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Topics - The Mentalist

Pages: 1 [2]
16
Big Clan Day / Please upgrade Big Clan Day to 32 slots
« on: Sunday, April 05, 2015, 14:59:09 PM »
Server is currently full.
Is it possible to upgrade it to 32 slots so that players can wait in line to join a team? 
Now players have to check every 5min, hoping that a slot becomes available :(

If it's not possible, no problem. Just a suggestion  ;)

17
Map Ideas / What happened to Hospital SE?
« on: Friday, April 03, 2015, 11:18:42 AM »
Topic title sas it all  :)

18
Feedback & Suggestions / Just wanted to say thanks!
« on: Friday, April 03, 2015, 11:17:32 AM »
Just wanted to say thanks to all the Assist admins and all the server-admins that do there best to keep this game alive for as long as possible.  :up:

Hooah!  :style:

It doesn't all have to be complaints and whining!  ;)

19
AA Support / How to take screenshots with NO HUD what so ever?
« on: Tuesday, March 31, 2015, 16:52:13 PM »
Subject sas it all...

20
Bug Reports / "Unable to create pawn" bug on interdiction
« on: Monday, March 30, 2015, 16:13:23 PM »
Happened to other players aswell.


21
Clan Recruitment / _PAM_ is recruiting!
« on: Sunday, March 29, 2015, 17:47:00 PM »
_PAM_ = Play Another Map

I'm looking for players who like to play all AA maps, not just bridge, Urban Assault, pipeline(sf), hospital, border and weapon cache but all maps. Currently, I just play with other clans from time to time or on big clan day in order to play as many maps as possible.

Take a look at my history from the last couple of days:



Crappy stats, but that's not the point :) In a little less then 8 hours, I played 15 maps. I'm looking for players who are willing to do the same, as a team on teamspeak. Nothing to serious. The only requirement is the willingness to play all maps from time to time and try to play on Big Clan Day on Sunday.

I'm happy with things the way they are with just 2 members. I rarely have to play alone because I'm Always on some other clans teamspeak, but it would be nice if I get to know more people that miss cool maps like "Radio Tower", "Swamp Raid", "SF Village", etc... and would like to play them more often.

We run the "Join & play another map soldier!" server. The rules are simple. There are none. We don't force players to play "main only" on pipeline, We won't force players to play "up only" on tunnel, We don't swap the map if the mapvotes don't pass, etc... I'm not saying I'm against those rules, and I understand why they exist, but there are many servers that you can play on that enforce those rules. Players can play how they want to play and on wich map that they want to play on the PAM server. The only thing we do is welcome players that join, and forceclass a gun every once and a while. That's it. The matches only last for 7 rounds so that new players don't have to wait 10-15 round before they can play with a different gun and the rounds last 6 minutes so that players don't have to rush like on most other servers and can actually complete all objectives while walking instead of running.

For those of you that don't want to join PAM but want to play another map when there are no servers available with that map, just track my down, join the server I'm playing on and ask me to play another map and I will ;) I dont mind playing 1vs1 untill more people join.

What does PAM has to offer:
- 2 active members that play almost every day.
- A 32-slot server on wich you can be admin if you prove that you are mature enough
- A 10-slot teamspeak-server

Requirements to join:
- Play with me at least once on the PAM teamspeak so that I know who you are.
- Willingness to play together on teamspeak when you play AA.
- Willingness to play less popular maps during the week.
- Willingness to play on Big Clan Day ( when you can offcourse ).
That's it. :)

Our website: http://www.pamclan.com
Battletracker page: http://battletracker.com/clanstats/aao/30732/
Teamspeak Viewer: http://tsviewer.pamclan.com
Teamspeak IP: ts.pamclan.com ( no port or password required )

Game-server info: http://serverstats.pamclan.com
View the maps we've played in the last week: http://maphistory.pamclan.com
View the Top 50 ( kills & playtime ) on the PAM game-server: http://top50.pamclan.com

Reply on this topic or send me a PM or in order to join!


22
Bug Reports / Stairs,objectives and framerate at stronghold
« on: Sunday, March 29, 2015, 17:03:03 PM »
There are a few bugs in stronghold:

- Some of the stairs don't work as they should. It's like the soldier is having troubles gettting up the stairs. On teamspeak, another player comfirmed he had the same problem.
- Objective B didnt work. I tried to take it multiple times from multiple angles, I just couldnt take that weapon cache. On Teamspeak, merlin sad he had the same problem with objective A.
- The framerate is horrible close to the sea. I have a core i7 at 4Ghz and an AMD 290 GPU, I only have about 50fps near the sea, and that's just not possible in such an old game. All I hear on teamspeak was "so much lag", "such low fps", etc...

23
Bug Reports / The sky with night vision in "Bridge construction"
« on: Friday, March 20, 2015, 02:34:26 AM »
Is there something that can be done at the sky in Bridge construction? It's ennoying when I turn on night vision, the sky starts flickering.

24
Bug Reports / SFHospital Escort ladder
« on: Friday, March 20, 2015, 02:30:40 AM »
Hi,

Is it possible to change the hospital escort ladder in any way so that it's easyer to get down?
Somethimes I have to try it 3-4 times in order to get down. And I don't have this problem with other ladders in this game.

25
AA Support / Crash after mapswitch
« on: Monday, February 16, 2015, 15:30:06 PM »
Yesterday, I was playing a scrim with my clan, and when the map switched AA crashed and gave a critical error. Today, I was playing on my server, I started a vote, it passed and when the map switched, I crashed again, critical error. Is there any way to prevent this? Or is this one of those bugs that the DEV's never were able to fix?

26
General Chat / Nice to be back!
« on: Saturday, February 14, 2015, 19:57:42 PM »
Hi all, I haven't played in many years. It's nice to see that this game is still alive.
In just a few days, I played for many hours, joined a clan and started hosting a server that meets my requirements for a good match.

Starting this month, I will donate 1,5$ every month for this project. I know it isn't much, but if every communitymember did it, it should be enough to keep this project alive.

I do have some suggestions that might keep it alive longer and make the game more attractive to new players:
- For AAO25.com: Add the forceclass mod so that it can be tracked. Not all server-admins will use it, but a good interaction between nice server-admins and the players on their server can provide a lot of fun.
- For server-admins: Increase the minutes per round on the servers. By decreasing it to 3-4 minutes, it's difficult for new players to complete the objective, and defence will win many times while Assault didn't eaven camp. I see many servers with 3-4 minutes on maps like SF Pipeline. Somethimes it takes a couple of minutes to get in the building ( depending on how good defence is ) and once you're in, you have only 1-2 minutes left to shut down all the valves or go to the main control panel ( wich is filled with defence campers ). I think 5 minutes is the minimum for smart tactical gameplay.
- For clans: Many clans have many servers in the same location on different maps. Doesn't it make more sence to host one 32-slot server with map voting? Think about it. The game would look less dead if it had 30 active servers instead of 100+ empty ones.

I might have been gone for a while, but I had no problem filling up my clanservers in the past.

These are just my 2 cents. It's only my opinion. Only you guys can know if makes sence what I'm saying.

I'll try to contribute in any way possible in order to keep the game alive!

Hooah!


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