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31
AA3 Maps / Re: District
« on: Tuesday, July 28, 2015, 13:36:23 PM »
Regular pipe has very few details to be honest.

what are you calling details?

32
AA3 Maps / Re: District
« on: Tuesday, July 28, 2015, 12:28:01 PM »
I don't see how there is a limit. Maps like pipeline are a lot larger and the details are fine and players pull 90FPS+, you go to district and those same players get 20.

33
AA3 Maps / District
« on: Tuesday, July 28, 2015, 11:55:22 AM »
Is there a way we can work on this map. Its a tiny map, yet most people get extremely low FPS.

Using the the command nate posted you can see that this map has more resources than some of the largest maps in the game by 2x or more. I'm wondering if lowering that might help with FPS?

34
Big Clan Day / Re: Home agan so Changes in BCD can be done agan.
« on: Tuesday, July 28, 2015, 11:52:44 AM »
and the NA maps have been really bad

35
Slots & Loadouts / Re: SF Hospital
« on: Tuesday, July 28, 2015, 11:15:30 AM »
why not let the top C slot have one 203, that way you need to have at least 5 players on, and you would need to use it wisely. Also you could move that C slot back a bit so it couldn't make it, to quick nade.

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