

ServerActors=ACU.logoloader
ServerPackages=ACU

JonnyM

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Re: Player skins
« Reply #57 on: Tuesday, August 13, 2013, 06:19:16 AM »
I look forward to trying this, unfortunately my wife has banned me from working on AA for a week.

Offline ELiZ

Re: Player skins
« Reply #58 on: Tuesday, August 13, 2013, 06:26:10 AM »
I look forward to trying this, unfortunately my wife has banned me from working on AA for a week.
Are you really going to let Spanky dictate that?

 :P

Offline ELiZ

Re: Player skins
« Reply #59 on: Tuesday, August 13, 2013, 07:16:55 AM »
Here is a video showing off Alpha 0.2

[youtube]is_Hmy1J3bQ[/youtube]

 

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