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Author Topic: a new Revolution (dicussion about SF forceclass)  (Read 33701 times)

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Offline bollie

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Re: a new Revolution (dicussion about SF forceclass)
« Reply #135 on: Thursday, February 12, 2015, 21:07:28 PM »
Good spanks!

But sadly i read you have no love for me... aaaah haha  :cheer:

Offline ArmyAntiCheat

Re: a new Revolution (dicussion about SF forceclass)
« Reply #136 on: Thursday, February 12, 2015, 21:09:32 PM »
You guys should make a table, and people suggesting what mods would be acceptable to introduce back with sf mod, you get an idea? talk about certain mods and would they be good to bring them back.

Offline HANG_JEBAT

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Re: a new Revolution (dicussion about SF forceclass)
« Reply #137 on: Thursday, February 12, 2015, 21:13:19 PM »
Its should be a great starts, Spanky. I hope its gonna end this long story.

Offline darksoul__

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Re: a new Revolution (dicussion about SF forceclass)
« Reply #138 on: Thursday, February 12, 2015, 21:15:45 PM »
@Spanky, dont you mean SF mod and Force Class, other basic guns?

Offline Ganja

Re: a new Revolution (dicussion about SF forceclass)
« Reply #139 on: Thursday, February 12, 2015, 21:27:14 PM »
@Spanky, dont you mean SF mod and Force Class, other basic guns?

See, that's the point, we have to make sure we're talking about the same thing.

Hang wants only SF (if I understand it right)
Soul wants to be able to FC all guns, but keep it realistic
Army wants to be able to jump high and shoot rocket ammo

I guess Spanky made a poll about SF only right now

Offline HANG_JEBAT

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Re: a new Revolution (dicussion about SF forceclass)
« Reply #140 on: Thursday, February 12, 2015, 21:33:47 PM »
I can play any mods offered.. lol. For who want mods. Well, for me its better SF than nothing, ... haha.

Offline Spanky

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Re: a new Revolution (dicussion about SF forceclass)
« Reply #141 on: Thursday, February 12, 2015, 23:12:18 PM »
There's no chance that forceclassing RPG will be tracked. The way I see it, it's SF or nothing. SF is by far the most popular thing requested. People don't expect sniper or pistol rounds to be tracked.
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Offline HANG_JEBAT

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Re: a new Revolution (dicussion about SF forceclass)
« Reply #142 on: Thursday, February 12, 2015, 23:30:10 PM »
SF with only 1 203 would be perfect.  :idea:

Offline Vanoke

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Re: a new Revolution (dicussion about SF forceclass)
« Reply #143 on: Friday, February 13, 2015, 04:03:40 AM »
In poll its  not about %  between yes and no voters but  how many  did vote voor sf tracket  . Simpel  if youhave 10000 people that vote 4500 for and 5500 aganst . Than you must be a strong guy to dissepoint the very big groupof 4500  that for that moment did vote. 

Offline -Vegeta-

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Re: a new Revolution (dicussion about SF forceclass)
« Reply #144 on: Friday, February 13, 2015, 05:01:34 AM »
SF or nothing thanks Spanky for a well baleced thought out yet simple reply. The rest seem to struggle with these simple decissions. Bring on the poll. I know every time I went to Do Not and Friends it always filled up with players. If you add in that its tracked it will be more popular. Dont know why people want to be tracked. But they do.
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Offline [SWISS]Merlin

Re: a new Revolution (dicussion about SF forceclass)
« Reply #145 on: Friday, February 13, 2015, 06:05:27 AM »
I will quit this game if mods will be tracked.

The game was designed without mods and it should stay this way - if you wanna have your so called "fun" then have it - but not tracked -

this is just not true. you had the possiblity to activate "god mode" and others - done by the aa2 dev's

Offline teddy_grizzly_bear

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Re: a new Revolution (dicussion about SF forceclass)
« Reply #146 on: Friday, February 13, 2015, 06:30:14 AM »
this is just not true. you had the possiblity to activate "god mode" and others - done by the aa2 dev's
You're talking about multiplayer cheats. And they've been available for as long as I've played this game. However, I don't think they were ever tracked nor should they be.
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Offline [SWISS]Merlin

Re: a new Revolution (dicussion about SF forceclass)
« Reply #147 on: Friday, February 13, 2015, 06:33:27 AM »
right, it wasn't tracked at all. but it was implemented by aa2 dev's - just a respond at the part about "aa2 wasn't build to play mods...)

Offline teddy_grizzly_bear

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Re: a new Revolution (dicussion about SF forceclass)
« Reply #148 on: Friday, February 13, 2015, 06:52:40 AM »
right, it wasn't tracked at all. but it was implemented by aa2 dev's - just a respond at the part about "aa2 wasn't build to play mods...)
Well, he is right actually. Multiplayer cheats and mods are totally different things. Mods allow you to change all the game mechanics (including points per kill, jump hight, rpg bullets) whereas with multiplayer cheats you can only do a set of things (such as weapon select, god mode and slomo).
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Offline Vanoke

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Re: a new Revolution (dicussion about SF forceclass)
« Reply #149 on: Friday, February 13, 2015, 07:16:43 AM »
Its gowing good 12 people for and  5 accounts from ganja aganst :)

 

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