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What would you like to be the new slot in SF Hospital?

RPG
VSS
RPK/AR
18C
Other

Author Topic: SF Hospital  (Read 20595 times)

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Offline ronski

Re: SF Hospital
« Reply #15 on: Monday, July 27, 2015, 05:42:35 AM »
It would be a nice improvement to the map, VIP couldn't rush from first lobby that much if ambush side timespamms underpass with rpg, it makes playing escort side more interesting.

Offline Galle

Re: SF Hospital
« Reply #16 on: Monday, July 27, 2015, 05:59:29 AM »
In my opinion escorts side is a bit too easy when we lack nades. Usually many vips just run from vip room to helipad as fast as he can and the same route, ofcourse veteran players know how to stop this but if escort has good veteran players too they can dominate outside so easilly that vip has easy job. Timespam can get annoying for start to them that are not used to it but it can be used as tactic for escort side too, throw some bluff smoke in underpass and make ambush waste their rocket.
Lasse Kukkonen, is there any better?

Offline =IHF=^Napalm

Re: SF Hospital
« Reply #17 on: Monday, July 27, 2015, 06:24:01 AM »
...so u mean, that only ambush must have RPG?

Offline Galle

Re: SF Hospital
« Reply #18 on: Monday, July 27, 2015, 06:29:12 AM »
No, both have RPG but if you have played Hospital when it had nades timespam was popular thing. Timespam was usually shot by ambush players in uderpass in certain time. Ofcourse escort could try to spam back at that same time but the timespam from ambush can be shot from many places. So it might be better for ambush side which is ok to me.
Lasse Kukkonen, is there any better?

Offline bollie

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Re: SF Hospital
« Reply #19 on: Monday, July 27, 2015, 07:15:00 AM »
Maybe put RPG slot as the last person in spawn so it cant spam so fast if it was too op? I think that many would save their rockets for esc building and ww roof "campers" but you cant really say how it will go if we dont test it.

The guy with a rpg cant run fast, if i remember correctly.
But i love to see the rpg back...remembers me of the good old days :)

Offline Galle

Re: SF Hospital
« Reply #20 on: Monday, July 27, 2015, 07:48:44 AM »
It is true that guy with RPG in hands cant run as fast as others. But you can fast swap (if you know how to) it pretty fast in ur back and start runing fast again. And when you get far enaf fast swap it in ur hands and fire. In my mind the most important thing is that escort guys who run in hospital in start cant be spammed with rocket. The spam fire from other guns is enaf. But in other hand spam that is done by ambush from ww entrance will be much more risky if escort RPG shoots in it. Anyway would love to see how it would work  :)
Lasse Kukkonen, is there any better?

Offline =IGC=-=W!CK!D

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Re: SF Hospital
« Reply #21 on: Monday, July 27, 2015, 10:22:29 AM »
Or shoot the rpg into WWE and get a curve rocket lol

Maybe put this to a vote see the results I'm sure it can't be that hard to add it back
« Last Edit: Monday, July 27, 2015, 13:17:25 PM by =IGC=-=W!CK!D »

Offline ArmyAntiCheat

Re: SF Hospital
« Reply #22 on: Monday, July 27, 2015, 11:35:41 AM »
Change objective too maybe? :) :style:

Offline -[unR]BENDAWICH

Re: SF Hospital
« Reply #23 on: Monday, July 27, 2015, 18:32:52 PM »
I think there would be uproar if u changed obj on the most popular map, maybe public trials would be good if you did, to get the feedback like they did on the 203 change. iam afraid ppl are so used to repetition that if something disturbs that, then they dont like it. Whether that change is for the better or not.

Offline =IGC=-=W!CK!D

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Re: SF Hospital
« Reply #24 on: Monday, July 27, 2015, 20:17:38 PM »
some 1 start a poll and go from there

Offline CheeseyTron

Re: SF Hospital
« Reply #25 on: Monday, July 27, 2015, 22:39:03 PM »
The RPG'S were a total fail on hospital....If anything bring back the frag grenades for the C players...at least one each. :up:

Offline bollie

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Re: SF Hospital
« Reply #26 on: Tuesday, July 28, 2015, 09:06:46 AM »
The RPG'S were a total fail on hospital....If anything bring back the frag grenades for the C players...at least one each. :up:

But with a 30sec nade protection on it...  for the stupid spam :/

Offline Galle

Re: SF Hospital
« Reply #27 on: Tuesday, July 28, 2015, 10:32:51 AM »
There is easy spam also nowadays with the fastest ak slot, but yes, it should be somehow that RPG cant spam 1st lobby at the start. Maybe put RPG slot start in the dumpster  :D Old nade protection would be okay also.
« Last Edit: Tuesday, July 28, 2015, 10:43:35 AM by Galle »
Lasse Kukkonen, is there any better?

Offline aao25.com

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Re: SF Hospital
« Reply #28 on: Tuesday, July 28, 2015, 11:15:30 AM »
why not let the top C slot have one 203, that way you need to have at least 5 players on, and you would need to use it wisely. Also you could move that C slot back a bit so it couldn't make it, to quick nade.

Offline Galle

Re: SF Hospital
« Reply #29 on: Tuesday, July 28, 2015, 11:41:24 AM »
I dont think that 203 nades should come back. Nades from C are just too easy to spam in Hospital. The idea of this topic was that we should get extra slots for Hospital from 26 to more. RPG was just an idea that came to mind and I think it should be tested. Also new slots might be VSS or/and S24 or more AK/C slots. Thought like AK/C slots that already exist in Hospital wouldnt bring that much of new excitement like RPG would.
« Last Edit: Tuesday, July 28, 2015, 11:50:02 AM by Galle »
Lasse Kukkonen, is there any better?

 

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