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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: Just a Thank You  (Read 8507 times)

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Offline Gekkou

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Re: Just a Thank You
« Reply #30 on: Thursday, February 02, 2012, 11:20:42 AM »
Thanks a lot Johnym for the hard work! you rock

Offline FDG Stitch

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Re: Just a Thank You
« Reply #31 on: Monday, February 06, 2012, 22:44:39 PM »
Just to get this thread back on topic ...  :)

Thankyou guys, you have made many friends downunder with your work here.

Fair Dinkum Gamers Thanks you...

-=[FDG]=-Stitch.

Offline Spanky

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Re: Just a Thank You
« Reply #32 on: Monday, February 06, 2012, 22:50:15 PM »
Just to get this thread back on topic ...  :)

Thankyou guys, you have made many friends downunder with your work here.

Fair Dinkum Gamers Thanks you...

-=[FDG]=-Stitch.

Thanks for coming here just to post that. For me, it's people like you that keep my desire to make/edit maps alive. If there's any improvements or suggestions you guys have, feel free to post them!
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Offline FDG Stitch

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Re: Just a Thank You
« Reply #33 on: Monday, February 06, 2012, 23:09:10 PM »
No probs Spanky, credit where credit is due, have made a few suggestions if they are possible.

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Re: Just a Thank You
« Reply #34 on: Tuesday, February 07, 2012, 00:24:30 AM »
sign you team up league.aao25.com

Offline Go_Cat75

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Re: Just a Thank You
« Reply #35 on: Tuesday, February 07, 2012, 05:38:54 AM »
spanky has fans from australia? lololol

x2 If we get the weapon slots open

Also the SAI would be handy.

Offline Gekkou

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Re: Just a Thank You
« Reply #36 on: Tuesday, February 07, 2012, 07:18:52 AM »
no no no.

Offline Spanky

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Re: Just a Thank You
« Reply #37 on: Tuesday, February 07, 2012, 13:02:41 PM »
x2 If we get the weapon slots open

I have thoughts on how to do this but it would require editing all of the maps which would make for a big update. Not really something we wanna do right now.
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Offline BlueBlaster

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Re: Just a Thank You
« Reply #38 on: Tuesday, February 07, 2012, 16:49:55 PM »
I have thoughts on how to do this but it would require editing all of the maps which would make for a big update. Not really something we wanna do right now.

I hope that doesn't mean change all the playerstarts to the same fireteam lololol



Offline Spanky

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Re: Just a Thank You
« Reply #39 on: Tuesday, February 07, 2012, 17:24:15 PM »
I hope that doesn't mean change all the playerstarts to the same fireteam lololol

Bingo. I figured the first fireteam is unlocked, set all the other playerstarts to the first fireteam :) Lotta work and huge map file updates. Not really worth it IMO. A mod solution would be better. Perhaps you can look in the tournament code in the sources you have?
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Offline BlueBlaster

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Re: Just a Thank You
« Reply #40 on: Tuesday, February 07, 2012, 18:32:53 PM »
Oh man I forgot to tell you about that. I don't have any code for AGP_Tournament. It's non existent in 2.4.1. I remember you found a line that had a bool value for enableAllWeaponSlots or something like that. I guess a good test would be to make a u file that turns that value to true, maybe itll work in normal gameplay modes. Although Ill probably take a closer look at the code sources I have again and see if theres any lines I missed.



Offline Spanky

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Re: Just a Thank You
« Reply #41 on: Tuesday, February 07, 2012, 19:19:53 PM »
AllWeaponSlotsOpen and bTournamentOpenAllWeaponClassSlots are in AGP_Gameplay.u

I've tried to create something that forces but nothing that compiles will work. Time to call in VendorX.
« Last Edit: Tuesday, February 07, 2012, 19:57:15 PM by Spanky »
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Offline Go_Cat75

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Re: Just a Thank You
« Reply #42 on: Wednesday, February 08, 2012, 02:50:44 AM »
Oh man I forgot to tell you about that. I don't have any code for AGP_Tournament. It's non existent in 2.4.1. I remember you found a line that had a bool value for enableAllWeaponSlots or something like that. I guess a good test would be to make a u file that turns that value to true, maybe itll work in normal gameplay modes. Although Ill probably take a closer look at the code sources I have again and see if theres any lines I missed.

You can open them all in Tournament mode.  I'm hoping there is a command to do this in normal mode, I have tried but with no success adding it to the ini.  V2.6 have this command available in the ini and also the console. 

There must be a easy way.

Maybe you could trick it to think there are the player numbers to open the slots? or if you can work out what code enables that then set it.

Offline Spanky

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Re: Just a Thank You
« Reply #43 on: Wednesday, February 08, 2012, 12:58:23 PM »
V2.6 have this command available in the ini and also the console.

Interesting. I looked in the 2.4.1 source and opening weapon slots isn't even available for tournament mode. Seems like Tournament mode open slots was introduced in 2.5 and then globally in 2.6. Perhaps if we had some 2.6 files, namely AGP_Gameplay.u we could work on it some more. Duplicate their functions.
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Offline BlueBlaster

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Re: Just a Thank You
« Reply #44 on: Wednesday, February 08, 2012, 17:20:14 PM »
Le sigh. AA is so whacky.



 

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