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Messages - KAEPS133

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46
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Friday, December 15, 2017, 12:08:06 PM »
I have an early christmas present for all of you ;-)

I was done with my other work a bit early and instead of going to vacations 2 days early I used the time to work on Army Ops. And I'm very happy to say:

It's working just fine!

Here is a very early flyby of Bridge:

Before you ask: This is pre-alpha and far away from a final map or game. I don't show gameplay on purpose because the screaming would be gigantic.

However here are two Screenshots of the first real playtest:




What is currently working?
- server hosting & joining
- syncronised player movement
   - stand and crouch pose
- basic HUD and Menu System
- killing other players
- winning a round by killing the other team or complete an objective
- basic weapon handling
   - aim down sight
   - fire
- match management
   - round timer
   - dedection of winning/loosing team
   - rewarding round points
   - rewarding kills/deaths
   - communication with mission objectives
   - respawn logic
   - team management and spectator mode

When can I play it?
Not yet! The above shown version is available on steam for some close friends to test and play with over Christmas. Before I open up the project to more testers there are a lot more things todo.

What needs to be done until the I can test it?
- functional game settings menu
- enhanced player movement
   - adding prone state
   - adding lean left/right
   - adding more animations
   - adding footstep sounds
- enhanced weapon handling
   - adding slight zoom while aim down sight
   - adding fire modes
   - adding reloading and ammo management
   - adding recoil
- match management
   - fixing issues of match state is some situations
   - adding whinning match after winnig x amount of rounds
   - server changing level after match ended
- adding different player model for Team B
- adding different weapon for Team B (AK 47)

As you can see there is still a lot to do but we are now in a playable state and development will continue in  2018.

And again: I know the Map shown is extremly hugly, the HUD poor and so on. This is just a funcinal game test. To make it look nice is one of the lasts steps in development ;-)

Make sure to like Army Ops on Facebook: https://www.facebook.com/Army-Ops-2020118398208197/

47
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Saturday, December 02, 2017, 07:58:17 AM »
Short Update:

Project plans are set and clear and the AA 2 Remake will become part of my Beyond Enemy Lines brand. Combining Beyond Enemy Lines, AA 2 and some other games to an unique game while AA2 will have a very heavy impact in development. Preproduction will start February/March for the Multiplayer part.

Singleplayer will be release seperatly before the Multyplayer as Beyond Enemy Lines 2.

Here is a first and pre-Alpha Screenshot of Beyond Enemy Lines 2 Singleplayer:


This is full ingame material and early work in progress. Multiplayer will be based on the same technology. More details will follow early next year.



48
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Monday, October 02, 2017, 15:39:23 PM »
well if your using unreal engine 4 and are looking forward to put your game on STEAM be sure to be HIT by a lot of BAD REVIEWS for asset flipping ! STEAM is overloaded with asset flips in the last year ... good luck .. the steam community will debunk your game into peaces if your using unreal engine packs be sure no one will play your game IMHO it will get bashed real hard like all the other games in the kind !  BTW your game looks a lot like BURST THE GAME !!! an horrible asset flipped that flopped on steam last month .. Also I don't see ANY unreal engine 4 games  being in the top sellers or even be on top 100 games on twitch at the moment they are all flopped games IMHO unreal engine 4 sucks real bad for games especially FPS games no wonder all the big game companys don't even use this engine ! IMHO of course !!!!

I don't know why you are so mad but your words show that you don't understand to much of game development.

1) Just by using Unreal Engine 4 I won't get hate, UE4 is one of the most advanced and beloved Engines out there.
2) I already released on Steam with no hate, no bad reviews or anything. I released with huge success ;-)
3) Where do you get any refference to "BURST THE GAME", my last game Beyond Enemy Lines does not look anything like an asset flip if you look at it longer then a second, Army Ops is in Prototypeing state, these are the first weeks of development!
4) So I guess Players Unknown Battleground does not count? No? And the funny part is, the PUBG uses a lot of bought assets from the Unreal Store -> ASSET FLIPP!
5) Unreal Engine 4 is a perfect Engine for all sorts of games, especially for FPS games. -> Squad

Next time you try to hate something for no reason, have at least some usefull facts.

49
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Monday, October 02, 2017, 03:02:49 AM »
There is no way around using modern technology. This game might get funded by a big publisher. He won't fund a Unreal Engine 2 game. I also have a lot of data and experience with my UE4 Game Beyond Enemy Lines. And other then that I'm looking a lot at the Steam Hardware Survey to know what the maximum is I can pull (http://store.steampowered.com/hwsurvey/).

Army Ops will be a high End game with it's own ideas based on AA2.
I hope to start a closed Alpha test later this year.

50
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Sunday, October 01, 2017, 15:46:59 PM »
...

