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Messages - nevertalks

Pages: 1 2 3 [4]
46
General Chat / Re: critical errors
« on: Sunday, August 18, 2013, 07:48:48 AM »
 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2195 MHz with 4095MB RAM
Video: NVIDIA GeForce GT 555M   (1422)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free



----------------------------------

However, like spanky said before play the game in windowed mode and no problem whatsoever!

47
News / Re: Critical Error
« on: Saturday, August 17, 2013, 14:55:13 PM »
I think it has to be SAI because there were no problems before... Also I have not heard any problems with people who turn SAI off.

48
News / Re: Critical Error
« on: Saturday, August 17, 2013, 13:42:57 PM »
It's being worked on guys. I've got a new version I'm going to test now.

Hooah! :style:

49
News / Re: Critical Error
« on: Saturday, August 17, 2013, 13:40:29 PM »
Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2195 MHz with 4095MB RAM
Video: NVIDIA GeForce GT 555M   (1422)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- TickLevel <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Need help :(

50
General Chat / Re: Need help one more time! PLEASE READ
« on: Thursday, August 15, 2013, 16:08:11 PM »
if nothing works reinstall the game

51
News / Re: Cup and Ladder Registration Open
« on: Thursday, August 15, 2013, 16:07:01 PM »
Americas against euros would be great, who cares about stupid high ping, its about having fun isn't it, lol

People always crying about high pings

So true...

However, I am euro too

52
News / Re: Cup and Ladder Registration Open
« on: Wednesday, August 14, 2013, 16:22:44 PM »
                                                                             
                                                                FREE AGENT REPORTING IN


                                                                                         RESUME
1. I can speak German, Dutch, French and English (obviously) but most of the time will not speak at all; consider me an extra set of arms/medic.

2. Have been playing AA in my mothers womb then stopped playing during labour. Started playing again and will play till the day I die. Why? No idea...

3. SF Hospital all the way, also good at other maps but not as fun

4. Look for weak defense spots or weak attack points and will act accordingly

5. Need I say more?



53
News / Re: Training is back
« on: Sunday, August 04, 2013, 11:29:35 AM »
after you do the training, click in Save, go get a coffe, go pee, then come back and close the game :)
and try joining a server before each training lol.

Yeah i think whats happening is you are going through the training too fast. if the training finishes sooner that i though i was possible to do the training in then it will ignore the result. These value will be reduced in the next update, obviously a few people are much faster than me.

Indeed i tried again several times like you guys said to slow down the training... no dice... eventually i started to use pistol because i had to reload alot more which takes more time... this did the trick.

It appears that for some training you need you to be very slow to complete them...

However Possessed said to wait when posting results, this had no effect. Just slow down and play like you never handled a gun before.  :makemyday:

54
News / Re: Training is back
« on: Saturday, August 03, 2013, 16:30:21 PM »
I replaced all files as Possessed quoted but no dice...

Anyone else have any ideas, after playing this training exercises a lot I cannot wait for SF training or the BIG JUMP! :P

55
News / Re: Training is back
« on: Saturday, August 03, 2013, 15:51:13 PM »
nevertalks, are you actually closing AA and getting the error in Assist or are you waiting for AA to tell you it successfully saved your results?

This is what happens...

I finish the course (with more than enough required points), walk to the board, save results, press escape and exit, and this appears:


56
News / Re: Training is back
« on: Friday, August 02, 2013, 17:07:03 PM »
you have to engage with the whiteboard at the end of the match.
Look at the whiteboard and press the E key by default. Then you get the popup and click SAVE RESULTS

Did that already otherwise wouldn't be here

57
News / Re: Training is back
« on: Friday, August 02, 2013, 15:57:19 PM »
So I wondered do I really have to retake those training exercises?

Also I cannot finish 'shoot house' training it won't save the results...

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