AAO25.com
America's Army => General Chat => Topic started by: kMx on Friday, August 09, 2013, 14:26:42 PM
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is it possible to implement 2.8.5 skins on 2.5 ? would be a good adittion , along with the sai mod 2.5 would look like a 2.8.5 version which can atract more people into the game
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I'll talk to BlueBlaster about this, he started work and I'm not sure where he left off.
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Why do they not just push out 2.8.1, and stop trying to mimic it? All this work into patching up sai, skins and more....why not roll 2.8.1 out fully?
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It's been explained before. There were roadblocks that prevented further work being done on 2.8.5. It's not like we have the source code and can just add Assist in. ELiZ had to create a compiling environment, decode 2.8.5 and even then, he ran into issues that may not be solvable. 2.5 is much easier to work with.
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Just talked with BlueBlaster, apparently he doesn't have the files anymore. But, I just spent some time playing around and with a big thanks to ELiZ for the Resource Extractor, I've come up with this:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-09%2018-07-23-88.png)
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Pants and boots done as well:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-09%2018-25-52-66.png)
I'm going to throw this on the dev dropbox since it's probably 80% done and doesn't look half bad.
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some textures can be replaced easly, now try to replace SF textures :P
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They're next. Some progress is better than none.
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thanks guys for all this support for the game and thanks eliz and spanky
for all this awesome new stuff i love more the 2.8.5 map
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Few more fixes here:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-09%2019-50-51-66.png)
The boots look a pinch funny if you look closely but I think this is good enough to release. I'm not super good at Photoshop and the UV maps for SF are extremely different so I don't think I can update those. Desert camo might be achieved by tweaking the color on these images but for right now, it's just regular forest camo that's updated.
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put all effort into solving the issues for 2.8.5 or 1
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put all effort into solving the issues for 2.8.5 or 1
I know next to nothing about UScript but I do know how to use Photoshop and move textures around in Unreal. This is what I can contribute. If you know how to get Assist working in 2.8.5 then by all means, help out. Otherwise you're welcome to post in topics that you actually know something about.
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Dang !
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put all effort into solving the issues for 2.8.5 or 1
oh yeah, no one here tried.. ELiZ even left :P
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Some progress
Progress will be then, when quality of shooting wil be better. And no fckin 1 sec dealy.
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looks good spanky
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Well the woodland camo is quite my favourite but this one is pretty nice too :) the boots aren't looking that bad, at least by my memories.
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Testing this on mout mckenna and all is good, tried it on insurgent_camp and spankyville and he is back in his old clothes.
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Other maps use different skins, Insurgent Camp most likely uses desert camo and god knows what's on Spankyville. Should I replace all camo with this? Does the Army use different colors of ACU/digital camo for different environments?
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Not sure, fire up 2.8 and take a look.
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Looks like Insurgent Camp uses ACU so I'll just replace the other textures.
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Here's what it looks like:
(https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/ArmyOps%202013-08-10%2011-12-33-64.png)
I still have to change the helmets over, I'm not sure where those are located. Also, the new camo is just for Rifleman. AR and Marksman have their own uniforms that are different and they will take more time to convert since the UV maps are different. I see no reason why this couldn't be released though.
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You are replacing the original Textures in the package, not creating a new Soldierclass?
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Yes. I don't know UScript :) Course, you've probably just exported the soldier classes, meshes, bones, textures and code from 2.8 right? :)
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in 2.8.5 u could use dx9.
2.5 is dx8 only, if im correct.
would an upgrade on dx9 for 2.5 be possible? and would it improve something on graphical perspective?
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Yes. I don't know UScript :) Course, you've probably just exported the soldier classes, meshes, bones, textures and code from 2.8 right? :)
Nah, I'm not gonna hog all the fun.
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Nah, I'm not gonna hog all the fun.
It might be worthwhile if you get bored. I would imagine the newer soldiers have a higher poly count. For now though, this is a decent improvement over the old camo and hasn't taken me very long. Easy upgrade really.
