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Author Topic: Longer Decal stay and more bullet cases?  (Read 3611 times)

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Offline The Mentalist

Longer Decal stay and more bullet cases?
« on: Sunday, April 26, 2015, 13:01:46 PM »
Is there a way that you guys can increase the amount of decalls and bullet cases for the players that have a PC that can handle them? It would be cool to walk round the map, seeing bullet cases everywhere.

Offline Possessed

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Re: Longer Decal stay and more bullet cases?
« Reply #1 on: Sunday, April 26, 2015, 14:45:51 PM »
Search in ArmyOps.ini or user.ini, theres a line to mess with decals. (search for "=100").
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline -Vegeta-

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Re: Longer Decal stay and more bullet cases?
« Reply #2 on: Sunday, April 26, 2015, 14:47:11 PM »
everyone to there own.
Words are great possed but the tune is crap. A condeming fear strikes down
Things they cannot understand. An excuse to cover up weaknesses that lie within Lies
Laying your guilt and pain. On people that had no part in the molding of a life
That creates its destruction. Lies. Right before your very eyes
A reflection of the mistakes. To the end you will deny. Your part in the demise of a life
Lack of comprehension. Thriving on your cliche. Compelled by self-resentment
Reaching into the minds of those that created. The depression in which they
In which they drowned their flesh and blood. Lies. So easy to blame the
Everlasting fear on a pathetic attempt. To justify the ending of life. Lies
Right before your very eyes. A reflection of the mistakes. To the end you will deny
Your part in the demise of a life
Lack of comprehension. Thriving on your cliche. Compelled by self-resentment

Offline [SWISS]Merlin

Re: Longer Decal stay and more bullet cases?
« Reply #3 on: Monday, April 27, 2015, 03:43:04 AM »
but if you touch those, you maybe are banned then!

Offline Possessed

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Re: Longer Decal stay and more bullet cases?
« Reply #4 on: Monday, April 27, 2015, 19:22:24 PM »
Huh? What are you guys talking about lol.
Those vars aren't cvar protected, no need to be scared.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline teddy_grizzly_bear

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Re: Longer Decal stay and more bullet cases?
« Reply #5 on: Monday, April 27, 2015, 19:40:33 PM »
Huh? What are you guys talking about lol.
Those vars aren't cvar protected, no need to be scared.
I think Merlin might just have taken a stab in the dark on this one. But he's right in the sense that going on the .ini and starting to change random stuff might get the response he's referring to.
<image removed due to imgur stuff - probably for the best>

"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline Koden

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Re: Longer Decal stay and more bullet cases?
« Reply #6 on: Monday, April 27, 2015, 21:34:40 PM »
but if you touch those, you maybe are banned then!

Seriously...i've already seen silly people banning for these kind of things in AAPG and even suggesting to do so to other people, as if disabling decals was going to give you an advantage. 

Offline The Mentalist

Re: Longer Decal stay and more bullet cases?
« Reply #7 on: Tuesday, April 28, 2015, 17:56:37 PM »
Seriously...i've already seen silly people banning for these kind of things in AAPG and even suggesting to do so to other people, as if disabling decals was going to give you an advantage.

I know that in the old version, disabling projecters could give you a very good advantage on maps like SF Village. All the explosion spots dissapeard, and enemy were caming there, thinking they were in a black zone, while they werent with projectors disabled.

But disabling or increasing decals, I don't see how that gives any advantage.

Offline ELiZ

Re: Longer Decal stay and more bullet cases?
« Reply #8 on: Tuesday, April 28, 2015, 18:48:15 PM »
I just searched though the CVARS we use and could not find any reference to "Decal" or "Stay".

We can, if we find any exploitable setting, change the CVARS at any time, but at the moment it seems that there is no detected exploits concerning decals.

Online Bart!

Re: Longer Decal stay and more bullet cases?
« Reply #9 on: Wednesday, April 29, 2015, 01:37:07 AM »
Seriously...i've already seen silly people banning for these kind of things in AAPG and even suggesting to do so to other people, as if disabling decals was going to give you an advantage. 
I get kicked sometimes in AAPG for performance tweaks, if I don't use them, I lag.

Just because some people are ignorant about inis, does not mean it is a magic trick to do anything with them.

All disallowed commands are blocked. You can change value of decal stay etc. It's not a problem at all.


The thing what I don't like is that people are ignorant about inis, especially in AA:PG, and just kick for "ini tweaking", because they think they actually get an advantage with it.

Newsflash for many of you, the settings which you are able to change (which are not blocked), do not give you any advantage. It just makes sure the performance of the game gets better. (ok, that can give an advantage if you lag, but not the kind of advantage these cvarfanatics think).

Offline [SWISS]Merlin

Re: Longer Decal stay and more bullet cases?
« Reply #10 on: Wednesday, April 29, 2015, 03:21:48 AM »
bart you can always join swiss servers - i do not block threre. its thes standard from aa4 ..

 

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