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Author Topic: Assist and mAAp  (Read 2569 times)

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Offline Spanky

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Assist and mAAp
« on: Wednesday, January 04, 2012, 01:31:52 AM »
I just downloaded Assist and I'm in the process of setting it up. Since Auth isn't working yet, I'm not going to run a server just yet but I'll get one going when you release the new Assist.

Some notes:
-The INFO button for mAAp, it's kinda outdated, using the old website and such. Maybe just a small popup box that says "x custom maps and modifications" or something simple.
-Is the TeamView included for a server? I'm not seeing anything on it and it was pretty cool IMO, just somewhat unfinished. Here's a screenshot:
http://dl.dropbox.com/u/464376/GameShots/ArmyOps%202009-07-04%2015-35-48-74.png
It's basically a radar hack for team mates. Shows team mates names and health too. There's also a shake applied to the screen when the player runs although that was never perfected (never got Crusade to finish it) and it's hardly noticeable. It's just a .u that is included and you can enable/disable per server.
-I can make a custom entry map for a new release if you want. Something like this: with some credits or some words on donating or just a cool looking scene?
-Are you merging normal and mAAp modes? I don't think the custom T-UI2 is needed if you do merge them but I can look into it if you want.
« Last Edit: Wednesday, January 04, 2012, 03:49:34 AM by Spanky »
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Jonnym

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Re: Assist and mAAp
« Reply #1 on: Wednesday, January 04, 2012, 02:24:02 AM »
While there are still servers running that are not Assist servers, Like vertex, SASF, DNAF etc we will need to keep file segregation.

Offline Spanky

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Re: Assist and mAAp
« Reply #2 on: Wednesday, January 04, 2012, 02:51:16 AM »
While there are still servers running that are not Assist servers, Like vertex, SASF, DNAF etc we will need to keep file segregation.
But can people still connect to those servers? Without authorization on them, what's the point? IMO it would be cool to unify and simplify the Assist installation and just merge and trim it down a bit.

What about the other stuff in my last post? :)
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Jonnym

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Re: Assist and mAAp
« Reply #3 on: Wednesday, January 04, 2012, 03:27:51 AM »
Its not about auth, Its about Punkbuster, They would not be able to play in those servers, they would get kicked.

Have change the button to maap.aa25.org

The team view is not working for some reason, I will look at that.
« Last Edit: Wednesday, January 04, 2012, 03:30:17 AM by Jonnym »

Offline Spanky

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Re: Assist and mAAp
« Reply #4 on: Wednesday, January 04, 2012, 03:29:35 AM »
Yea, for having the files, I get that. But, what's the point in playing in those servers? How many people that have Assist would actually play in those servers? Good idea on splitting the thread :)
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Jonnym

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Re: Assist and mAAp
« Reply #5 on: Wednesday, January 04, 2012, 03:31:23 AM »
People should have the freedom to play in any server, we should not stop people from playing in servers that don't want to use our auth system

Offline -GrAz

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Re: Assist and mAAp
« Reply #6 on: Wednesday, January 04, 2012, 03:32:35 AM »
Yea, for having the files, I get that. But, what's the point in playing in those servers? How many people that have Assist would actually play in those servers? Good idea on splitting the thread :)

There will be people who just assume all of these servers run on assist and would try and join them if they have people in.

Offline Spanky

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Re: Assist and mAAp
« Reply #7 on: Wednesday, January 04, 2012, 03:33:34 AM »
People should have the freedom to play in any server

Maybe you have a hidden agenda to NOT redo all the file organization code? :P
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Jonnym

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Re: Assist and mAAp
« Reply #8 on: Wednesday, January 04, 2012, 03:37:45 AM »
Yeah, Its well complicated...
And when i touch it, it all fuks up.

We will do another maap release when auth is finished and done.
When all the non-assist servers have gone we will remove file segregation.

Offline Spanky

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Re: Assist and mAAp
« Reply #9 on: Wednesday, January 04, 2012, 03:49:18 AM »
Yeah, Its well complicated...
And when i touch it, it all fuks up.

We will do another maap release when auth is finished and done.
When all the non-assist servers have gone we will remove file segregation.

Fair enough :) So what about the other stuffs.
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Jonnym

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Re: Assist and mAAp
« Reply #10 on: Wednesday, January 04, 2012, 04:18:55 AM »
Will look at fixing maap friend in upcoming beta

Offline Spanky

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Re: Assist and mAAp
« Reply #11 on: Wednesday, January 04, 2012, 04:22:48 AM »
Will look at fixing maap friend in upcoming beta

http://dl.dropbox.com/u/464376/mAApPackFiles/mAAp_TeamView/mAApFriend-v12.u
Quote
On server:
ServerActors=mAApFriend.logoloader
ServerPackages=mAApFriend

now the player only needs to put the mAApFriend in his system folder and it will be loaded


For v3 and up:
ServerActors=mAApFriend.mAApLoader
ServerPackages=mAApFriend

:)
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Offline Spanky

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Re: Assist and mAAp
« Reply #12 on: Friday, January 06, 2012, 21:58:55 PM »
I was looking at the files and mAApFriend already downloads in Assist, it's just not used. Can it be used by default in mAAp servers and have an option in the server hosting to disable it pretty please :)

Also,
http://youtu.be/DMOYRP9SrVE?hd=1

If it gets to the point where Normal and mAAp modes can be unified, I can make a real cool looking loading screen. The problem with normal mode is that when you hit the ~ to go to the console, you're viewing the map entry.aao. When you type in "open bridge.aao" and hit enter, you're viewing a texture overlay of one of those Army core value things. In mAAp I can get around the texture overlay by replacing the texture with a transparent one in T_UI2.utx. Can't do this in normal mode because of Punkbuster :(
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Offline BlueBlaster

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Re: Assist and mAAp
« Reply #13 on: Saturday, January 07, 2012, 00:47:47 AM »
mAApFriend is boss. Also custom entry screens are boss. Do it Jonny.



 

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