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It might be worthwhile if you get bored. I would imagine the newer soldiers have a higher poly count. For now though, this is a decent improvement over the old camo and hasn't taken me very long. Easy upgrade really.
I have copied all Packages from 2.8.5(Converted to 2.5) to the 2.4.1 editor, and there I can open UKX's
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F2vv8ahd.png&hash=6cc5fd263583a8a749596caa9a5da15e)
I imagine that you can do all fun stuff with that.
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I have copied all Packages from 2.8.5(Converted to 2.5) to the 2.4.1 editor, and there I can open UKX's
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F2vv8ahd.png&hash=6cc5fd263583a8a749596caa9a5da15e)
I imagine that you can do all fun stuff with that.
Well, if you've converted everything, I think all that needs to be done is to set the meshes & skins in the maps. That might be a good opportunity to have Assist wipe everybodies maps and start fresh with a whole new map package and not have redundant downloads for new players.
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Oh god no, I we touch the map packages it will all fall apart
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Oh god no, I we touch the map packages it will all fall apart
It's a lot for a new player to download, downloading all the maps twice, some even 3 times. Couldn't Assist just delete the whole Maps folder and re-download them all with ELiZ's code, checking for individual updates?
I can't help but think that the faster and more streamlined a new install, the better. Is there some way I can help with the list or code? I don't know RealBasic but if it's just lists and MD5's or something, I can do grunt work.
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I have already removed the duplicated map downloads a while ago.
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Alright, it's been a while since I did a new install. What would happen though when all the maps are updated to change skins? A mod might be able to overwrite skins but that'd be unnecessary UScript.
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That would be a 300mb update, there must be a better way.
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Possessed could probably write UScript to change the LevelInfo values and it could be optional in Assist...
If we ever get around to fixing maps up, they could be updated/changed over one at a time down the road and eventually get rid of the UScript.
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I've started working on a mod that would allow the Meshes and Textures of the playermodels to be changed by a server Setting.
Alpha stage only at this point.
\AA Dev Folder\dev-stuff\ACU\ACU Alpha 0.1.zip
At the moment it only swaps out a few textures.
Plan is to also be able to change PlayerMesh, thus making it possible to have a full ACU uniform
Weapons and Attachments will also be changed
First Test:
[youtube]DNAr855iPxQ[/youtube]
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Why do you mess with 2.5 anyway? Why can't just 2.5 stay 2.5 and not a hybrid between 2.8.5. One person makes a suggestion and it changes the game for everyone. Same like with the SAI, why on earth we need on our beloved 2.5 Battlefield style radar. Next time I make a suggestion that we need a hummer on SF Hospital because its too far from spawn into hospital and I guess a week later I will actually get it.
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we need a hummer on SF Hospital because its too far from spawn into hospital
ahahaha :D
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Why do you mess with 2.5 anyway? Why can't just 2.5 stay 2.5 and not a hybrid between 2.8.5. One person makes a suggestion and it changes the game for everyone. Same like with the SAI, why on earth we need on our beloved 2.5 Battlefield style radar. Next time I make a suggestion that we need a hummer on SF Hospital because its too far from spawn into hospital and I guess a week later I will actually get it.
The SAI can be disabled by server settings, and by what Eliz wrote,
I've started working on a mod that would allow the Meshes and Textures of the playermodels to be changed by a server Setting.
it seems you might do the same with those, choosing the ones you like the most.
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Why do you mess with 2.5 anyway? Why can't just 2.5 stay 2.5 and not a hybrid between 2.8.5. One person makes a suggestion and it changes the game for everyone. Same like with the SAI, why on earth we need on our beloved 2.5 Battlefield style radar. Next time I make a suggestion that we need a hummer on SF Hospital because its too far from spawn into hospital and I guess a week later I will actually get it.
Conservatists everywhere
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I've verified that I can replace Mesh AND Texture as I see fit:
Replaced
A-charactersMIL.SoldierM_Infantry_Arctic_Grenadier
With
A-charactersCiv.DocF_Nurse
And Dressed her up in the forest uniform.
