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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Player skins  (Read 21145 times)

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Offline Spanky

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Re: Player skins
« Reply #30 on: Saturday, August 10, 2013, 15:39:23 PM »
Oh god no, I we touch the map packages it will all fall apart

It's a lot for a new player to download, downloading all the maps twice, some even 3 times. Couldn't Assist just delete the whole Maps folder and re-download them all with ELiZ's code, checking for individual updates?

I can't help but think that the faster and more streamlined a new install, the better. Is there some way I can help with the list or code? I don't know RealBasic but if it's just lists and MD5's or something, I can do grunt work.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

JonnyM

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Re: Player skins
« Reply #31 on: Saturday, August 10, 2013, 15:42:01 PM »
I have already removed the duplicated map downloads a while ago.

Offline Spanky

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Re: Player skins
« Reply #32 on: Saturday, August 10, 2013, 15:48:21 PM »
Alright, it's been a while since I did a new install. What would happen though when all the maps are updated to change skins? A mod might be able to overwrite skins but that'd be unnecessary UScript.
It's like shaving your pubes to make your junk look bigger.
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JonnyM

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Re: Player skins
« Reply #33 on: Saturday, August 10, 2013, 15:55:17 PM »
That would be a 300mb update, there must be a better way.

Offline Spanky

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Re: Player skins
« Reply #34 on: Saturday, August 10, 2013, 16:06:38 PM »
Possessed could probably write UScript to change the LevelInfo values and it could be optional in Assist...

If we ever get around to fixing maps up, they could be updated/changed over one at a time down the road and eventually get rid of the UScript.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: Player skins
« Reply #35 on: Monday, August 12, 2013, 06:39:03 AM »
I've started working on a mod that would allow the Meshes and Textures of the playermodels to be changed by a server Setting.

Alpha stage only at this point.

\AA Dev Folder\dev-stuff\ACU\ACU Alpha 0.1.zip

At the moment it only swaps out a few textures.
Plan is to also be able to change PlayerMesh, thus making it possible to have a full ACU uniform
Weapons and Attachments will also be changed


First Test:

[youtube]DNAr855iPxQ[/youtube]

Offline KARI-30

Re: Player skins
« Reply #36 on: Monday, August 12, 2013, 06:48:16 AM »
Why do you mess with 2.5 anyway? Why can't just 2.5 stay 2.5 and not a hybrid between 2.8.5. One person makes a suggestion and it changes the game for everyone. Same like with the SAI, why on earth we need on our beloved 2.5 Battlefield style radar. Next time I make a suggestion that we need a hummer on SF Hospital because its too far from spawn into hospital and I guess a week later I will actually get it.

Offline zoxee

Re: Player skins
« Reply #37 on: Monday, August 12, 2013, 06:54:54 AM »
we need a hummer on SF Hospital because its too far from spawn into hospital

ahahaha :D
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline Koden

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Re: Player skins
« Reply #38 on: Monday, August 12, 2013, 06:56:45 AM »
Why do you mess with 2.5 anyway? Why can't just 2.5 stay 2.5 and not a hybrid between 2.8.5. One person makes a suggestion and it changes the game for everyone. Same like with the SAI, why on earth we need on our beloved 2.5 Battlefield style radar. Next time I make a suggestion that we need a hummer on SF Hospital because its too far from spawn into hospital and I guess a week later I will actually get it.

The SAI can be disabled by server settings, and by what Eliz wrote,

Quote
I've started working on a mod that would allow the Meshes and Textures of the playermodels to be changed by a server Setting.

it seems you might do the same with those, choosing the ones you like the most.

Offline Ganja

Re: Player skins
« Reply #39 on: Monday, August 12, 2013, 08:01:16 AM »
Why do you mess with 2.5 anyway? Why can't just 2.5 stay 2.5 and not a hybrid between 2.8.5. One person makes a suggestion and it changes the game for everyone. Same like with the SAI, why on earth we need on our beloved 2.5 Battlefield style radar. Next time I make a suggestion that we need a hummer on SF Hospital because its too far from spawn into hospital and I guess a week later I will actually get it.


Conservatists everywhere

Offline ELiZ

Re: Player skins
« Reply #40 on: Monday, August 12, 2013, 08:46:24 AM »
I've verified that I can replace Mesh AND Texture as I see fit:

Replaced
A-charactersMIL.SoldierM_Infantry_Arctic_Grenadier
With
A-charactersCiv.DocF_Nurse

And Dressed her up in the forest uniform.

Looks kinda freaky, Texture uv's don't really match up between mesh and texture, and I forgot to change the face Texture, so what you are seeing is a Female body, but a Male Face.

[youtube]hIyTy7LK-80[/youtube]

Offline [Majestic]tidididi

Re: Player skins
« Reply #41 on: Monday, August 12, 2013, 08:59:31 AM »
Female body, but a Male Face.


In one word- SHEMALE.

JonnyM

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Re: Player skins
« Reply #42 on: Monday, August 12, 2013, 09:03:40 AM »
Why do you mess with 2.5 anyway? Why can't just 2.5 stay 2.5 and not a hybrid between 2.8.5. One person makes a suggestion and it changes the game for everyone. Same like with the SAI, why on earth we need on our beloved 2.5 Battlefield style radar. Next time I make a suggestion that we need a hummer on SF Hospital because its too far from spawn into hospital and I guess a week later I will actually get it.

we would like to have the best of both worlds.

Offline zoxee

Re: Player skins
« Reply #43 on: Monday, August 12, 2013, 09:18:15 AM »
WTF... LARA CROFT  :D :D :D
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline Spanky

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Re: Player skins
« Reply #44 on: Monday, August 12, 2013, 11:07:47 AM »
Why do you mess with 2.5 anyway? Why can't just 2.5 stay 2.5 and not a hybrid between 2.8.5. One person makes a suggestion and it changes the game for everyone. Same like with the SAI, why on earth we need on our beloved 2.5 Battlefield style radar. Next time I make a suggestion that we need a hummer on SF Hospital because its too far from spawn into hospital and I guess a week later I will actually get it.

Yea, let's piss talent away and just revert 2.5 back to the way it was when it was released. No need to develop the game further to try and get more features and a more flexible game so more people might enjoy it. For fucks sake, it's not like these features existed in AA before.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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