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Poll

should we bring the mods back or not

yes
1632 (63.6%)
no
351 (13.7%)
dont know
583 (22.7%)

Total Members Voted: 65

Voting closed: Thursday, July 18, 2013, 17:35:43 PM

Author Topic: mods on servers  (Read 16819 times)

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Offline IGC Wolf^

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Re: mods on servers
« Reply #75 on: Monday, July 01, 2013, 10:56:11 AM »
There is a clear message to the staff, get rid of mods or make them so they are not tracked.

Offline [SWISS]Merlin

Re: mods on servers
« Reply #76 on: Monday, July 01, 2013, 11:39:31 AM »
There is a clear message to the staff, get rid of mods or make them so they are not tracked.

no hurry about, just wait the 14 days - it is summertime and not a lot (as you can see) players are around.
then you will see how many are pro or cons.
thank you

Offline IGC Wolf^

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Re: mods on servers
« Reply #77 on: Monday, July 01, 2013, 11:56:16 AM »
Im going to vocation too this month to another country for a month holiday, yes i agree but there are complains all the time about mods, we could leave mods but not tracked, would that not be good for u?

Offline Ganja

Re: mods on servers
« Reply #78 on: Monday, July 01, 2013, 13:59:18 PM »
I'm pretty sure what's gonna happen is: mods will be shut down. People on AA will start to wonder what happened and THEN they will come on those forums. So I think a poll would be relevant only after mods have been shut down

Offline Spanky

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Re: mods on servers
« Reply #79 on: Monday, July 01, 2013, 14:19:06 PM »
Or if the poll was announced in Assist or Assist required that a user votes before he/she can play AA again.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline [SWISS]Merlin

Re: mods on servers
« Reply #80 on: Monday, July 01, 2013, 14:33:32 PM »
no problem. i do not need any mods except open slots and chatlogging. but if some players like to play that crazy part with mods, why not. maybe half points or so for that hard core mods. or none. also ok for me. what not should be is hacks with honors. this should be forbidden for sure.
but others, i still beleave that we are adults enough to select what we like.
so when the voting now do say, no mods, ok for me for sure. no question about.
they have now the chance to vote.. if not, go ahead with no mods.

Offline Vanoke

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Re: mods on servers
« Reply #81 on: Tuesday, July 02, 2013, 18:18:18 PM »
Puth it up on home site all 60 guy s i sen t here can t find it.

Offline [SWISS]Merlin

Re: mods on servers
« Reply #82 on: Tuesday, July 02, 2013, 18:28:09 PM »
vanoke, read your personal message in here :)
surprise for you there :D

Offline Darkjello769

Re: mods on servers
« Reply #83 on: Wednesday, July 03, 2013, 19:39:04 PM »
Lol, just tried playing on a couple servers/only servers with people in them. Couldnt do anything without getting blown up or run into enemy gunfire to try to not get blown up. Stupid. Game is failing and this is the reason why. Stop stalling and just take this shit away already.

Offline [SWISS]Merlin

Re: mods on servers
« Reply #84 on: Thursday, July 04, 2013, 03:48:10 AM »
lol, ultimate mods are not active at all. so what is the problem now?

Offline IGC Wolf^

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Re: mods on servers
« Reply #85 on: Thursday, July 04, 2013, 03:54:47 AM »
lol, ultimate mods are not active at all. so what is the problem now?

Open slot, chat logger. Do you need chat logger so u spam chat and type the rules and info? there are default 3 lines of assist type there should be enough. Open slot, cant u fight without that? you get the gun as how many people are in the server no need for it, the ones that are selectable are the good ones.

Offline [SWISS]Merlin

Re: mods on servers
« Reply #86 on: Thursday, July 04, 2013, 05:09:16 AM »
do you realy have a idea what you are talking about?

explanation of chatlogger (no need for ultimate):
logs every communication you do type in game (was standard built in at 2.8.5)

explanation of open slots (needs ultimate):
you can select all listed guns of a map. this is not weapon picker (was optional built in at 2.8.5)

so maybe you know a bit more about this game :) and you do know now that theese are not really mods....
« Last Edit: Thursday, July 04, 2013, 05:11:03 AM by [SWISS]Merlin »

Offline [SWISS]Merlin

Re: mods on servers
« Reply #87 on: Thursday, July 04, 2013, 05:15:18 AM »
Im going to vocation too this month to another country for a month holiday, yes i agree but there are complains all the time about mods, we could leave mods but not tracked, would that not be good for u?

the official built in multiplayer cheat with god mode and so you can activate as you like on every aa2 version. go tab and select. the points will not count and this is good.

but why cut honors on servers like you can select your own gun? every player can select the gun he likes? why not i am asking again. it is the same challange for everyone, no advantages at all, not one. and because of that in switzerland the most popular cars are vw or audi, o do not drive one of them, because i do not like it. but should it pay double for gas then?

Offline Bart!

Re: mods on servers
« Reply #88 on: Thursday, July 04, 2013, 05:32:38 AM »
Merlin that is NOT true, it is NOT fair for everyone.

Do you even know what impact all weapon slots has on map balance? the map is totally different balanced if you have 2 ARs, or 2 g's, or 4 sf's instead of 2 sf's and 2 if's.

It does change the whole map. You underestimate the impact of weapons on map balance.

Offline Rob_LD

Re: mods on servers
« Reply #89 on: Thursday, July 04, 2013, 10:33:32 AM »
@Bart!

It depends o the map.
As a border geek I would say it doesn't affect the Gameplay adversely (on this map).

The advantages:
-no hikes at round start (from south spawn to north)
-sniper training 1v1
-extended zone of attack


For my part open slots is very welcome.
(As it was in 2.8.5 inherently)



PS:
33 - 12 for a NO

This poll is going to be like its predecessor.

...ohhh wait, its cause of the good weather.
We need to have another one in fall.
[/Sarcasm off]
« Last Edit: Thursday, July 04, 2013, 10:39:10 AM by Rob_LD »

 

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