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Author Topic: Assist moving to 2.8.5?  (Read 26496 times)

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Offline [SWISS]Merlin

Re: Assist moving to 2.8.5?
« Reply #90 on: Tuesday, May 14, 2013, 12:31:26 PM »
i guess there is no way to go with maps from 2.5 to 2.8.5. other way yes, but not this way.

Offline KARI-30

Re: Assist moving to 2.8.5?
« Reply #91 on: Tuesday, May 14, 2013, 13:02:35 PM »
Well who is gonna miss the maap pack anyway? Maybe just Poolday. But the rest is not being played at all. Oldtown, River Village, Floodgate, Refinery are already in the 2.8.5.

Offline [VerteX]$MoNeY$

Re: Assist moving to 2.8.5?
« Reply #92 on: Tuesday, May 14, 2013, 13:13:52 PM »
Floodgate had 20ppl yestarday lol

Offline KARI-30

Re: Assist moving to 2.8.5?
« Reply #93 on: Tuesday, May 14, 2013, 13:52:43 PM »
Yes, floodgate is in 2.8.5.

Offline Possessed

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Re: Assist moving to 2.8.5?
« Reply #94 on: Tuesday, May 14, 2013, 15:58:02 PM »
So for the current maps to be available, Eliz would have to reverse engineer the converter to convert maps from 2.5 to 2.8.5 this time?
exactly
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline wickid

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Re: Assist moving to 2.8.5?
« Reply #95 on: Tuesday, May 14, 2013, 18:20:20 PM »
Why bother changing it keep it as is

Offline Bart!

Re: Assist moving to 2.8.5?
« Reply #96 on: Wednesday, May 15, 2013, 02:02:35 AM »
Well who is gonna miss the maap pack anyway? Maybe just Poolday. But the rest is not being played at all. Oldtown, River Village, Floodgate, Refinery are already in the 2.8.5.
Poolday was recreated from a user-created map which was in 285 already.

JonnyM

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Re: Assist moving to 2.8.5?
« Reply #97 on: Wednesday, May 15, 2013, 02:14:55 AM »
I dont think the move to 2.8 is the right thing to do. You should keep it the same but sort out the hacks and mods.

Offline [CZBGR]Lytton

Re: Assist moving to 2.8.5?
« Reply #98 on: Friday, May 24, 2013, 16:35:57 PM »
so, 2.5 won't be around forever? I liked the nostalgia.

I still have 2.8.5 and play it occasionally. the issue with it is similar to 2.5 though. without 25Assist, there's no server browser because of auth clearly. I've had to rely on the "manual" methods of typing down the IP. it's not a problem since all i have to really do is look at Chevy's site. with the Assist concept, it would help. it shouldn't be impossible to run both versions. alas, the infrastructure could be an issue.

anyway, I guess this means I won't have to report how Assist kicks me out of auth after ~5 seconds or so while I'm trying to join a server, and it tells me I need to log back in. that is the only thing that kind of sucks about now.

Offline ELiZ

Re: Assist moving to 2.8.5?
« Reply #99 on: Sunday, May 26, 2013, 14:28:28 PM »
So for the current maps to be available, Eliz would have to reverse engineer the converter to convert maps from 2.5 to 2.8.5 this time?

Yes.. It would be able to convert the 2.5 mAAp maps to 2.8.5 if the community demands it.
Perhaps we could convert the 4-5 most popular maps for the initial release, and then move the rest when it's convenient.

As mentioned poolday + the other 2.8.5 maps I converted a few months back would be already in 2.8.5

I've been able to modify 2.8.5 to download tours from the Assist Server instead of the dead armyops servers.



and yes.. I'm still on holiday.. 3 days left, I just could not stay away.

Offline Spanky

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Re: Assist moving to 2.8.5?
« Reply #100 on: Sunday, May 26, 2013, 14:54:47 PM »
Yes.. It would be able to convert the 2.5 mAAp maps to 2.8.5 if the community demands it.

Doubt they would demand it.

But... Since you're all hacking & reverse engineering things, the one big limitation for mapping on 2.8 is that you can't import stuff. The menu option might just be disabled or something in the editor. If you're bored, maybe check that out :)
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Offline Possessed

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Re: Assist moving to 2.8.5?
« Reply #101 on: Sunday, May 26, 2013, 15:47:39 PM »
or he can build a 2.4 to 2.8 bytecode converter so you can "Import" things :)
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Spanky

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Re: Assist moving to 2.8.5?
« Reply #102 on: Sunday, May 26, 2013, 16:12:31 PM »
The 2.4.1 editor sucks. It would be best to have the 2.8 editor for AI and all that other updated good stuff. Course, I could use the 2.4.1 editor to import stuff and then convert it but ELiZ is always looking for a challenge :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: Assist moving to 2.8.5?
« Reply #103 on: Monday, May 27, 2013, 01:04:35 AM »
I could do a standalone app that would enable an import of objects.
So far the work that I've done for 2.8.5 is converting UE2Runtime->AA285 for the Uscripts.

But as to modify the 2.8.5 Editor, I've been unable to figure out where exactly they "broke" it.

I'm guessing that it was done in the native part of AA.
« Last Edit: Monday, May 27, 2013, 05:45:50 AM by ELiZ »

Offline Spanky

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Re: Assist moving to 2.8.5?
« Reply #104 on: Monday, May 27, 2013, 13:25:14 PM »
Oh, a standalone would be fine. Once the packages are made, you can open anything in the 2.8 editor.

I would have an unpopular request if Assist does move to 2.8.5. It would be a perfect opportunity to rewrite some things and I think there's 2 things to be done that would help save the game and bring back the nostalgia for more people;
1. Disable tracking for servers on mods outside of Assist.
2. Disable tracking for crap unrealistic maps like PoolDay. That seems to be the map the stats whores & abusers like.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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