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Author Topic: m0bileq+  (Read 2036 times)

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Offline wickid

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m0bileq+
« on: Tuesday, September 18, 2012, 18:50:42 PM »
http://battletracker.com/playerstats/aao/822571/

too fishy, ss all come back but ss to me mean squat with the blockers out there


Offline Yahoo

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Re: m0bileq+
« Reply #2 on: Tuesday, September 18, 2012, 20:46:44 PM »
Played with him a few minutes ago and he wasn't cheating. :)

Offline wickid

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Re: m0bileq+
« Reply #3 on: Wednesday, September 19, 2012, 01:50:22 AM »
Played with him a few minutes ago and he wasn't cheating. :)

then i guess he's amune from flashes and 203's then ahh , know how many times i've seen him naded and flashed and no effect, pfffff plz

flashes works worst then 2.85
least when i get flashed from 2 feet away im flashed a good 10 seconds


Offline BiG_SerGiO

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Re: m0bileq+
« Reply #4 on: Wednesday, September 19, 2012, 03:16:36 AM »
Not getting flashed is one thing, but imune to nades/203 is "lol".
"Three things can not hide for long: the Moon, the Sun and the Truth"?
Hmm?

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Offline Koden

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Re: m0bileq+
« Reply #5 on: Wednesday, September 19, 2012, 13:44:10 PM »

flashes works worst then 2.85


Flashes work in a more realistic way, but if the fall even beyond even a small obstacle you're not going to get blinded (likely just getting your sight darkened)...of course the flash blast will get you partially deaf for a few seconds and that matters too.

Flash are very effective, just cook it for that half/quarter of a second before throwing and will explode in the air, likely being a lot more effective than if it was to bounce around. Obviously, as any other weapon they can't fall through volume blocks, and you have to be aware of that since a lot of objects feature a player volume block (which isn't visible) that has  a different shape in comparison to the object its build upon (e.g. a chair or a desk), because volume blocks are made to smooth collisions out.
This way you'll be prepared for you next "flash wtf" when you throw your grenade around and it bounces against invisible corners ^^.
« Last Edit: Wednesday, September 19, 2012, 13:53:06 PM by Koden »

Offline zoxee

Re: m0bileq+
« Reply #6 on: Wednesday, September 19, 2012, 14:52:37 PM »
Flashes work in a more realistic way, but if the fall even beyond even a small obstacle you're not going to get blinded (likely just getting your sight darkened)...of course the flash blast will get you partially deaf for a few seconds and that matters too.

Flash are very effective, just cook it for that half/quarter of a second before throwing and will explode in the air, likely being a lot more effective than if it was to bounce around. Obviously, as any other weapon they can't fall through volume blocks, and you have to be aware of that since a lot of objects feature a player volume block (which isn't visible) that has  a different shape in comparison to the object its build upon (e.g. a chair or a desk), because volume blocks are made to smooth collisions out.
This way you'll be prepared for you next "flash wtf" when you throw your grenade around and it bounces against invisible corners ^^.

nice analysis ^^  :D
First time hot knifing hash oil, sent me to the moon, zombified. Not a whole lot of fun.

Offline wickid

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Re: m0bileq+
« Reply #7 on: Wednesday, September 19, 2012, 17:52:17 PM »
Flashes work in a more realistic way, but if the fall even beyond even a small obstacle you're not going to get blinded (likely just getting your sight darkened)...of course the flash blast will get you partially deaf for a few seconds and that matters too.

Flash are very effective, just cook it for that half/quarter of a second before throwing and will explode in the air, likely being a lot more effective than if it was to bounce around. Obviously, as any other weapon they can't fall through volume blocks, and you have to be aware of that since a lot of objects feature a player volume block (which isn't visible) that has  a different shape in comparison to the object its build upon (e.g. a chair or a desk), because volume blocks are made to smooth collisions out.
This way you'll be prepared for you next "flash wtf" when you throw your grenade around and it bounces against invisible corners ^^.

thats a crock of shit,
lets use wwr as a example 4 flashes being thrown up there from bottom player should be flashed a good 8 to 10  seconds,

when some one is amune to flashes and nades makes em look very well dam fishy
and serg i seen a couple of those players u listed playn, not the same person playn yesterday thats for sure,

 

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