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Author Topic: develop radar  (Read 10319 times)

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Offline JunK

develop radar
« on: Friday, January 27, 2012, 07:56:31 AM »
Hey gamers,

i have a question. Is it possible to create/denvelop a radar like in AA2.8.X? So if someone report so you can see on the radar where he is. And if it's possible, could there be also develop an Enemy Spotted button. If you see an enemy, you will spot them with a button so, your team can see the enemy on the radar where the enemy is hiding.

Is that possible to bring back the Radar and enemy spotting back?

« Last Edit: Sunday, January 29, 2012, 13:06:51 PM by Jonnym »

Offline Spanky

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Re: denvelop radar
« Reply #1 on: Friday, January 27, 2012, 14:56:12 PM »
There's been several threads on this. We already had one for mAAp but it's disabled by default due to the ability to create hacks in a loophole. Here are screenshots of what it looked like:


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Offline JunK

Re: denvelop radar
« Reply #2 on: Friday, January 27, 2012, 15:07:05 PM »
ooh oke, so you guys don't gonna work on it?

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Re: denvelop radar
« Reply #3 on: Friday, January 27, 2012, 15:28:37 PM »
The mod was never "finished" but it does work. We just don't use it because HackHunter thinks it's a hack and if we add an exception in HackHunter then that creates a loophole for people to load their own hacks. HackHunter is required for tracking on Battletracker. If you run an Assist server, you can enable TeamView but you'll lose tracking.
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Offline JunK

Re: denvelop radar
« Reply #4 on: Friday, January 27, 2012, 15:29:48 PM »
ok got ya. But you guys would never make something better like that? or something with anti-cheat or whatever...?

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Re: denvelop radar
« Reply #5 on: Friday, January 27, 2012, 16:19:13 PM »
There should be a way to check file MD5's in a mod, I've seen it work in AdminAssistant or some other mod. If we could get this working to check the MD5 of TeamView then nobody could create a hack with the same loading method. But, I'm not that smart with UScript.
It's like shaving your pubes to make your junk look bigger.
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Offline JunK

Re: denvelop radar
« Reply #6 on: Friday, January 27, 2012, 16:37:23 PM »
There should be a way to check file MD5's in a mod, I've seen it work in AdminAssistant or some other mod. If we could get this working to check the MD5 of TeamView then nobody could create a hack with the same loading method. But, I'm not that smart with UScript.

maybe there is someone else who is smarten then you hehe  :P but thx!  :-*

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Re: denvelop radar
« Reply #7 on: Friday, January 27, 2012, 16:45:39 PM »
maybe there is someone else who is smarten then you hehe  :P but thx!  :-*

There's plenty smarter than me when it comes to UScript. I could ask the guy that compiled the Karma mod for me but this radar is kind of low priority and it would take a lot of work for a minimal feature that some people have hated.
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Offline JunK

Re: denvelop radar
« Reply #8 on: Friday, January 27, 2012, 18:10:07 PM »
if it´s low priority... idk because it´s easy and 285 everyone was using it to spot up enemy´s and for reports.

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Re: denvelop radar
« Reply #9 on: Friday, January 27, 2012, 18:33:28 PM »
It's low priority on our to-do list. There's many other things that need to be done. A friendly radar is low priority because it's a lot of work and people have bitched about having it on their screen.
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Offline soupcakes

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Re: denvelop radar
« Reply #10 on: Sunday, January 29, 2012, 10:07:22 AM »
is there a way to disable that radar on maaps? would be nice.

i love classic aao, and dont even care if everybody else has radar.
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Re: denvelop radar
« Reply #11 on: Sunday, January 29, 2012, 10:41:12 AM »
is there a way to disable that radar on maaps? would be nice.


I think its off by default now do to a loop that would allow really hacks to be run.

i love classic aao, and dont even care if everybody else has radar.

x2

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Re: denvelop radar
« Reply #12 on: Sunday, January 29, 2012, 11:30:53 AM »
anybody who asks for a radar obviously got into AA after it got turned into a 'game'
with short reloads, flash nerf etc etc.
you dont need a radar, just redo mout until ur capable of not shooting ur teammates in the spine.

Totally agree, i used to get shot even on 2.8.5 with massive reporting. Many just keep shooting at everything that moves.

Offline JunK

Re: denvelop radar
« Reply #13 on: Sunday, January 29, 2012, 12:49:24 PM »
that's true...

but how about spotting enemy's like in 2.8.X ?? that was very easy to use..  :-[

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Re: develop radar
« Reply #14 on: Sunday, January 29, 2012, 13:48:18 PM »
is there a way to disable that radar on maaps? would be nice.

i love classic aao, and dont even care if everybody else has radar.

Go into Assist's Server settings and disable it. FYI, when it's enabled, that means HackHunter is disabled which means tracking is disabled.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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