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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: mAAp Pipeline  (Read 3651 times)

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Offline BaXuZ

mAAp Pipeline
« on: Thursday, October 09, 2014, 09:57:25 AM »
Hi Admins

Is there something you can do about assault spawn on this map?  It is ruining the map IMHO.
Most of the people spawn in the truck, and if the people closest to the exit are idle, everyone else is stuck on spawn.
Map is nice, it would be much more playable if the spawn can be changed.
Thanks

Offline ELiZ

Re: mAAp Pipeline
« Reply #1 on: Thursday, October 09, 2014, 10:04:51 AM »
Hi Admins

Is there something you can do about assault spawn on this map?  It is ruining the map IMHO.
Most of the people spawn in the truck, and if the people closest to the exit are idle, everyone else is stuck on spawn.
Map is nice, it would be much more playable if the spawn can be changed.
Thanks
Does it require that both that stand next to each other are idle, or just one?

Offline Ganja

Re: mAAp Pipeline
« Reply #2 on: Thursday, October 09, 2014, 10:30:09 AM »
I was gonna post the same thing. I think both need to be idle (which wa the case for some time). Plus, by the time you reach main entrance or whatever you get naded and shot from so many different positions oO

Offline Spanky

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Re: mAAp Pipeline
« Reply #3 on: Thursday, October 09, 2014, 12:36:46 PM »
Somebody plays my map! My original idea for the truck was pretty neat, having it actually drive into the compound on round start. It was a bit buggy though, sometimes it wouldn't reset and you'd just spawn on the ground rather than in the moving truck. I'm plenty fine with moving the spawns to the backside of the truck if it means more people will play.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Ganja

Re: mAAp Pipeline
« Reply #4 on: Thursday, October 09, 2014, 12:52:40 PM »
Somebody plays my map! My original idea for the truck was pretty neat, having it actually drive into the compound on round start. It was a bit buggy though, sometimes it wouldn't reset and you'd just spawn on the ground rather than in the moving truck. I'm plenty fine with moving the spawns to the backside of the truck if it means more people will play.

It means people (included me, i admit) would stay longer on it and not hate it for being so stupid when 2 guys block the entire team ^^

Offline BaXuZ

Re: mAAp Pipeline
« Reply #5 on: Thursday, October 09, 2014, 16:32:06 PM »
I think the map is great with all the new hallways underneath, not so easy for defence to rush, there is too many openings left if they rush. I would rather join this map than the usual hospital.
Some of the spawn positions start outside the truck, and they can reach the building, but its only 2 guys.
Put 2 trucks if needed to slow us down, but put the spawn outside.

Offline Spanky

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Re: mAAp Pipeline
« Reply #6 on: Thursday, October 09, 2014, 17:35:09 PM »
Here's a layout I came up with, trying to stagger spawns so that even if there are idles, you should be able to move around them fairly easily. I also moved all the spawns back behind the truck to give defense more time to get situated.

It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline BaXuZ

Re: mAAp Pipeline
« Reply #7 on: Thursday, October 09, 2014, 18:34:45 PM »
that should be ok, as far as i can predict

Offline ELiZ

Re: mAAp Pipeline
« Reply #8 on: Saturday, October 11, 2014, 05:52:02 AM »
New version with changed spawns has been pushed to all Servers/Clients.

Offline [SWISS]Merlin

Re: mAAp Pipeline
« Reply #9 on: Saturday, October 11, 2014, 07:16:43 AM »
great!

Offline Spanky

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Re: mAAp Pipeline
« Reply #10 on: Saturday, October 11, 2014, 13:52:16 PM »
Thanks ELiZ. I'm curious to play it now :)
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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