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Author Topic: HelloWorld Uscript problom  (Read 3266 times)

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Offline LEEFFM

HelloWorld Uscript problom
« on: Friday, October 31, 2014, 13:56:47 PM »
I am following this tutorial http://wiki.beyondunreal.com/Legacy:UnrealScript_Hello_World
I downloaded ut2004 source here http://www.gamefront.com/files/4421162/ut2004scripts3369_zip
the problem is there is no system directory and no ini file to edit.
also when using umake to compile HelloWorld.uc if I try to navigate to the Classes directory the compile button cannot be pressed, if I drag the .uc file to the umake.exe I get the error: UnrealScript project directories must be located directly below the game base directory

how do I fix this/what am I missing?

Offline Spanky

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Re: HelloWorld Uscript problom
« Reply #1 on: Friday, October 31, 2014, 13:59:24 PM »
Sounds like you're missing UnrealEngine2Runtime:
http://www.moddb.com/engines/unreal-engine-2/downloads/unrealengine2-runtime

Also, to compile for AA, you'll need something called "AAOClass", see if you can find it on a cheat site. If not, I'm sure I have a copy. This brings in all the functions from AA as empty functions. It allows the code to compile since the referenced functions exist and that's all it checks for.
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Offline LEEFFM

Re: HelloWorld Uscript problom
« Reply #2 on: Friday, October 31, 2014, 14:11:18 PM »
I have the runtime installed , I just unzipped the ut2004scripts3369.zip and left everything in the unzipped directory, am I supposed to move the files into the UnrealEngine2Runtime directory?
 
ok I will look around and let you know if I find the AAOClass, Thanks.

Offline Spanky

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Re: HelloWorld Uscript problom
« Reply #3 on: Friday, October 31, 2014, 14:24:27 PM »
The ut2004scripts3369 goes in the System folder of the Runtime. Those folders are the .u packages and the files in them are the classes and functions in the .u files.

You might be better off skipping the ut2004 scripts and just going for Runtime + AAOClass and the mods that I PM'd you.
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Offline LEEFFM

Re: HelloWorld Uscript problom
« Reply #4 on: Friday, October 31, 2014, 14:27:02 PM »
Ohhh I see :P, Thanks! , ok ill go look for the AAOClass now then :P  .

Offline LEEFFM

Re: HelloWorld Uscript problom
« Reply #5 on: Friday, October 31, 2014, 15:07:46 PM »
I still cant press compile button and when dragging the .uc file directly I still get error: UnrealScript project directories must be located directly below the game base directory , the ut2004scripts3369 is in the system folder of the runtime along with AAOClass, I tried compiling AAOClass .uc files to check if they had the same error, they do.

Offline Spanky

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Re: HelloWorld Uscript problom
« Reply #6 on: Friday, October 31, 2014, 15:11:38 PM »
Is UMake in the System folder?
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Offline LEEFFM

Re: HelloWorld Uscript problom
« Reply #7 on: Friday, October 31, 2014, 15:19:19 PM »
yes I have put UMake in the system folder

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Re: HelloWorld Uscript problom
« Reply #8 on: Friday, October 31, 2014, 15:34:58 PM »
All I can imagine is that your folders aren't setup properly. Can you show some screenshots?

I was also told to make a shortcut of UMake on the desktop and to just drop the .uc on that icon.
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Offline LEEFFM

Re: HelloWorld Uscript problom
« Reply #9 on: Friday, October 31, 2014, 15:58:30 PM »
When I drag to the icon is when I get the error if I open Umake I simply cant press the compile button.








edit: how do I include not http:// screenshots?

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Re: HelloWorld Uscript problom
« Reply #10 on: Friday, October 31, 2014, 16:33:56 PM »
You would have to setup a FTP server and forward your ports to share files on your computer.

To share them online, use any number of services like Imgur or Dropbox.
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Offline LEEFFM

Re: HelloWorld Uscript problom
« Reply #11 on: Friday, October 31, 2014, 16:38:50 PM »
I was hoping u wouldn't say that :P, http://imgur.com/JujqO5A&gjP3x5n&2gd0r9r&F7PiKhp&qVfMFEs&nK4BL0Q#0 there should be 6 screenshots.

Offline NoBigDeal

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Re: HelloWorld Uscript problom
« Reply #12 on: Friday, October 31, 2014, 16:59:57 PM »
First of all: UT2004 scripts will not compile in UE2 Runtime environment - engine version mismatch.
Second: all files from ut2004scripts3369.zip should be extracted to your base game directory.
Third: Use dedicated IDE (WotGreal, nFringe etc.) for editing and compilling your project.
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Offline Spanky

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Re: HelloWorld Uscript problom
« Reply #13 on: Friday, October 31, 2014, 17:14:27 PM »
Yea, that's the problem. You shouldn't have the "ut2004scripts3369" folder. The contents of it should be in the System folder in Runtime. Same for the AAOClass, in the picture below, you copy the contents from the left into the System folder for your compiling environment:

https://dl.dropboxusercontent.com/u/464376/aac_maap/compiling.PNG
It's like shaving your pubes to make your junk look bigger.
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Offline LEEFFM

Re: HelloWorld Uscript problom
« Reply #14 on: Friday, October 31, 2014, 17:21:22 PM »
ohhh ok lol ill do that now :P, thanks :)

 

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