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Author Topic: Border to jump 500  (Read 1942 times)

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Offline Vanoke

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Border to jump 500
« on: Sunday, October 20, 2013, 10:39:13 AM »
1- Sinds i don t have the mods anymore i do
wanne change in system the jumps for Border to 500 were can i do that! ore how.
ther must be tolerate for sum maps that make map better whit higher jumps for exe,ple to Courtyard olso ther more places to go and not unreal!
2 - Ore (This is better )if possible that you can klimb up ore over a higher object like in gost recon ore sum adder first person shooter is that possible to intergrate in system of assist. :up:

is that possible!!!!
Thx real-game player Vanoke
   
« Last Edit: Sunday, October 20, 2013, 12:42:04 PM by Vanoke »

Offline Ganja

Re: Border to jump 500
« Reply #1 on: Sunday, October 20, 2013, 10:59:52 AM »
If you''re asking if they can change the real border, to high jump border, it's not gonna happen dude

Offline Vanoke

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Re: Border to jump 500
« Reply #2 on: Sunday, October 20, 2013, 11:07:41 AM »
question number 1 is for personal setting
number 2 is better!!

1- Sinds i don t have the mods anymore i do
wanne change in system the jumps for Border to 500 were can i do that! ore how.
2 - Ore (This is better )if possible that you can klimb up ore over a higher object like in gost recon ore sum adder first person shooter is that possible to intergrate in system of assist. :up:

is that possible!!!!
Thx real-game player Vanoke
 

Offline Spanky

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Re: Border to jump 500
« Reply #3 on: Sunday, October 20, 2013, 12:43:53 PM »
First, there are no "jumps" in maps. That's a game variable. The only thing that could be changed at the map level would be gravity via physics volume, so it would be more like Teh Yetis Lair.

Second, it's not going to happen. AA should retain serious maps and realism. The moment we start turning this into Unreal Tournament, we've lost the meaning and spirit of the game.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Ganja

Re: Border to jump 500
« Reply #4 on: Sunday, October 20, 2013, 13:35:32 PM »
You know Vanoke, you keep surprising me with your dumb questions, but you always keep making me smile so I'm not sure how i must feel about you :D

Offline Vanoke

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Re: Border to jump 500
« Reply #5 on: Sunday, October 20, 2013, 13:59:53 PM »
This is not possible also not in aa3 maps
2 - Ore (This is better )if possible that you can klimb up ore over a higher object like in gost recon ore sum adder first person shooter is that possible to intergrate in system of assist. :up:


Ganja :You know Vanoke, you keep surprising me with your dumb questions, but you always keep making me smile so I'm not sure how i must feel about you :D

GOOOOD!!! :P :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

Offline Spanky

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Re: Border to jump 500
« Reply #6 on: Sunday, October 20, 2013, 14:05:14 PM »
It's hard as fuck to read your posts when you don't use the quote function.

Sure, ladders could be added but do most adobes and homes have ladders to get on the roof? No.
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Offline Vanoke

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Re: Border to jump 500
« Reply #7 on: Sunday, October 20, 2013, 14:08:35 PM »
1- Look ad courtyard its full ladders and lattice. ??

2- i wish you were born in holland it will make a lot easyer for me Hooah!

I found a ladder on courtyard i take it to Border we can juse it there better


 

It's hard as fuck to read your posts when you don't use the quote function.

Sure, ladders could be added but do most adobes and homes have ladders to get on the roof? No.
« Last Edit: Sunday, October 20, 2013, 14:48:26 PM by Vanoke »

Offline NoBigDeal

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Re: Border to jump 500
« Reply #8 on: Sunday, October 20, 2013, 16:11:20 PM »
1. Write a mutator, in ModifyPlayer change Pawn.JumpZ to whatever (default is 340 - I think...).
2. It is possible, but not feasible - I do not think that devs (no offense...) are good enough to add such implementations. Not only good coder is needed, but good animator too...
What if you could change the world by changing your perspective of it?
Would you?

Offline Spanky

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Re: Border to jump 500
« Reply #9 on: Sunday, October 20, 2013, 16:16:35 PM »
1. Write a mutator, in ModifyPlayer change Pawn.JumpZ to whatever (default is 340 - I think...).
2. It is possible, but not feasible - I do not think that devs (no offense...) are good enough to add such implementations. Not only good coder is needed, but good animator too...

Ouch. Possessed COULD do it, and probably even slow the animation down. Again though, unless it was done in another version, we probably won't do it. The devs went and figure out all this stuff already. I don't imagine it's easy to jump high with all the equipment these guys carry.

By the way NBD, you never replied to my PM :)
It's like shaving your pubes to make your junk look bigger.
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Offline Ganja

Re: Border to jump 500
« Reply #10 on: Sunday, October 20, 2013, 16:32:04 PM »

I found a ladder on courtyard i take it to Border we can juse it there better


Hahaha man I love you

Offline noobslayer

Re: Border to jump 500
« Reply #11 on: Sunday, October 20, 2013, 16:48:06 PM »
lets add a poll!


Everybody, one day will die, and be forgetten. Act and behave in a way that will make life interesting and fun, fuck a mundane predictable life working monday to friday with something you derive no pleasure from; just living life out till you grow old and wither away. Find a passion, form relationships, dont be afraid to get out there and fuck what everyone else thinks, trust me its alot more fun that way.

Dont ever pay people out or put people down. Instead just put yourself up and let the haters do their thing. Id rather be a person thats hated on, than a person that does the hating. A wise man one said...

Offline NoBigDeal

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Re: Border to jump 500
« Reply #12 on: Sunday, October 20, 2013, 18:57:14 PM »
Ouch. Possessed COULD do it, and probably even slow the animation down...
Still, I don't think so... If you look closer at the vid from the link above, you will see implemented ledge detection system (with animation...).

...but you're right about JumpZ:
...I don't imagine it's easy to jump high with all the equipment these guys carry...
« Last Edit: Sunday, October 20, 2013, 19:00:18 PM by NoBigDeal »
What if you could change the world by changing your perspective of it?
Would you?

Offline Spanky

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Re: Border to jump 500
« Reply #13 on: Sunday, October 20, 2013, 19:22:08 PM »
Ohhhh you're talking about implementing a whole system for mantling and higher jumping. I was mostly just talking about editing the variable and perhaps slowing the jump animation to match.

In any event, we probably won't do it. As-is, it seems like these guys jump half a door height straight up in the air. If anything, they jump too much.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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