Looks kinda freaky, Texture uv's don't really match up between mesh and texture, and I forgot to change the face Texture, so what you are seeing is a Female body, but a Male Face.
[youtube]hIyTy7LK-80[/youtube]
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Female body, but a Male Face.
In one word- SHEMALE.
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Why do you mess with 2.5 anyway? Why can't just 2.5 stay 2.5 and not a hybrid between 2.8.5. One person makes a suggestion and it changes the game for everyone. Same like with the SAI, why on earth we need on our beloved 2.5 Battlefield style radar. Next time I make a suggestion that we need a hummer on SF Hospital because its too far from spawn into hospital and I guess a week later I will actually get it.
we would like to have the best of both worlds.
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WTF... LARA CROFT :D :D :D
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Why do you mess with 2.5 anyway? Why can't just 2.5 stay 2.5 and not a hybrid between 2.8.5. One person makes a suggestion and it changes the game for everyone. Same like with the SAI, why on earth we need on our beloved 2.5 Battlefield style radar. Next time I make a suggestion that we need a hummer on SF Hospital because its too far from spawn into hospital and I guess a week later I will actually get it.
Yea, let's piss talent away and just revert 2.5 back to the way it was when it was released. No need to develop the game further to try and get more features and a more flexible game so more people might enjoy it. For fucks sake, it's not like these features existed in AA before.
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I've verified that I can replace Mesh AND Texture as I see fit:
Replaced
A-charactersMIL.SoldierM_Infantry_Arctic_Grenadier
With
A-charactersCiv.DocF_Nurse
And Dressed her up in the forest uniform.
Looks kinda freaky, Texture uv's don't really match up between mesh and texture, and I forgot to change the face Texture, so what you are seeing is a Female body, but a Male Face.
[youtube]hIyTy7LK-80[/youtube]
That's great! Ideally, you might also be able to use new meshes i guess?
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That's great! Ideally, you might also be able to use new meshes i guess?
Yes.
atm I'm struggling with UnrealEd as usual creating the new packages with ACU Models/Textures
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Latest version:
ACU Mesh and Texture.
Still Attachments are wrong, but a big step forward
[youtube]tMaug7S1x64[/youtube]
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This is good progress, the old camo is looking dated now.
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ELiZ, the rucksacks and attachments have UV maps that fit perfectly with the new ACU. Check out soldier_equipment_infantry.dds on Dropbox. The two things I couldn't find were gloves (just slapped some ACU over the old camo in Photoshop) and the helmet.
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Ha I don't really like their equipment on the video, but the music is cool :D Nice work anyway dude
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This is good progress, the old camo is looking dated now.
The digi camo is a cool evolution, but i just love the woodland camo :3
Nice music indeed!
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Using Old/ACU uniforms are ONLY relevant when looking at own teammates
And that is the only thing we are discussing right, not what the enemy will look like?
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Exactly. The enemy should still look like a foreign country with surplus weapons & clothing. That kind of adds to America's elitism but... oh well. If we had a player modeler & skinner that was very good, we could setup camo for other countries as well for the enemies. But that's a bit out of reach. Digi camo for friendlies is the way to go.
Also, I saw some kind of reference to a cloth cover/case for weapons in 2.8.5? It was like a sleeve that might go on the butt stock for cleaning tools or ammo or something. I'm not sure, never saw it on 2.8.
