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Would you like to see AA3 maps in Assist?

Yes, I am ok with downloading 250MB+
1668 (83.7%)
No
325 (16.3%)

Total Members Voted: 74

Author Topic: AA3 Maps Discussion  (Read 19440 times)

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Offline Spanky

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Re: AA3 Maps Discussion
« Reply #45 on: Tuesday, October 01, 2013, 20:16:02 PM »
I'm sure someone could make a mod for it. I saw a cell shading demo script for UT2004.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline NoBigDeal

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Re: AA3 Maps Discussion
« Reply #46 on: Tuesday, October 01, 2013, 20:22:01 PM »
But what about tesselation? Don't you think evaluation and control shaders shall work even in UE2 engine?
Tesselation first time was implemented in DirectX 11, which UE2 don't support.

I don't think that feature is available for our version of UE2. We can't even do bump mapping...

One thing that was done that was somewhat interesting is that when we had a 3d modeler, he took a mesh he made and loaded the texture onto it and added light in the same direction the map had it and baked a shadow into the texture itself so only 1 texture was needed. This isn't bad but texture quality could degrade it and if you change/move light sources, it obviously won't update.
There is a way... Original texture + LightMap + Combiner = High-Quality Static Shadow on SM. Sometimes, people use Projector - more expensive...
« Last Edit: Tuesday, October 01, 2013, 20:41:27 PM by NoBigDeal »
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Would you?

Offline Spanky

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Re: AA3 Maps Discussion
« Reply #47 on: Tuesday, October 01, 2013, 20:49:33 PM »
There is a way... Original texture + LightMap + Combiner = High-Quality Static Shadow on SM. Sometimes, people use Projector - more expensive...

I'd love to see an example sometime if you could whip one up.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Spanky

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Re: AA3 Maps Discussion
« Reply #48 on: Wednesday, October 02, 2013, 16:12:50 PM »
Things are looking good:



I'm starting to gather together the quirks and things that need fixing. As long as I have some time set aside, I can get a couple of maps ready for a beta.

*EDIT*
For those wondering, I'm not getting 4 FPS on the map, that's just how many times the window was refreshed. With live preview turned on. FPS goes to 13-14 which is quite good considering there's no optimization in the map yet and it's rendering everything as a whole.
« Last Edit: Wednesday, October 02, 2013, 16:14:24 PM by Spanky »
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline Mike Mentzer

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Re: AA3 Maps Discussion
« Reply #49 on: Wednesday, October 02, 2013, 16:29:37 PM »
i vote no, and i got no effort to explaine yet why.  :arab:
Nice some Ass licking around   ((_) :censored: D :P (_o_) :P

Offline FilteredName1488911

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Re: AA3 Maps Discussion
« Reply #50 on: Wednesday, October 02, 2013, 16:45:22 PM »
i vote no, and i got no effort to explaine yet why.  :arab:

Yeah, when Possessed releases whole source code, the creation of aa3 maps will be least of assist problems.

Offline teddy_grizzly_bear

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Re: AA3 Maps Discussion
« Reply #51 on: Wednesday, October 02, 2013, 17:24:46 PM »
Things are looking good:



I'm starting to gather together the quirks and things that need fixing. As long as I have some time set aside, I can get a couple of maps ready for a beta.

*EDIT*
For those wondering, I'm not getting 4 FPS on the map, that's just how many times the window was refreshed. With live preview turned on. FPS goes to 13-14 which is quite good considering there's no optimization in the map yet and it's rendering everything as a whole.
Looks pretty good. I bet it's even better in person (read:in the game).

Looking forward to trying it out ;)
<image removed due to imgur stuff - probably for the best>

"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline ~=W!CK!D=~

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Re: AA3 Maps Discussion
« Reply #52 on: Wednesday, October 02, 2013, 18:25:07 PM »
Things are looking good:



I'm starting to gather together the quirks and things that need fixing. As long as I have some time set aside, I can get a couple of maps ready for a beta.

*EDIT*
For those wondering, I'm not getting 4 FPS on the map, that's just how many times the window was refreshed. With live preview turned on. FPS goes to 13-14 which is quite good considering there's no optimization in the map yet and it's rendering everything as a whole.

Looking good spanky

Offline cobe571

Re: AA3 Maps Discussion
« Reply #53 on: Saturday, October 05, 2013, 23:11:41 PM »
I vote yes for the maps!  This project is really interesting. DEVS, please continue the good job on that AA3 maps, and the complete game itself, that's good enough at this moment. I'm pretty new into the AAO25 project, but I'm an old player (42). I come from the ages when America's Army 2.5 was also on GNU/Linux. I play also AA3 and AAPG nowadays, but your game is taking my attention. The game is very good playable on PC with not so much hardware resources! I think that's a great achievement and demonstrate to me, serious coders with more clean code written. Continue this way. Thank you for the great effort!

Offline FilteredName1488911

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Re: AA3 Maps Discussion
« Reply #54 on: Saturday, October 05, 2013, 23:15:51 PM »
serious coders with more clean code written

+1, I'm also impressed by the recent quality of code written by EliZ and other talented DEVS.

Offline bRU$seLs.2004-

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Re: AA3 Maps Discussion
« Reply #55 on: Sunday, October 06, 2013, 00:59:46 AM »
4270 forum members.
Probably 200 forum members and 4070 Pit's accounts

dont think so, that are my fans who follow me and want to see what i write down here

Offline [Majestic]tidididi

Re: AA3 Maps Discussion
« Reply #56 on: Sunday, October 06, 2013, 06:27:45 AM »
dont think so, that are my fans who follow me and want to see what i write down here
There are more my haters wannabe jews, internet fighters (Kari and his losers unknown friends) who gives me minus internetz (motherfuckers, do you really think I care about it?), than your fans.

Sad but true. Sorry.

GJ Spanky. I would really like to play this map if I be still around AA2.
« Last Edit: Sunday, October 06, 2013, 06:29:23 AM by [Majestic]tidididi »

Offline Ganja

Re: AA3 Maps Discussion
« Reply #57 on: Sunday, October 06, 2013, 06:32:17 AM »
And I thought I was the only attention whore around :/

Offline alechko1

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Re: AA3 Maps Discussion
« Reply #58 on: Sunday, October 06, 2013, 07:48:29 AM »
haters wannabe... internet fighters...

Self portrait?

Offline DwightSchrute

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Re: AA3 Maps Discussion
« Reply #59 on: Sunday, October 06, 2013, 15:43:32 PM »
i want Call of Duty:Ghosts maps in AA2.5, that possible? thxxx duuud i roxx @cod!


>> sum clevr sig 2meak mi look liek a maste pro 420 bLaZE 1T f4g0T duud iBenCHh 200lbs np d1d u 3vN chEk mY aBs??! alpHA 4s fvcKKk!

 

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