; WeaponMod.ini description by Shad
; The way personal weapon mods work is that in your local client System folder, you
; have a file called WeaponsMod.ini
; Everytime a server classes you to 'Weapon_M4A1_Rifle_mod' (class SF), it references this file for your setup.
; You would then choose a weapon 'set' when connected to the server.
; A long time ago, I remember being able to change this file in the America's Army client. You had a weapons config tab.
; I did this when SFRecon was released so I could have the flare launcher. I discovered all this when researching how to get it back.
; In 2.5, this is gone. You can still modify WeaponsMod.ini, where the settings are stored.
; In theory, anytime an admin would forceclass you to SF, you could use a custom file (maybe why they took out of the client)
;
; Some Mod Attachments available but not all tested:
; AGP_Inventory.WeaponMod_Acog4x
; AGP_Inventory.WeaponMod_HeatShield typically used when doing without the grenade launcher
; AGP_Inventory.WeaponMod_M203_Gren
; AGP_Inventory.WeaponMod_M4qd_Suppressor add the ability to fit a supressor
; AGP_Inventory.WeaponMod_Flare_Gren M203 launcher that can take M583 Flares - works nice on SFRecon!
; AGP_Inventory.WeaponMod_Harris_Bipod
; AGP_Inventory.WeaponMod_AKs74u_Ironsight
; AGP_Inventory.WeaponMod_Anpeq5_Laser Maybe nightvision + scope.
; AGP_Inventory.WeaponMod_Anpvs10_Sight Night vision scope. Possibly related to Anpeq5_Laser
; AGP_Inventory.WeaponMod_BS1_Gren
; AGP_Inventory.WeaponMod_Compact_AimPoint
; AGP_Inventory.WeaponMod_Cone_Suppressor
; AGP_Inventory.WeaponMod_Ironsight
; AGP_Inventory.WeaponMod_Kobra_Reflex
; AGP_Inventory.WeaponMod_M68_AimPoint
; AGP_Inventory.WeaponMod_PBS4_Suppressor
; AGP_Inventory.WeaponMod_PSO
; AGP_Inventory.WeaponMod_Reflex
; AGP_Inventory.WeaponMod_SPR_Suppressor
; AGP_Inventory.WeaponMod_VariX_Scope
; AGP_Inventory.WeaponMod_Vintorez_Scope
; AGP_Inventory.WeaponMod_Virtual_Cone_Suppressor
; AGP_Inventory.WeaponMod_Virtual_SPR_Suppressor
; AGP_Inventory.WeaponMod_VliFlashLight
;
; How to add a weapon. You can modify one of the 'sets'. Only 5 are allowed.
; Here is an example on how to modify a 'set'.
; To add the 'flare' (M203) launcher on Set 5 (index 4),
;
; Slot_0_(4)=AGP_Inventory.WeaponMod_Acog4x
; Slot_1_(4)=AGP_Inventory.WeaponMod_HeatShield
; Slot_2_(4)=AGP_Inventory.WeaponMod_HeatShield
; Slot_3_(4)=AGP_Inventory.WeaponMod_HeatShield
; Slot_4_(4)=AGP_Inventory.WeaponMod_Flare_Gren
; Slot_5_(4)=AGP_Inventory.WeaponMod_M4qd_Suppressor
;
; this file can be used to replace your copy of WeaponMods.ini. It will be rewritten without the comments
;
; So, the full example might look like this: ()
[WeaponMods]
CurrentWeapon=AGP_Inventory.Weapon_M4A1_Rifle_Mod
[AGP_Inventory.Weapon_M4A1_Rifle_Mod]
CurrentIndex=1
NumMods=5
IndexName(0)=Set 1
IndexName(1)=Set 2
IndexName(2)=Set 3
IndexName(3)=Set 4
IndexName(4)=Set 5
Slot_0_(0)=AGP_Inventory.WeaponMod_Acog4x
Slot_1_(0)=AGP_Inventory.WeaponMod_HeatShield
Slot_2_(0)=AGP_Inventory.WeaponMod_HeatShield
Slot_3_(0)=AGP_Inventory.WeaponMod_HeatShield
Slot_4_(0)=AGP_Inventory.WeaponMod_M203_Gren
Slot_5_(0)=AGP_Inventory.WeaponMod_M4qd_Suppressor
;
Slot_0_(1)=AGP_Inventory.WeaponMod_M68_Aimpoint
Slot_1_(1)=AGP_Inventory.WeaponMod_HeatShield
Slot_2_(1)=AGP_Inventory.WeaponMod_HeatShield
Slot_3_(1)=AGP_Inventory.WeaponMod_HeatShield
Slot_4_(1)=AGP_Inventory.WeaponMod_M203_Gren
Slot_5_(1)=AGP_Inventory.WeaponMod_M4qd_Suppressor
;
Slot_0_(2)=AGP_Inventory.WeaponMod_Acog4x
Slot_1_(2)=AGP_Inventory.WeaponMod_HeatShield
Slot_2_(2)=AGP_Inventory.WeaponMod_HeatShield
Slot_3_(2)=AGP_Inventory.WeaponMod_HeatShield
Slot_4_(2)=AGP_Inventory.WeaponMod_Harris_Bipod
Slot_5_(2)=AGP_Inventory.WeaponMod_M4qd_Suppressor
;
Slot_0_(3)=AGP_Inventory.WeaponMod_M68_AimPoint
Slot_1_(3)=AGP_Inventory.WeaponMod_HeatShield
Slot_2_(3)=AGP_Inventory.WeaponMod_HeatShield
Slot_3_(3)=AGP_Inventory.WeaponMod_HeatShield
Slot_4_(3)=AGP_Inventory.WeaponMod_Harris_Bipod
Slot_5_(3)=AGP_Inventory.WeaponMod_M4qd_Suppressor
;
Slot_0_(4)=AGP_Inventory.WeaponMod_Acog4x
Slot_1_(4)=AGP_Inventory.WeaponMod_HeatShield
Slot_2_(4)=AGP_Inventory.WeaponMod_HeatShield
Slot_3_(4)=AGP_Inventory.WeaponMod_HeatShield
Slot_4_(4)=AGP_Inventory.WeaponMod_Flare_Gren
Slot_5_(4)=AGP_Inventory.WeaponMod_M4qd_Suppressor