Sorry it's such an inconvenience when we try to add cool and unique content to an old game in order to keep it alive and interesting.
Health (along with bleeding) is already shown in the HUD... You should probably pay more attention in-game instead of focusing on listening for footsteps. I don't give a shit about competitive matches. The people that are into that are idiots. Taking a free, old, fun game and making it all serious... stupid. AA will stay unique since nobody here will change the gamplay dynamics like running speed, fire rate, weapon damage, animation times. All the stuff that REALLY makes AA unique. Plus, I believe Possessed already made it a true/false thing so you can easily disable it if you want.
Saying that all I do in game is listening to footsteps is very narrow-minded, and you should know that, you appear to be that kind of person who thinks he knows exactly what's going on, and I agree, you do know a lot, but you obviously don't know everything. Which isn't bad. As I do not know everything either. But I will never talk like that to others. There are many factors influencing what makes a player good, what makes a player competitive. There are many players who have sound, hear everything, but they can not think tactical and they do not know what to do, neither do they know the aspect of covering each other, distracting others, wasting time for others in order to take objectives and a lot more than that. It's playing the game in a different style with a different mindset, which appears to be too serious, but it is another kind of fun.
Same with real lfie sports, people are being competitive there as well, wasting a lot of time, but they still find it worth it for some reason.
That being said, it all depends on the mentality of the people. I like it a lot because you actually play together with the team, communicate and you can depend on the others while playing. I don't like games like CoD because it's just free for all or run and gun and respawn.
Furthermore about the health: I don't want it to be an own choice to disable it, and clearly you have no clue at all what I meant.
I was not talking about if competitive players are idiots or not (in fact i disagree because competitive gaming usually makes a game a lot more popular, examples are in cs:go, but I don't need to explain it here).
The main problem is that people now know exactly at what moment they will TURN yellow, TURN red or become death, instead of being yellow while bleeding (but for how much? 34 or 65%), or being red with 1% or 33%. These are in fact major differences which will influence what people do.
For example in matches:
I'm red: I take obj quick or I take cover so they are uncertain and won't push
now: I'm red and I will bleed out but I got just enough time to take obj, so I will keep taking it no matter if an enemy gets really close
or: I'm red and I can see I will bleed out soon so I will waste all my nades on random spots and rush as hard as I can.
The last decision will only be made if you are certain to bleed out. With this new feature you will be certain of this if the medic isn't close.
The uncertainty about that is pretty much gone, which actually made the game a bit more challenging. THAT is why I don't like it. I don't mind if I can disable it, I want it to be gone like it used to be.