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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Poll

should we bring the mods back or not

yes
1632 (63.6%)
no
351 (13.7%)
dont know
583 (22.7%)

Total Members Voted: 65

Voting closed: Thursday, July 18, 2013, 17:35:43 PM

Author Topic: mods on servers  (Read 16451 times)

0 Members and 1 Guest are viewing this topic.

Offline ELiZ

Re: mods on servers
« Reply #15 on: Saturday, June 29, 2013, 04:45:15 AM »
the source from this ult.mod is avaliable, easy steps to get it, btw you don't even need to, cuz there is another version free of call back.

btw I guess u have interest in this method not in the mod :D, right?


I was curious to see if I could crack it.
And sure enough, it only took 1 byte replacement to make it work again.

But I'll hold on to releasing it until we settle this issue
 

Offline ELiZ

Re: mods on servers
« Reply #16 on: Saturday, June 29, 2013, 04:53:04 AM »

I was curious to see if I could crack it.
And sure enough, it only took 1 byte replacement to make it work again.

But I'll hold on to releasing it until we settle this issue

And since I've verified that I could get Ultimate.u to work, I also verified that it was NOTHING that we did here at aao25.com that disabled this mod to work, it was caused by the closing of AAmods.com, and that we had nothing to do with.

Offline ELiZ

Re: mods on servers
« Reply #17 on: Saturday, June 29, 2013, 04:58:38 AM »
I've verified that the mod called

SOTChatLogger20ForAA25

Still works, and required NO modification to do so, so if you are having problems with this mod, you are doing it wrong

Offline ELiZ

Re: mods on servers
« Reply #18 on: Saturday, June 29, 2013, 05:10:53 AM »
I've verified that the mod called

Picker

Still works, and required NO modification to do so, so if you are having problems with this mod, you are doing it wrong

Offline Rob_LD

Re: mods on servers
« Reply #19 on: Saturday, June 29, 2013, 05:18:31 AM »
How much donation is required to keep mum?
« Last Edit: Saturday, June 29, 2013, 05:20:41 AM by Rob_LD »

JonnyM

  • Guest
Re: mods on servers
« Reply #20 on: Saturday, June 29, 2013, 05:28:38 AM »
Guess my opinions don't count for much these days.

Offline ELiZ

Re: mods on servers
« Reply #21 on: Saturday, June 29, 2013, 05:34:23 AM »
How much donation is required to keep mum?


mum?

Offline Rob_LD

Re: mods on servers
« Reply #22 on: Saturday, June 29, 2013, 05:37:22 AM »
keep mum - refuse to talk or stop talking

http://www.thefreedictionary.com/keep+mum
 ;)

Offline ELiZ

Re: mods on servers
« Reply #23 on: Saturday, June 29, 2013, 06:27:03 AM »
Are mods like the ChatLogger ok to have in the game?

Offline Rob_LD

Re: mods on servers
« Reply #24 on: Saturday, June 29, 2013, 06:40:48 AM »
As far as I'm concerned all mods which do not affect the gameplay directly are welcome.

Offline [SWISS]Merlin

Re: mods on servers
« Reply #25 on: Saturday, June 29, 2013, 06:57:51 AM »
@JonnyM

We need at least 10 more polls which ends up in 75% to 25% for "NO MORE MODS"...
I am not sure, this one is number 4 or 5?

I did that poll, because before only forum member did vote, no way for the most others of the 180 active players.
sorry about another one, but go almost every way to get chatlogger, openslots and mapvote back :)

Offline [SWISS]Merlin

Re: mods on servers
« Reply #26 on: Saturday, June 29, 2013, 07:02:12 AM »
Are mods like the ChatLogger ok to have in the game?

yes please, and also open slots (this was an official option built for aa 2.8.5)

and thank you very much for testing the chatlogger and weapon picker ELiZ !!
I can confirm that chatlogger and weapon picker do still work. again thank you and sorry for the work, could have done this by myself (was a bit in rage :( )
« Last Edit: Saturday, June 29, 2013, 07:15:29 AM by [SWISS]Merlin »

Offline [SWISS]Merlin

Re: mods on servers
« Reply #27 on: Saturday, June 29, 2013, 08:11:28 AM »
theres a "stand alone" mod for chat loggin in the forums, map vote ok, open slots maybe,

if (weapon.picker == True)
{
        Stats = True;
}
else
{
        Stats = False;
}

possessed, I do not understand, why a weapon pick should count honors and normal mod not. but it is maybe a start to discuss this :)

Offline Possessed

  • bWpnRecoil == False;
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  • AA: Possessed
Re: mods on servers
« Reply #28 on: Saturday, June 29, 2013, 08:18:39 AM »
ROFL! it was supposed to be the opposite, typos everywhere..
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline makerpro

Re: mods on servers
« Reply #29 on: Saturday, June 29, 2013, 09:22:37 AM »
mods didnt stop yet? 82ND server is still moded?

 

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