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Author Topic: AA3 non map specific bugs  (Read 2283 times)

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Offline RealHarm

AA3 non map specific bugs
« on: Sunday, January 05, 2014, 19:57:26 PM »
Bug 1: Falling through the ground when you die
Very often you fall trough a object or even through the ground when you die on the AA3 maps, i never have this on the classic maps.



Bug 2: Where the soldiers smaller in AA3?
I haven't really played AA3 but i think the soldiers where a little bit smaller. In the converted AA3 maps the door and window frames seem to be a little bit smaller and some branches of tree's a bit low. This blocks me often when i try to run through door frames and removes the smoothness of the gameplay a bit. Don't know if this is fixable but i thought i at least mention it!
« Last Edit: Sunday, January 05, 2014, 19:59:16 PM by RealHarm »

Offline Spanky

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Re: AA3 non map specific bugs
« Reply #1 on: Sunday, January 05, 2014, 19:59:38 PM »
Bug 2: Where the soldiers smaller in AA3?
I haven't really played AA3 but i think the soldiers where a little bit smaller. In the converted AA3 maps the door and window frames seem to be a little bit smaller and some branches of tree's a bit low. This blocks me often when i try to run through door frames and removes the smoothness of the gameplay a bit. Don't know if this is fixable but i thought i at least mention it!
You're the first person to mention this. I assume they were, most doorways are shorter. All the doors on Pipeline were re-done, most of the doors on Alley. The rest... eh.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline ELiZ

Re: AA3 non map specific bugs
« Reply #2 on: Sunday, January 05, 2014, 20:09:15 PM »
Bug1, might me solved by setting something called lodstyle?

Offline Koden

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Re: AA3 non map specific bugs
« Reply #3 on: Sunday, January 05, 2014, 20:57:15 PM »
I had that wierd feeling of being oversized in comparison to a few things, like doors and the stairs inside that hotel (they look 40cm wide). But why were soldiers characters made on a different scale?

« Last Edit: Sunday, January 05, 2014, 20:59:14 PM by Koden »

Offline Ganja

Re: AA3 non map specific bugs
« Reply #4 on: Monday, January 06, 2014, 01:55:45 AM »
Eliz told me that everything in AA3 was 20% smaller than in AA2

Offline Spanky

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Re: AA3 non map specific bugs
« Reply #5 on: Monday, January 06, 2014, 01:58:58 AM »
20% seems a bit high (no pun intended). If I had to guess, I'd say 10% but I don't have the two in front of me to compare. I guess ELiZ could convert the AA3 characters and import them, that would show a comparison.

Actually, I think the characters in AA2 were freakishly tall like 7ft because the devs didn't do the math right or something. Maybe that's why all the cars seem so small...
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Offline teddy_grizzly_bear

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Re: AA3 non map specific bugs
« Reply #6 on: Monday, January 06, 2014, 02:03:46 AM »
Maybe all "real" soldiers are 7ft tall? :D

And I think I heard ELiZ say that as well during the beta (I think we were playing AA3 bridge with ganja and him).


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