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In 2.8.5, not all meshes was replaced with ACU, at least on Artic maps like Bridge Crossing and SF Arctic, it was the Snow Camoflage, and I belive those are the same in 2.8.5 as in 2.5:
[youtube]gOzmvllI9u0[/youtube]
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I Suggest this:
SoldierM_Infantry_Arctic_AdvMarksman Unchanged
SoldierM_Infantry_Arctic_Grenadier Unchanged
SoldierM_Infantry_Arctic_Rifleman Unchanged
SoldierM_Infantry_Arctic_Saw Unchanged
SoldierM_Infantry_ClassB InfantryBasicACU
SoldierM_Infantry_Miles_Rifleman InfantryRiflemanACU
SoldierM_Infantry_Molle_AdvMarksman InfantryAdvMarksmanACU
SoldierM_Infantry_Molle_Grenadier InfantryGrenadierACU
SoldierM_Infantry_Molle_Rifleman InfantryRiflemanACU
SoldierM_Infantry_Molle_Saw InfantryAutoRiflemanACU
SoldierM_SF_Arctic_Rifleman SpecialForcesACU
SoldierM_SF_RBA_AdvMarksman SpecialForcesACU
SoldierM_SF_RBA_Rifleman SpecialForcesACU
SoldierM_SF_RBA_Saw SpecialForcesACU
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Alpha v0.2 is done
At the moment all types of playermeshes are replaced, including the Arctic ones
ReadMe:
---------------------------------------------------------------------
Version Information:
---------------------------------------------------------------------
ACU Alpha 0.2
Internal version for AA25 Staff only
ScreenShots are ok to publish, just dont let this get into the wild.
This is just a proof of concept.
Replaces Mesh And Texture based on this rule:
Case "A-charactersMIL.SoldierM_Infantry_Arctic_AdvMarksman" Set_InfantryAdvMarksmanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Arctic_Grenadier": Set_InfantryGrenadierACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Arctic_Rifleman": Set_InfantryRiflemanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Arctic_Saw": Set_InfantryAutoRiflemanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_ClassB": Set_InfantryBasicACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Miles_Rifleman": Set_InfantryRiflemanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Molle_AdvMarksman": Set_InfantryAdvMarksmanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Molle_Grenadier": Set_InfantryGrenadierACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Molle_Rifleman": Set_InfantryRiflemanACU(P);
Case "A-charactersMIL.SoldierM_Infantry_Molle_Saw": Set_InfantryAutoRiflemanACU(P);
Case "A-charactersMIL.SoldierM_SF_Arctic_Rifleman": Set_SpecialForcesACU(P);
Case "A-charactersMIL.SoldierM_SF_RBA_AdvMarksman": Set_SpecialForcesACU(P);
Case "A-charactersMIL.SoldierM_SF_RBA_Rifleman": Set_SpecialForcesACU(P);
Case "A-charactersMIL.SoldierM_SF_RBA_Saw": Set_SpecialForcesACU(P);
This package also now includes
A-mAAp_Pack_6.ukx
This is a package with the 5 ACU Classes AND the textures
InfantryAdvMarksmanACU
InfantryAutoRiflemanACU
InfantryBasicACU
InfantryRiflemanACU
SpecialForcesACU
Upcoming changes
Change the Attachments, such as helmets and such.
---------------------------------------------------------------------
Usage:
---------------------------------------------------------------------
The ini used by the Server must contain these rows:
ServerActors=ACU.logoloader
ServerPackages=ACU
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I look forward to trying this, unfortunately my wife has banned me from working on AA for a week.
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I look forward to trying this, unfortunately my wife has banned me from working on AA for a week.
Are you really going to let Spanky dictate that?
:P
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Here is a video showing off Alpha 0.2
[youtube]is_Hmy1J3bQ[/youtube]
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no sure but, some maps use SF Jungle camo :) as SF Courtyard
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no sure but, some maps use SF Jungle camo :) as SF Courtyard
This is on SFCourtyard:
2.8.5
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2F2iaxvr5.png&hash=46be82cab8e0dc08a4a122a90330f22e)
2.5.0 With ACU mod
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2F2801ct5.png&hash=ba8888f84043ee5733851aef326c2fb4)
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Eliz's coding abilitys never cease to amaze me.
