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Author Topic: UE3 UDK  (Read 4067 times)

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Offline Spanky

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UE3 UDK
« on: Wednesday, September 08, 2010, 17:39:42 PM »
I'm shocked, outraged and stupefied. I've spent about a week complaining and moaning about .5 - 4 FPS in the UE3 UDK editor. I finally asked on the UDK forums and got a simple and quick answer:

In DefaultEngine.ini change "AllowNvidiaStereo3d=True" to "AllowNvidiaStereo3d=False".

It was one of those WTF moments. Typical Epic/UnrealEd style frustration followed by a simple workaround/fix. I can't articulate the disappointment and shame I felt in realizing this simple fix. Then came the question: WHO THE FUCK NEEDS NVIDIA STEREO 3D IN THE GAME EDITOR!?!?!! as well as WHAT NUMBNUT AT EPIC DIDN'T OPEN THE AUGUST BUILD OF UDK BEFORE PACKAGING IT FOR RELEASE?!?!?!

Bleh. </vent>
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Offline BlueBlaster

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Re: UE3 UDK
« Reply #1 on: Wednesday, September 08, 2010, 18:24:10 PM »
There's an August build of UDK?
























jk



Offline Knight

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Re: UE3 UDK
« Reply #2 on: Wednesday, September 08, 2010, 22:23:08 PM »
Whats a UDK?
 ;D












































 ;D
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Offline Spanky

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Re: UE3 UDK
« Reply #3 on: Wednesday, September 08, 2010, 22:54:04 PM »
It's Unreal Development Kit. The software I'm trying to use for the tank game. I'm actually having a decent amount of fun with it.
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Offline Spanky

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Re: UE3 UDK
« Reply #4 on: Thursday, September 09, 2010, 02:09:02 AM »
You're a good Crunk impersonator mans.
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Offline Archeh

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Re: UE3 UDK
« Reply #5 on: Thursday, September 09, 2010, 20:31:25 PM »
I tried using the "taunting thumb" trick on 2.8 the other day and was flashed. :\
Hi I'm Archeh I like too have fun online playing shoot-'em-up video games

 

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