Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: mAAp on 2.8.x?  (Read 6241 times)

0 Members and 1 Guest are viewing this topic.

Offline Dialects

Re: mAAp on 2.8.x?
« Reply #15 on: Wednesday, September 01, 2010, 22:37:33 PM »
Dan, aren't you always bitching about this community not having a central purpose or project? I'm detecting a little sarcasm on your part.

When you've given heart and soul to start projects as many times as I did with this fine lads, and lived to see those ideas fail to become reality, you start wondering whether or not the next time will be worthwhile. You might also want to correct you grammar, or ideals. I never bitched. I stated real facts irritably.

 
"The object of war is not to die for your country but to make the other bastard die for his." - George S. Patton

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: mAAp on 2.8.x?
« Reply #16 on: Wednesday, September 01, 2010, 22:40:13 PM »
I never bitched. I stated real facts irritably.
Another one for the quote document.

Dann, now you know how I've felt since about v4.7.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BlueBlaster

  • Epic Poster
  • ******
  • Posts: 2,428
    • View Profile
Re: mAAp on 2.8.x?
« Reply #17 on: Wednesday, September 01, 2010, 22:53:12 PM »
You can join my film and video production club my friends and I started at college. We're currently looking for funds and cameras.



Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: mAAp on 2.8.x?
« Reply #18 on: Wednesday, September 01, 2010, 23:12:19 PM »
You can join my film and video production club my friends and I started at college. We're currently looking for funds and cameras.

I chuckled. Not sure why.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Dialects

Re: mAAp on 2.8.x?
« Reply #19 on: Thursday, September 02, 2010, 08:49:24 AM »
Spanky, you chuckled because of this:

Quote
We're currently looking for funds

Knowing my economics are bad...
"The object of war is not to die for your country but to make the other bastard die for his." - George S. Patton

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: mAAp on 2.8.x?
« Reply #20 on: Thursday, September 02, 2010, 13:23:49 PM »
While I appreciate the enthusiasm from the people that have shown it, I'll bluntly say that I was expecting more from Dann & Blue.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Alex

Re: mAAp on 2.8.x?
« Reply #21 on: Thursday, September 02, 2010, 15:06:21 PM »
Sounds like a good idea, but the only concern I have is that I don't really think there is a big custom map crowd on 2.8.5. I mean, 2.8.5 isn't as popular as it used to be. I wouldn't want this to turn into another case where nobody plays the maps.  :-X

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: mAAp on 2.8.x?
« Reply #22 on: Thursday, September 02, 2010, 15:18:11 PM »
That's why I'm trying to ask a few people in the 2.8 community to see if it's worth it. I've been trying to register on AAOTTS.com but every time I do it says I'm not welcome. It thinks I'm spam I guess...

I updated the thread for Pipeline on the AA forums, we'll see what people say:
http://forum.americasarmy.com/viewtopic.php?p=2957566#2957566

This is the map so far:

If anyone has an interest in playing it, let me know.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline [Nifty]-mister

  • Loyal Member
  • ****
  • Posts: 360
    • View Profile
Re: mAAp on 2.8.x?
« Reply #23 on: Thursday, September 02, 2010, 17:33:37 PM »
looks awesome and i am interested in playing it...
BlueBlaster: Dann called him a vertically-​challenged nigger.

Offline Dialects

Re: mAAp on 2.8.x?
« Reply #24 on: Thursday, September 02, 2010, 18:24:28 PM »
Wrong to have expected any more from Dennis. Dennis won't compromise, ever. Lazy bum.

Me? Well; I've been there for a long time, supporting you all and trying to get us all hyped up once again. Shit never worked, apparently. I learned better.
I now need slightly more time to get a run on this and contribute. Give it time and you'll have me in the team.
"The object of war is not to die for your country but to make the other bastard die for his." - George S. Patton

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: mAAp on 2.8.x?
« Reply #25 on: Thursday, September 02, 2010, 18:43:57 PM »
Yea, I know you'll be back to taking my demands momentarily. Unfortunately for you, I still don't know how to import textures in 2.8 and low-poly models can only be converted by first importing them into the 2.5 editor, converting to a brush and then converting that back into a mesh in the 2.8 editor (texture maps are mostly useless). SO, if you want to take part, you better get on Windows and whip out the 2.8 editor.

Beta beta beta download of the map:
http://dl.dropbox.com/u/464376/aac_maap/MP_Pipeline_285_v1.7z

On the same subject, Blue, I got an (oddly timed) e-mail from someone on YouTube. I'm pretty sure it's VVaFFeNPaNzeR (something like that) and he's started a UE3 game:
Quote
Whats up-
Hey

I don't think we know eachother through AA- but we kept some of the same company- I created Bridge NE during AA2.6- yeah illegally- I was with that group with Izi- blueblaster and a few others.

I just watched your rant- LOL- didn't your arm get tired?- but anyways I know what your talking about as far as making the maps went all for not- as the community is just a bunch of snot nose kids not appreciating custom maps- I worked on Bridge NE for 2 years- ported it to 2.8.5 and made it a H.A.L.O. drop-

Anyways- I am in the process of using the UDK to develope a Game- a tank game- Creating all the assets and textures - everything.

Just thought maybe you would be interested-
http://www.motorcity3d.com
« Last Edit: Thursday, September 02, 2010, 18:45:50 PM by Spanky »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: mAAp on 2.8.x?
« Reply #26 on: Thursday, September 02, 2010, 22:28:21 PM »
Some weird things are happening... I'm going to suspend progress (for myself) until I figure out wtf is happening...

http://hsc.natescomp.com/index.php?topic=513.msg5516#msg5516
« Last Edit: Thursday, September 02, 2010, 23:13:50 PM by Spanky »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager