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Author Topic: Critical error  (Read 3539 times)

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Offline ameteliano

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Critical error
« on: Sunday, March 11, 2012, 08:14:33 AM »
Hola tengo un problema al entrar en el juego me da critical error en todos los servidores, pero solo me da error con el sistema operativo XP, con el windows 7  en tro sin problema, si alguien sabes el porque de este critical error en el sistema XP, por favor le doy las gracias.  Un saludo.-

Offline Koden

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Re: Critical error
« Reply #1 on: Sunday, March 11, 2012, 08:46:47 AM »
Hola tengo un problema al entrar en el juego me da critical error en todos los servidores, pero solo me da error con el sistema operativo XP, con el windows 7  en tro sin problema, si alguien sabes el porque de este critical error en el sistema XP, por favor le doy las gracias.  Un saludo.-

Hi, i have a problem with AA, i get a critical error when entering any server, but i get it only on Windows XP, while on Windows 7 i don't have that issue. If anyone know why this happens, please let me know, thanks.



Offline Spanky

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Re: Critical error
« Reply #2 on: Sunday, March 11, 2012, 12:42:01 PM »
You have dual boot on your computer or is it 2 different computers? I would guess that it's driver or DirectX related.
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Jared

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Re: Critical error
« Reply #3 on: Sunday, March 11, 2012, 12:43:55 PM »
can you post the crit. message

Offline ^^UnDiSpUtEd^^

Re: Critical error
« Reply #4 on: Sunday, March 11, 2012, 16:32:29 PM »
Not much detailed info

Offline firas

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Re: Critical error
« Reply #5 on: Thursday, March 15, 2012, 18:45:24 PM »
 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2814 MHz with 2047MB RAM
Video: NVIDIA GeForce 9500 GT (8562)

Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -976 FArray <- FArray::Realloc <- -61*16 <- TArray<< <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation A-charactersMIL.Soldier_3P) <- LoadObject <- (MeshAnimation A-charactersMIL.Soldier_3P 272537==272537/36905635 16809 21213929) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class AGP_Characters.AGP_Character NULL) <- UObject::ProcessEvent <- (AGP_GameSinglePlayer Entry.AGP_GameSinglePlayer, Function Engine.GameInfo.PostLogin) <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Offline Spanky

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Re: Critical error
« Reply #6 on: Thursday, March 15, 2012, 19:24:09 PM »
Quote
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.

Get some more memory or close some running programs.
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Offline Spanky

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Re: Critical error
« Reply #7 on: Thursday, March 15, 2012, 20:14:03 PM »
Virtual memory is the pagefile on the hard drive being used as memory. It's vastly slower (even with a SSD so don't even try it Skrewy) than regular memory so the best option is to install more memory or close programs.
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Offline BlueBlaster

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Re: Critical error
« Reply #8 on: Thursday, March 15, 2012, 20:17:19 PM »
Get a convertor noob.



Offline Koden

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Re: Critical error
« Reply #9 on: Thursday, March 15, 2012, 20:18:41 PM »
I thought virtual memory was ram not hdd :/

You actually use the page file that resides on the hard disk. I think you can disable the page file, in case you have a huge amount of ram, but if ends you'll get some process shutting down for running out of virtual memory aswell.

Offline BlueBlaster

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Re: Critical error
« Reply #10 on: Thursday, March 15, 2012, 20:28:36 PM »
Some programs will refuse to work unless the pagefile exists. Better to just set the pagefile very low.



Offline Spanky

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Re: Critical error
« Reply #11 on: Thursday, March 15, 2012, 21:01:03 PM »
Well if you have enough RAM, you can try RAMDisk and run your programs from memory instead of your SSD which will make them even faster. But this is all off topic.
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