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Messages - The Mentalist

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136
Feedback & Suggestions / Re: GameServers
« on: Tuesday, March 03, 2015, 16:39:16 PM »
The only problem with vortex is that their flags are bugged. For some reason, they are not able to show the flag of the country the server is hosted in. Look at the official Amsterdam server, it doesn't show the Netherlands flag.

137
I voted "no". I don't eaven remember how to do most of them, but I support all the players that are still able to do them.

Becides, they are not Always spamshots. On Bridge, when en enemy is on middle top, I still know how to hit the middle top with a dropshot. I see this as a skill and I only do it when I know that there's an enemy on top of middle.

138
Assist Support / Re: Help ! Error IP :\
« on: Tuesday, February 17, 2015, 15:23:34 PM »
Something strange is my Internet company says I can not change IP and it changes alone all three Months... a virus? What can i do ?
and i connect with Network cable to the modem

You should be able to get a fixed IP, by paying for one :)

139
AA Support / Crash after mapswitch
« on: Monday, February 16, 2015, 15:30:06 PM »
Yesterday, I was playing a scrim with my clan, and when the map switched AA crashed and gave a critical error. Today, I was playing on my server, I started a vote, it passed and when the map switched, I crashed again, critical error. Is there any way to prevent this? Or is this one of those bugs that the DEV's never were able to fix?

140
General Chat / Re: Nice to be back!
« on: Sunday, February 15, 2015, 17:40:35 PM »
Trust me, there are.

Im thinking shorter round time might also lead to noobs (who die fast all the time) quitting much later, because they don't have to wait too long

You could be right about that  :D

Today I played Headquarters Raid on a 4 minute server. It's just not the same...  :cry:

141
General Chat / Re: Nice to be back!
« on: Sunday, February 15, 2015, 09:01:16 AM »
Welcome back!

To be honest, about the minutes, I tend to disagree.

What will happen by increasing minutes: is that somebody who does not know the map well, sitting at a spot doing nothing useful, will just stay 1 more minute that way, giving 1 more minute of time wasting for the rest of the team which is dead already.

I do not see how an extra minute could help inexperienced players on that map,they learn more by moving and if they die by spectating friendlies, then walking around or sitting somewhere cluelessly for another minute.

The difficult part about AA is that you can't respawn. Every modern day popular shooter has respawning. This way you can learn fast after every mistake you make.

It's normal that new players are a little bit "scared" in this game. So was I when I started playing in march 2003. Rushing doesn't really help because AA is now filled with hardcore AA lovers that know every tactic and every good spot to wait for an enemy.

So with only 3-4 minutes on Assault, a noob must learn fast or he'll quit fast.  :P
A noob can rush and die or camp and make the most experienced players mad.

But, to put things in perspective, I doubt that there are many new players in this game.

142
General Chat / Nice to be back!
« on: Saturday, February 14, 2015, 19:57:42 PM »
Hi all, I haven't played in many years. It's nice to see that this game is still alive.
In just a few days, I played for many hours, joined a clan and started hosting a server that meets my requirements for a good match.

Starting this month, I will donate 1,5$ every month for this project. I know it isn't much, but if every communitymember did it, it should be enough to keep this project alive.

I do have some suggestions that might keep it alive longer and make the game more attractive to new players:
- For AAO25.com: Add the forceclass mod so that it can be tracked. Not all server-admins will use it, but a good interaction between nice server-admins and the players on their server can provide a lot of fun.
- For server-admins: Increase the minutes per round on the servers. By decreasing it to 3-4 minutes, it's difficult for new players to complete the objective, and defence will win many times while Assault didn't eaven camp. I see many servers with 3-4 minutes on maps like SF Pipeline. Somethimes it takes a couple of minutes to get in the building ( depending on how good defence is ) and once you're in, you have only 1-2 minutes left to shut down all the valves or go to the main control panel ( wich is filled with defence campers ). I think 5 minutes is the minimum for smart tactical gameplay.
- For clans: Many clans have many servers in the same location on different maps. Doesn't it make more sence to host one 32-slot server with map voting? Think about it. The game would look less dead if it had 30 active servers instead of 100+ empty ones.

I might have been gone for a while, but I had no problem filling up my clanservers in the past.

These are just my 2 cents. It's only my opinion. Only you guys can know if makes sence what I'm saying.

I'll try to contribute in any way possible in order to keep the game alive!

Hooah!


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