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I would like to see an OpFor mod, ppl playing as OPfor against US soldiers ;P
while back I made a mod, but as I'm a not a coder it did not worked as intended.
edit:
now add Vehicles and then Spanky make some shitty speed way map :P
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I would like to see an OpFor mod, ppl playing as OPfor against US soldiers ;P
while back I made a mod, but as I'm a not a coder it did not worked as intended.
edit:
now add Vehicles and then Spanky make some shitty speed way map :P
I'd bet at first there would be so many roe violations :P
There were already a few vehicle training custom maps (which were great to learn how to drive the humvee ingame), it's offtopic anyway.
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Eliz's coding abilitys never cease to amaze me.
+1 Incredible job ELiZ.
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I've also gained access to the attachments:
Head Gear
Eye Gear
RuckSack
I can change them at will, I just have to figure out the correct combinations for Mesh/Texture of attachments.
[youtube]2gmAMHYBay4[/youtube]
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gj ELiZ <3
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The soundtrack is from Scorpions?? Anyway, great job. :up: When this update coming out??
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The soundtrack is from Scorpions?? Anyway, great job. :up: When this update coming out??
I believe so.. I was just adding what was currently playing on webradio at the time.
A public release is some time away.
I'm just a coder, I'll try to make it work.
We as a community have to agree on how it should work.
What uniforms are to be changed?
All maps, or just some?
Server setting or not?
And more questions that I haven't thought of right now
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What uniforms are to be changed?
All maps, or just some?
Server setting or not?
And more questions that I haven't thought of right now
All maps, all uniforms. Desert maps on 2.8 have digi camo so I don't see why snow maps should still have the old arctic camo. I think this should be a globally forced setting. If it's mix and match then users might get confused and shoot friendlies with the old camo.
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all maps all uniforms sux
i would like that as a new class for some urban areas but only if possible to keep the woodland desert and arctic
for their specific enviroments or create a similar modern-pattern bdu with other colors like marpat ..
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Here's the question then, how realistic should the game be? It's called America's Army and looking at Wikipedia, the ACU (Army Combat Uniform) is just 1 color; the digital camo. However, the Marines use MARPAT which has different colors for different environments.
http://en.wikipedia.org/wiki/Army_Combat_Uniform
http://en.wikipedia.org/wiki/Universal_Camouflage_Pattern
http://en.wikipedia.org/wiki/MARPAT
I agree MARPAT would be cool BUT the game doesn't have those textures and meshes. It's geared towards the US Army and it's training & equipment.
Also, ELiZ, I'm wondering if we should allow people to choose their own face textures again along with an option for male/female body types? Should we go all the way and allow people to choose their camo as well?
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Also, ELiZ, I'm wondering if we should allow people to choose their own face textures again along with an option for male/female body types? Should we go all the way and allow people to choose their camo as well?
Then a player should be able to see all of the teammate's camos as the same type of his own. Maybe it might be better to customize parts of a camo with additional strip, tabs, signs or whatever. The official American Army Insignia is pretty cool too.
http://www.custermen.com/ItalyWW2/ArmyOrg/OrgChart/USDivisionsB.jpg
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Did some work
[youtube]qG54Kl_RYJA[/youtube]
Still not Clear when/Where to use Hat/Cap or Helmet
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F2lwk3f8.png&hash=4e174084232ae0fa7531a5a430a80e5f)
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Nice work eliz!
I prefer the helmets, the cap and hoodie is more for training purposes in my opinion.
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Nice work eliz!
I prefer the helmets, the cap and hoodie is more for training purposes in my opinion.
Hat(hoodie) seems to be used when the mesh is SpecialForcesACU, I'm guessing the cap is never used?
I'm a BC player, so this is an weakness for me, If it's not dressed in Artic cammo, I'm kinda lost
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Hat(hoodie) seems to be used when the mesh is SpecialForcesACU, I'm guessing the cap is never used?
I'm a BC player, so this is an weakness for me, If it's not dressed in Artic cammo, I'm kinda lost
can't you check the current mesh and then replace with a new one?
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can't you check the current mesh and then replace with a new one?
Not really, in most cases you.
