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Community => Games & Programming => Topic started by: Spanky on Wednesday, September 01, 2010, 02:44:15 AM

Title: mAAp on 2.8.x?
Post by: Spanky on Wednesday, September 01, 2010, 02:44:15 AM
I think what I'm going to do (and anyone that wants to join is welcome to this time) is convert Pipeline over to 2.8.5, finalize it in a nice playable version, and see what the community thinks. If they're accepting and it's actively played, maybe we can reboot mAAp Pack?

Pipeline 2.8.5 Download:
http://dl.dropbox.com/u/464376/aac_maap/MP_Pipeline_285_v1.7z


ORIGINAL POST
I really can't believe I'm bringing this up but... I tweeted about a guy that commented on my last Pipeline video:
http://twitter.com/Spanky_Big_Boy/status/22673928701

What are your guys' thoughts? Is 2.8.x even alive still? Is it receptive to custom maps (seemed like it was at one time)?

Woah woah woah. I just looked at the AA forum to see whats going on with maps and I saw this guy:
http://forum.americasarmy.com/profile.php?mode=viewprofile&u=270712
He's the one that commented on my video o.O

This guy seems do do a lot for custom maps on 2.8.x as well:
http://chevys-place.ucoz.com/

I'll admit that when I saw the comment I thought about it a while and had nothing better to do so I thought "what the hell" and with less than an hour in Notepad++, I have this:
http://dl.dropbox.com/u/464376/headshot/maap2.8.png
Title: Re: mAAp on 2.8.x?
Post by: Knight on Wednesday, September 01, 2010, 05:27:46 AM
oh here we go. if you are for real about this, I'm game.

sigh, Ive got time on my hands I guess. Downloading now....wtf am I doing this again for...
Title: Re: mAAp on 2.8.x?
Post by: [Nifty]-mister on Wednesday, September 01, 2010, 07:29:35 AM
oh here we go. if you are for real about this, I'm game.

sigh, Ive got time on my hands I guess. Downloading now....wtf am I doing this again for...

same thougth here then knight!

if you are in i am!
Title: Re: mAAp on 2.8.x?
Post by: Spanky on Wednesday, September 01, 2010, 12:20:16 PM
lol you guys :)
Title: Re: mAAp on 2.8.x?
Post by: Knight on Wednesday, September 01, 2010, 12:30:20 PM
Making maps for 2.8.x is some thing I'm going forward with. I need a creative outlet and I had so much fun making yeti 2. I am coming up on alot of spare time now that Ive quit WoW (account runs out today) so I think this is a good and fun use of that time. Nate I hope you join me in making maps and mods for a game nether of us really enjoy playing lol.
Title: Re: mAAp on 2.8.x?
Post by: Spanky on Wednesday, September 01, 2010, 12:33:38 PM
Haha, yea. I made this thread to see what others interest is. I also want a creative outlet & a time waster and UnrealEd never let me down as far as that goes.
Title: Re: mAAp on 2.8.x?
Post by: BlueBlaster on Wednesday, September 01, 2010, 13:35:06 PM
I want special treatment if we play around on 2.8.x.
Maybe at least it'll be easier to make a really large coop/campaign map. There's no AI to code in for 2.8.x.
Title: Re: mAAp on 2.8.x?
Post by: Spanky on Wednesday, September 01, 2010, 16:35:00 PM
I want special treatment if we play around on 2.8.x.

Like the epic treatment we got on 2.5  ::)
Title: Re: mAAp on 2.8.x?
Post by: [Nifty]-mister on Wednesday, September 01, 2010, 17:14:06 PM
I like what u guys say i think i have meet quite amazing people over my few years playing AA some of them considered friends ( mansy pansy included! & that bitch screwy!, also danny boy and nate).

whatever you guys need me for i am in.
Title: Re: mAAp on 2.8.x?
Post by: Dialects on Wednesday, September 01, 2010, 19:26:26 PM
I need convincing. Anyone willing?

















Right. Thought so.
Title: Re: mAAp on 2.8.x?
Post by: Spanky on Wednesday, September 01, 2010, 20:02:16 PM
Convincing for what?
Title: Re: mAAp on 2.8.x?
Post by: Dialects on Wednesday, September 01, 2010, 20:20:28 PM
Enthusiasm.
Title: Re: mAAp on 2.8.x?
Post by: [Nifty]-mister on Wednesday, September 01, 2010, 20:20:53 PM
Dann doesn't need shit, as soon as he read the headeer of the topic he knew deep down he was in so... stop pretending and get excited please. :-*
Title: Re: mAAp on 2.8.x?
Post by: Archeh on Wednesday, September 01, 2010, 20:28:59 PM
Dan, aren't you always bitching about this community not having a central purpose or project? I'm detecting a little sarcasm on your part.
Title: Re: mAAp on 2.8.x?
Post by: Spanky on Wednesday, September 01, 2010, 21:12:32 PM
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2Fheadshot%2Fmaap2.8_2.png&hash=804e6531a2f7054e03880c84261353b1) (http://dl.dropbox.com/u/464376/headshot/maap2.8_2.png)

*EDIT*
Reply from bozboz:
Quote
I don't know anything about AA beyond 2.6 to be honest, I only began my AA playing life on the 2.6 version and have moved on when the game has, up to and including AA3. I think your version of the map would definitely stand a good chance of getting used if it's compatible with 2.8.5 and you shared it with a couple of the well known user created custom map sites such as the official

AA Mission Depot - http://www.aamissiondepot.com/main

or unofficial but probably better and more commonly used

AAOTTS - http://www.aaotts.com

It's relatively hard these days to make a successful map and have it used by a steadily decreasing gaming community but after looking at your version of Pipe I reckon it would certainly get some use, the best thing I can suggest is to try submitting it to one or both of the above sites and see if it takes off. Also be proud dude.... It's people that do things like yourself that help keep the life in AA2.

