I must disagree on that one. When beginners start to play a new game they get owned bad at
first so they try to find reference points where they can try out some tactics and see if they work.
That is easier on fixed spawn points because you go always the same route and get familiar with it.
Randomizing spawn points will only disorientate from one round to another, as their noobiness
will prevent them from learning the maps whereabouts and constantly reajusting their tactics from
different starting spots in the same time.
Like everything in life, you learn by always doing the same actions until you master them,
that's why i would't recommend to spread this change on the core maps.
That actually is a good point. I was mostly thinking about the Battlefield-style spawn system where you can choose where you spawn so tactics are dynamic and ever-changing. With random spawn points on AA, you wouldn't get to choose. In that way, new players would be somewhat lost. Then again, AA maps aren't that big so it wouldn't take too long to orient yourself. Maybe random spawn points would suit some maps more than others like Hospital, Urban and Pipeline. In that sense, it's more realistic. Maybe just 1 team has random spawn points like defense on Pipeline.
I was mostly disappointed by the pick-your-own-weapon on IC with RPG/203 spam shots at the beginning of the round. There was some annoying AR spam on Bridge however. I realize AR is actually meant as a suppression weapon to lay down cover fire BUT not on a foggy bridge where you can't see where you're shooting. I highly doubt the Army teaches you blind spam unless you're in a very stressed situation. Maybe that tree off to the side on Assault on Bridge is considered a bug?

Vanoke, I agree that 2.8.5 would have been a good thing but I'm not sure about "ALL AAOTTS maps". Too many maps just adds bloat and reduces map quality. Like right now, we have a couple useless maps that should be removed. There are still people that play with with slow internet and it wouldn't be fair to them to add 2-3GB just for maps.
OF COURSE getting rid of mods will lose players. But you have to realize that they stayed because of mods. As Tidididi said, we've lost a lot of good people and player numbers have been going down despite no problems with Assist. The majority of people think mods ruin the game so why are we catering to the minority? People talk on the official AA forums and other sites about how they miss AA2 and the classic days. Mods weren't around in those days, they're not what everybody remembers. With that said, some mods are great fun. It's nice to mess around and do stuff you normally wouldn't. But a little goes a long way. Mods shouldn't be abolished, just discouraged with lowered points or non-honor/tracking.