An example.
In 2.5, on SFCourtyard
SF-BDU has a Cap
In 2.8.5, on SFCourtyard
SF-ACU has a Hat
So in this instance, what should the Mod set, an Cap or Hat?
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Not really, in most cases you.
An example.
In 2.5, on SFCourtyard
SF-BDU has a Cap
In 2.8.5, on SFCourtyard
SF-ACU has a Hat
So in this instance, what should the Mod set, an Cap or Hat?
aren't Hats mostly for Snipers, Caps to SF's and Helmets to Infantry/Rangers?
2.8.5 Pipeline has a Green helmet for Medic or AR idk.
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2.8.5 Pipeline has a Green helmet for Medic or AR idk.
Never. All got white helmets.
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Never. All got white helmets.
proof
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http://battletracker.com/index.php?page=AAOPlayerStats&pid=309639
Time played: 2590h 38m
Get good!
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Confirmed! (:))
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Seems like Hat is only used by snipers, actually im almost sure
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Seems like Hat is only used by snipers, actually im almost sure
This is in agreement to my findings, thx
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IF, VIP will not be affected
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Great job guys, really an epic work!
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These are the current rules:
Mesh NewMesh HeadWear EyeWear
-----------------------------------------------------------------------------------------------------------------------
Case "SoldierM_Infantry_Arctic_AdvMarksman": Set_InfantryAdvMarksmanACU(P); ACU-Hat
Case "SoldierM_Infantry_Arctic_Grenadier": Set_InfantryGrenadierACU(P); ACU-Helmet
Case "SoldierM_Infantry_Arctic_Rifleman": Set_InfantryRiflemanACU(P); ACU-Helmet
Case "SoldierM_Infantry_Arctic_Saw": Set_InfantryAutoRiflemanACU(P); ACU-Helmet
Case "SoldierM_Infantry_ClassB": Set_InfantryBasicACU(P); ACU-Helmet
Case "SoldierM_Infantry_Miles_Rifleman": Set_InfantryRiflemanACU(P); ACU-Helmet
Case "SoldierM_Infantry_Molle_AdvMarksman": Set_InfantryAdvMarksmanACU(P); ACU-Hat
Case "SoldierM_Infantry_Molle_Grenadier": Set_InfantryGrenadierACU(P); ACU-Helmet
Case "SoldierM_Infantry_Molle_Rifleman": Set_InfantryRiflemanACU(P); ACU-Helmet
Case "SoldierM_Infantry_Molle_Saw": Set_InfantryAutoRiflemanACU(P); ACU-Helmet
Case "SoldierM_SF_Arctic_Rifleman": Set_SpecialForcesACU(P); ACU-Hat Goggles
Case "SoldierM_SF_RBA_AdvMarksman": Set_SpecialForcesACU(P); ACU-Hat Goggles
Case "SoldierM_SF_RBA_Rifleman": Set_SpecialForcesACU(P); ACU-Hat Goggles
Case "SoldierM_SF_RBA_Saw": Set_SpecialForcesACU(P); ACU-Hat Goggles
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I would say hat for snipers (since they're not in close-up combat and need to get close to the scope) and helmet for everyone else, including special forces.
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I would say hat for snipers (since they're not in close-up combat and need to get close to the scope) and helmet for everyone else, including special forces.
stfu
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I prefer cap because I'm pretty sure hats are only used by snipers and looks new for 2.5
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what about this hat for snipers ?
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fs17.postimg.org%2Fx6zni8mor%2FPinky.jpg&hash=bd6b222c16964c8875e5fea65ab8c034)
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Atm, hats are for snipers(Spanky will be wearing that one above), all others gets Helmets.
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Atm, hats are for snipers(Spanky will be wearing that one above), all others gets Helmets.
what about SF caps?
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what about SF caps?
You are right, I forgot to mention SF, atm they use Hat, in 2.8.5 the use hat instead of cap
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You should go back to the way the game was originally, Americans for Muslim terrorists.