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Author Topic: Increasing chat text size?  (Read 3350 times)

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Offline BlueBlaster

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Re: Increasing chat text size?
« Reply #15 on: Monday, April 09, 2012, 03:48:23 AM »
Vsync is useless unless you know for sure your GPU can always render more than 60 fps (or your refresh rate) in ALL situations. It's only used to stop displaying partial rendered frames which are most visible during fast panning/rotation.

Why are we talking about refresh rate? This is about console text size.



Offline Koden

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Re: Increasing chat text size?
« Reply #16 on: Monday, April 09, 2012, 05:54:21 AM »
Vsync is useless unless you know for sure your GPU can always render more than 60 fps (or your refresh rate) in ALL situations. It's only used to stop displaying partial rendered frames which are most visible during fast panning/rotation.

Why are we talking about refresh rate? This is about console text size.

Well, considering that in AA the most of the work is done by the Cpu (using a single core at a time), the game will always have some hiccups, even if you run on the best rig assembled yesterday. Sure it is a matter of visual quality, tearing can be awful. 

Offline Koden

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Re: Increasing chat text size?
« Reply #17 on: Monday, April 09, 2012, 06:15:10 AM »
what benefits are there of having vsync off if ur screens capped @ 60?
idk I never worried about it on any of my games, I needed my AA loading screens at 250 fps otherwise I wouldnt have been good

Vsync on - cutting performances in half (if you graphic card/cpu was able to render more than 60 frames per second you hardly have to worry about). Instead, if you were running at 40fps before, behold! You now run at 20s.

Vsync off - if you have a decently modern system the graphic card/cpu smokes a cig while rendering your fabulous screens.

Jared

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Re: Increasing chat text size?
« Reply #18 on: Monday, April 09, 2012, 09:54:44 AM »
CRT monitors ftw

 

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