I've started a Dropbox shared folder with Kody. Anyone that wants to join, let me know an e-mail to add you.
Title: Re: mAAp on 2.8.x?
Post by: Dialects on Wednesday, September 01, 2010, 22:37:33 PM
Dan, aren't you always bitching about this community not having a central purpose or project? I'm detecting a little sarcasm on your part.

When you've given heart and soul to start projects as many times as I did with this fine lads, and lived to see those ideas fail to become reality, you start wondering whether or not the next time will be worthwhile. You might also want to correct you grammar, or ideals. I never bitched. I stated real facts irritably.

 
Title: Re: mAAp on 2.8.x?
Post by: Spanky on Wednesday, September 01, 2010, 22:40:13 PM
I never bitched. I stated real facts irritably.
Another one for the quote document.

Dann, now you know how I've felt since about v4.7.
Title: Re: mAAp on 2.8.x?
Post by: BlueBlaster on Wednesday, September 01, 2010, 22:53:12 PM
You can join my film and video production club my friends and I started at college. We're currently looking for funds and cameras.
Title: Re: mAAp on 2.8.x?
Post by: Spanky on Wednesday, September 01, 2010, 23:12:19 PM
You can join my film and video production club my friends and I started at college. We're currently looking for funds and cameras.

I chuckled. Not sure why.
Title: Re: mAAp on 2.8.x?
Post by: Dialects on Thursday, September 02, 2010, 08:49:24 AM
Spanky, you chuckled because of this:

Quote
We're currently looking for funds

Knowing my economics are bad...
Title: Re: mAAp on 2.8.x?
Post by: Spanky on Thursday, September 02, 2010, 13:23:49 PM
While I appreciate the enthusiasm from the people that have shown it, I'll bluntly say that I was expecting more from Dann & Blue.
Title: Re: mAAp on 2.8.x?
Post by: Alex on Thursday, September 02, 2010, 15:06:21 PM
Sounds like a good idea, but the only concern I have is that I don't really think there is a big custom map crowd on 2.8.5. I mean, 2.8.5 isn't as popular as it used to be. I wouldn't want this to turn into another case where nobody plays the maps.  :-X
Title: Re: mAAp on 2.8.x?
Post by: Spanky on Thursday, September 02, 2010, 15:18:11 PM
That's why I'm trying to ask a few people in the 2.8 community to see if it's worth it. I've been trying to register on AAOTTS.com but every time I do it says I'm not welcome. It thinks I'm spam I guess...

I updated the thread for Pipeline on the AA forums, we'll see what people say:
http://forum.americasarmy.com/viewtopic.php?p=2957566#2957566

This is the map so far:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F464376%2Fheadshot%2Fmaap2.8_3.png&hash=11f62c78f097c0feb789e239a56d8961)
If anyone has an interest in playing it, let me know.
Title: Re: mAAp on 2.8.x?
Post by: [Nifty]-mister on Thursday, September 02, 2010, 17:33:37 PM
looks awesome and i am interested in playing it...
Title: Re: mAAp on 2.8.x?
Post by: Dialects on Thursday, September 02, 2010, 18:24:28 PM
Wrong to have expected any more from Dennis. Dennis won't compromise, ever. Lazy bum.

Me? Well; I've been there for a long time, supporting you all and trying to get us all hyped up once again. Shit never worked, apparently. I learned better.
I now need slightly more time to get a run on this and contribute. Give it time and you'll have me in the team.
Title: Re: mAAp on 2.8.x?
Post by: Spanky on Thursday, September 02, 2010, 18:43:57 PM
Yea, I know you'll be back to taking my demands momentarily. Unfortunately for you, I still don't know how to import textures in 2.8 and low-poly models can only be converted by first importing them into the 2.5 editor, converting to a brush and then converting that back into a mesh in the 2.8 editor (texture maps are mostly useless). SO, if you want to take part, you better get on Windows and whip out the 2.8 editor.

Beta beta beta download of the map:
http://dl.dropbox.com/u/464376/aac_maap/MP_Pipeline_285_v1.7z

On the same subject, Blue, I got an (oddly timed) e-mail from someone on YouTube. I'm pretty sure it's VVaFFeNPaNzeR (something like that) and he's started a UE3 game:
Quote
Whats up-
Hey

I don't think we know eachother through AA- but we kept some of the same company- I created Bridge NE during AA2.6- yeah illegally- I was with that group with Izi- blueblaster and a few others.

I just watched your rant- LOL- didn't your arm get tired?- but anyways I know what your talking about as far as making the maps went all for not- as the community is just a bunch of snot nose kids not appreciating custom maps- I worked on Bridge NE for 2 years- ported it to 2.8.5 and made it a H.A.L.O. drop-

Anyways- I am in the process of using the UDK to develope a Game- a tank game- Creating all the assets and textures - everything.

Just thought maybe you would be interested-
http://www.motorcity3d.com
Title: Re: mAAp on 2.8.x?
Post by: Spanky on Thursday, September 02, 2010, 22:28:21 PM
Some weird things are happening... I'm going to suspend progress (for myself) until I figure out wtf is happening...

http://hsc.natescomp.com/index.php?topic=513.msg5516#msg5516