Why AA2?
- Personal preference and a gameplay which is unused for several years now. Red Orchestra, Squad, ArmA are all more or less large scale battles, hard to follow for spectators. AA2 has compared to those games medium sized maps, a lower player cound, easy to spectate and follow. It's 'hardcore' but not to extreme. With some modern polish this game could have some greate competetive potential.

One of the things that made AA2 good...
This game will definitly also slow paced!

UI looks like a blatant rip off of the US army's product
Yes, this is only a prototype with placeholder HUD/UI. This will change in the final product.

the ability to hear people from across a map
Army Ops will bring it's own new features with it, so will the later product probably use Steam Audio as sound engine for realtime 3D Sound.

And of course it needs to be a modern game with modern graphics
Army Ops is based on Unreal Engine 4, don't worry about the graphics :)

I would like to point out that the people here are a vast minority of the people your new game would have to reach.
I know, and these are exactly the people I need the most right now. I need highly critical veterans knowing what they want and what now. Players who know every step in AA2 out of their mind. This thread is not for promoting, more to get some early on feedback from "day one" to shape the game ;-)

51
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Sunday, October 01, 2017, 15:24:10 PM »
285 maps I don't see copyrights for those. I change maps from bots to P.v.P with my poor knowlitch but I works fine look www.aaobattlecommunity.enjin.com for the newes changes maps. meaby interesting . for idears! and maps

I can't just copy maps for commercial products. But I can get some heavy inspiration from the original ones. As I said if hospital would now be in eastern europe and some rooms would be in other order - it would not break anything.

52
General Chat / Re: America's Army 2 Remake - Army Ops in development
« on: Sunday, October 01, 2017, 14:39:23 PM »
...

Thanks for your Feedback. Systemrequirements is some of the last steps of development. So it's way to early to tell now. But they will be higher then CSGO requirements, I'm always working with 2k-4k Textures and advanced shaders - it will be a modern PC game.

The game will probably be a buy to play game as I don't add any micro transactions to any of my games.

Maps will be like in AA2 but not the same (copyright). For Example I would think of Hospital instead of Desert/Middle East setting an old soviet hospital with nearly the same layout. I don't want to make a rippoff, I want and will add some of my own additions.

One of those changes will be that you won't play the US Army everytime. Team Alpha will be US Army, Team Bravo russian Army, Insurgents or something like this. There will also be some new/different weapons available to some classes.

Fix Jam is on the list to be added to the game, however the gun mechanics will be different. Bullets come out of the "real" barrel of the weapon, means each animation, sway or anything like this will change where you are aiming. Just like in real life.

53
General Chat / America's Army 2 Remake - Army Ops in development
« on: Sunday, October 01, 2017, 12:54:52 PM »
Hello everyone,

I'm Daniel, CEO and developer at Polygon Art. Polygon Art is a small german indie game developer focusing on PC FPS games. After releasing Beyond Enemy Lines (Tactical Sandbox Singleplayer FPS) very successfully on Steam this february and retail this summer, I'm now working on some new games. One is a small, unannounced FPS game for a smaller publisher (as a contract work) and the other one is the research and possibility study of Army Ops.

FAQ

What is Army Ops?
America's Army 2 remake with modern technology.

What does research study mean?
A not named bigger publisher contacted me to research a market for a new competitive First Person Shooter.
I pitched them the idea of a modern version of America's Army 2 and they highly liked it. My task now is to build a basic prototype, get in contact with the AA Community and ask for their toughts, what they would like to be improved in a new game compared to AA2 and present the final results to the publisher.

What is the current state of Army Ops?
Army Ops is in a very early prototype state. However it is already possible to host and join servers, pick a team and a squad role and kill other players.

Whats the future of Army Ops?
Difficult topic. If the Publisher says yes to the concept of Army Ops, it will be the next big Project of Polygon Art. If not, the project will still be continued in my free time with a smaller scope (for the start) and slower progress. Either way - this game is getting developed.

Questions
What do you think about the idea?
What would you love to see in Army Ops?
What should be the first game mode developed for Army Ops?
What Map would you like to see in modern days graphic?

Media
Ingame Menu System recreated in a custom build Unreal Engine 4. All graphical elements are recreated to be nearly identical to the original America's Army Menu.









Links

Polygon Art: http://polygon-art.com/
Beyond Enemy Lines: http://beyond-enemy-lines.com/
Army Ops Facebook: https://www.facebook.com/Army-Ops-2020118398208197/

Please like and follow the Army Ops Facebook page, reply to this thread and give your opinion. As more buze and feedback I'll get, the easier it is for me to get it greenlit by the Publisher.

Thank you,
Daniel (AA Player since 2005)

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