Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Maxbulldog_53

Pages: 1 [2] 3
16
Media & Art / Game of Thrones
« on: Saturday, June 02, 2012, 08:57:43 AM »
Anybody else here follow Game of Thrones on HBO?? Reason I ask is the season 2 finale is tomorrow night and I cannot wait! I've been watching this show since the beginning of season 1 and havent missed an episode. It's a hell of a show and I would suggest it. Lots and lots of profanity and gore.

17
General Chat / Server Question
« on: Friday, June 01, 2012, 21:45:10 PM »
If i want to run my custom map in a server so other people can play how do i go about doing that? I know it can be done because my buddy did it last night but hes not on tonight and i cant get ahold of him.

18
mAAp Project / Latest Project
« on: Tuesday, May 29, 2012, 07:40:41 AM »
So I've recently started my first map from scratch and heres some screenshots of what i got so far:
Ill post a video shortly as well.









Oh and yes that is the elevator from breakout :)

*EDIT*

Heres the video:
http://beta.xfire.com/videos/57741e/

19
mAAp Project / Can I have the 2.5 Editor?
« on: Tuesday, May 22, 2012, 15:00:53 PM »
The deciding poll

20
mAAp Project / Spawn Points
« on: Thursday, May 17, 2012, 15:15:50 PM »
How do I remove grenades and such from a class?

21
mAAp Project / Importing textures.
« on: Wednesday, May 16, 2012, 18:32:34 PM »
How does one import an image as a texture so i can place it in game through the editor?

22
mAAp Project / SF Hospital Search And Rescue
« on: Tuesday, May 15, 2012, 00:53:29 AM »
So lately as you know I've been working on an edit of SF Hospital. Been working pretty hard over the past 2 weeks and I feel my work is starting to pay off. Here's some screenshots of what I've got so far. Check out and let me know what you think.

security room in the basement:


interrogation room in the basement:


storage closet in the basement:


hallway in the basement (from storage closet):


cafeteria in the basement:


doorway and window into the kitchen (from cafeteria):


ladder hole to the basement (from entrance to west wing):


stairway down to basement (from stairwell next to front lobby doors):



23
mAAp Project / Another question.
« on: Monday, May 14, 2012, 15:23:45 PM »
Ok so heres what i want to try and do. I want to have a security camera in one room and then have that image projected onto a computer screen in another room. so you can see if people are in the room and what not. Can someone help me out with this?

24
mAAp Project / Wierd Problem.
« on: Sunday, May 13, 2012, 01:15:19 AM »
So for some reason whenever I open the editor everything seems to work fine except the screen is white. I tried restarting my pc and all that but every time i open the editor i get a white screen. i can open all of the browsers fine and it clearly loads maps its just theres no views of anything its just white. Anyone know how to fix this?

25
General Chat / North American TWL for AA2.5
« on: Saturday, May 12, 2012, 03:47:07 AM »
Hey all if ya got a clan and wanna join a competitive league head over to http://www.teamwarfare.com/viewladder.asp?ladder=America%27s+Army+2%3A+NA+-+4v4+Objective+%28v2.5%29 and register your squad.

26
mAAp Project / Anybody?
« on: Thursday, May 10, 2012, 13:06:34 PM »
Does anyone know where i can download SF Hospital SE for 2.8? Or have it and can give it to me? would be greatly appreciated :D

27
mAAp Project / My first project!
« on: Wednesday, May 09, 2012, 04:31:46 AM »
So just started my first real project with the editor today after getting a feel for things and being able to navigate pretty well so here it goes!

Additions:
1.Basement Level:
As you can see in the video i have expanded the staircase down further near the garage doors. This is because i plan on adding a basement level to hospital. Access to this level will be that stairwell, (obviouslly) parking garage (for ambush) and escort vantage building stairwell. There will be 2 doors put in the parking garage entrance to slow down players from being able to cut off the vip. The reason for the entrance in escort vantage is first of all to give escort players a different way into the hospital other than the front doors therefore not having to worry about 203 spam. Also both stair cases will be connected in the basement. Basement will consist of a security room, interrogation room (possible new vip spawn) and a few storage rooms.

2.Chopper on the helipad:
Basically I did this because it's simply more realistic. It is where the vip now has to get to instead of in the helipad building. It just made more sense to me. Also it provides a bit of cover for people in the helipad and second floor of the hospital.

3.Nighttime:
Really I only did this because I like night maps better :)

4.Open Rooms:
You will notice I've opened a few rooms in the hospital. I have a created a waiting room on the second floor and have not yet decided on what I want the other rooms to be. Security room on first floor will eventually be moved to the basement.

Video:
SF Hospital SAR

If you have any suggestions please throw them at me!

28
mAAp Project / Noob Question.
« on: Wednesday, May 09, 2012, 03:01:01 AM »
Whats the standard size of a doorway? :P lolz

29
mAAp Project / 2.5 Editor
« on: Tuesday, May 08, 2012, 02:49:26 AM »
Is there anyway for me to get my hands on the 2.5 mission editor? It just seems way easier than converting a map from the 2.8 editor to 2.5.

30
General Chat / Thursday Night Fights-5/10/12
« on: Monday, May 07, 2012, 22:55:39 PM »
Playing around 8:30 Eastern Standard Time.

Maps we are playing are:
Pipeline
Weapons Cache
Mountain Ambush
SF CSAR

Pages: 1 [2] 3

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager