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Author Topic: Unreal Impersonator Pack  (Read 6012 times)

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Offline BlueBlaster

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Unreal Impersonator Pack
« on: Tuesday, September 07, 2010, 01:44:30 AM »
I thought I posted this before but I guess I didn't. This is a link for the Impersonator Studio. It lets you make custom facial animation for talking characters in unreal based games. All you gotta do is load a sound file and it'll do the work for you.

Download 26.44 MB
http://www.mediafire.com/?johmwjzwzqw
http://rapidshare.com/files/404774831/UT2004ImpersonatorPack.7z.html
http://rapidshare.com/files/417772184/UT2004ImpersonatorPack.7z.html

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CRC-32:
7a2054af
MD4:
76045ceb96c83e6689c2d9c07316fd2f
MD5:
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SHA-1:
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« Last Edit: Wednesday, September 08, 2010, 00:46:14 AM by BlueBlaster »



Offline Spanky

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Re: Unreal Impersonator Pack
« Reply #1 on: Tuesday, September 07, 2010, 23:38:56 PM »
You posted a video about it but I don't think you shared the download. For some reason I can't access mediafire right now. I may have fun with this :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

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Re: Unreal Impersonator Pack
« Reply #2 on: Wednesday, September 08, 2010, 00:22:32 AM »
Yea I think the date I uploaded this was the same day I made the video and I forgot to make a thread to download this here. At least thats what I think.

Making it work with AA takes a bit of tweaking, just check the help files for the program, theres a lot of information; its really cool.



I'm thinking I should make a tutorial on using this because once some "outside" people discover this, there's going to be a lot of confusion. I think everyone should try this out since it's real fun stuff.


TIP : Even if you have a crappy mic, it's better to record your own voice to make facial animations if your trying to make animations from music or songs. Otherwise the program will try to create animations for other sounds and instruments. Imagine how that would look :P
« Last Edit: Wednesday, September 08, 2010, 00:29:04 AM by BlueBlaster »



Offline Knight

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Re: Unreal Impersonator Pack
« Reply #3 on: Wednesday, September 08, 2010, 00:55:03 AM »
Tomorrows project for me. Never gonna give you up.
http://s.postquote.us/uKnight.png[/img][/url]
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http://kodyhungenberg.500px.com[/url]

Offline BlueBlaster

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Re: Unreal Impersonator Pack
« Reply #4 on: Wednesday, September 08, 2010, 00:56:48 AM »
I knew that was going to happen which is why I made that tip in the last post :)

I'm looking out for ya Knight haha.



Offline Spanky

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Re: Unreal Impersonator Pack
« Reply #5 on: Wednesday, September 08, 2010, 01:01:19 AM »
HAHAHAHA BEATBOX ANIMATIONS! I swear, maybe this is how I'll do my next YouTube video.
It's like shaving your pubes to make your junk look bigger.
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Offline BlueBlaster

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Re: Unreal Impersonator Pack
« Reply #6 on: Wednesday, September 08, 2010, 01:06:22 AM »
AA Machinima project anyone?



Offline Spanky

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Re: Unreal Impersonator Pack
« Reply #7 on: Wednesday, September 08, 2010, 01:32:58 AM »
I would say FUCK YES!!!!!

Battlefield Bad Company style:
  - We got the hand signals.


Something like "Classified Footage". Maybe the characters like George (we can name the other ones like black guy = Tyrone or something) talk about the AA devs late at night or something.


BTW, thanks for the Rapidshare link :P
It's like shaving your pubes to make your junk look bigger.
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Offline BlueBlaster

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Re: Unreal Impersonator Pack
« Reply #8 on: Wednesday, September 08, 2010, 01:53:29 AM »
LMFAO TYRONE!

d00d. We have to pick the charcter models and give them unique names and personalities. I would love to make a "copy" of the bad company stuff lol.

Or maybe, what is defense on pipeline doing before assault reaches the base. Endless possibilities.



This might be really useful
http://udn.epicgames.com/Two/AnimNotifies.html

This is also kind of cool and recently got out of the licensee hands :)
http://udn.epicgames.com/Two/SkelAnim2.html
« Last Edit: Wednesday, September 08, 2010, 02:20:46 AM by BlueBlaster »



Offline Spanky

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Re: Unreal Impersonator Pack
« Reply #9 on: Wednesday, September 08, 2010, 02:17:39 AM »
Or maybe, what is defense on pipeline doing before assault reaches the base. Endless possibilities.

Exactly. Let's get a list of things we can do and then see what options would yield the most lulz.
It's like shaving your pubes to make your junk look bigger.
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Offline BlueBlaster

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Re: Unreal Impersonator Pack
« Reply #10 on: Wednesday, September 08, 2010, 02:21:25 AM »
Dont forget to check out my edits lawl



Offline Knight

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Re: Unreal Impersonator Pack
« Reply #11 on: Wednesday, September 08, 2010, 04:39:07 AM »
The pipeline defense team, bored while waiting for the assaulting team to assault, decide to make a music video.
http://s.postquote.us/uKnight.png[/img][/url]
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Offline Spanky

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Re: Unreal Impersonator Pack
« Reply #12 on: Wednesday, September 08, 2010, 06:08:48 AM »
I'm checking those videos out Skrewy, as well as uploading my first :P

*EDIT*
Straight up, we can make something better than that guy. Easily.

*EDIT*
My video:
« Last Edit: Wednesday, September 08, 2010, 06:37:35 AM by Spanky »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

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Re: Unreal Impersonator Pack
« Reply #13 on: Wednesday, September 08, 2010, 14:10:28 PM »
Hey thats really good. Better than my lipsyncing test. I see you recorded in fraps, I used VirtualDub to record my video lol.

I'd also like to figure out how to do eye tracking. If we ever make a short movie, eye tracking is probably needed for some parts.



Offline Spanky

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Re: Unreal Impersonator Pack
« Reply #14 on: Wednesday, September 08, 2010, 15:17:20 PM »
Thanks :) I tried setting the Impersonator resolution to 640x480 but for some reason FRAPS still records 1680x1050 no matter the window size so I just tried stretching the window as large as I could in my monitor frame and then FRAPS'd it.

Eye tracking and recording should be wayyyy easy inside a map :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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