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Messages - !The_Engineer!

Pages: 1 [2] 3
16
General Chat / Re: Funny PM I got today.
« on: Friday, February 28, 2014, 20:22:49 PM »
As far as I am aware of yes, r u suggesting something,  ;)

17
General Chat / Funny PM I got today.
« on: Friday, February 28, 2014, 19:19:55 PM »
LOL, These are the types of people running servers these days. I get a PM on here today after not logging in here for a few days and this is what it says. Had a hard time understanding WTF he was trying to say to begin with but I think I got the basics.

Summary: You play too good and all the members of our clan don't like that and therefore we are going to ban you from our servers.

You say you wanted to see if I have changed by game play??? You mean you wanted to see if I would let your clan-mates kill me so they can feel better about themselves???

OK Vanoke, Whatever floats your boat. It's your servers and you are entitled to do that but if you do that to any and all players that may play better than you or your mates then you'll never get any better. But I must say that this server ban is a very childish thing to do and I know your not a child.

Suit yourself man.

Hi Engineer you know the past and way clan PUF banned you.
We did led you play on servers to see if  ther are changes in gameplay.
but i think you understand were i go to, old members and new members were  not realy happy when com into our server including me! becose you are to good. we don t know how ! you will say sound.
and if thats so, sound is killing our and ad the end your game.
To gif the players on our server a good time so that they will stay,  we
voted agan, and that result in that you will banned agan if you com to our server.
sorry to bring you this bad news, hope you understand.
It was agan a clan decision.
best regards
=PUF=Vanoke


Oh, and to add to this,

LOL, I don't like Ganja but I wouldn't ban him from my server.  :P

18
General Chat / Re: Was sound settings in assist recently changed?
« on: Friday, January 25, 2013, 21:45:19 PM »
These are my settings.

[ALAudio.ALAudioSubsystem]
UseEAX=True
Use3DSound=True
UseDefaultDriver=False
CompatibilityMode=False
MaxEAXVersion=255
UsePrecache=True
ReverseStereo=False
Channels=32
MusicVolume=0.000000
AmbientVolume=0.500000
SoundVolume=1.000000
VoiceVolume=4.000000
VolumeScaleRec=0.100000
DopplerFactor=1.000000
Rolloff=1.000000
TimeBetweenHWUpdates=15.000000
DisablePitch=False
LowQualitySound=False
UseVoIP=False
UseVAD=False
UseSpatializedVoice=False
SpatializedVoiceRadius=100000.000000
EnhancedDenoiser=False
LocalZOffset=0.000000

19
Server Support / Re: How to Run a Server while Auth is "down"
« on: Friday, January 25, 2013, 21:05:22 PM »
Yes, confirmed that Cvar kick is gone

20
General Chat / Re: Was sound settings in assist recently changed?
« on: Friday, January 25, 2013, 20:42:42 PM »
DAV3, I am using a similar card.

http://www.guru3d.com/news_story/creative_sound_blaster_x_fi_titanium_fatal1ty_professional_champion.html

 Haven't had any sound card and/or card setting issues. You might have inadvertently changed some settings.  I have always used the headphone setting in the creative control panel. That has always given me the best directional "image".  I also turn on and to the max the EAX effects, X-Fi Crystalizer. I have most of the EQ frequencies up all the way except the low freqs. IN AA setting I turn the Audio Mode to H/W 3D + EAX. I am running XP with SB version 6 dated 7/7/2010  drivers. I noticed the card doesn't work nearly as good under Vista the last time I tried. Never tried it under any other operating system.

Perhaps try uninstalling and then reinstalling the drivers.





21
Server Support / Re: How to Run a Server while Auth is "down"
« on: Friday, January 25, 2013, 20:16:41 PM »
Yes I noticed the CVAR kick and disabled PB for now

22
Server Support / Re: How to Run a Server while Auth is "down"
« on: Friday, January 25, 2013, 18:16:26 PM »
Easy way to open ArmyOps.exe is right from Assist. Just go to the settings tab and click the "AA Settings" button.Once open just type the IP in the console.

23
mAAp Project / Re: River Village
« on: Thursday, January 10, 2013, 20:23:04 PM »
If I recall correctly the three obj's were the Mayor's house the bell tower and the well.

Looks ok to me. Would be nice if you can fix the bugs that allowed people to get on the hills / mountains. That would be a +

Thanks

24
mAAp Project / Re: mAAp Ice
« on: Monday, January 07, 2013, 20:25:29 PM »
Well I like whatever makes people play the map more. I mean I liked the previous version but I must say it was not a fair fight, assault/defense wise.  I would hope those that previously didn't like it for this reason will give it another try and see if this new experience is better. I have found that a lot of new people to the map in the past leave in a few rounds as they just didn't "get it". 

Also in the cave you can go under the wall and hide there. When I get a moment I will post a SS but if you plan to remove the cave then its a non-issue. I wish the cave had some type of tactical purpose. Seems like it was the start of an idea that just took an abrupt halt.

25
mAAp Project / mAAp Ice
« on: Monday, January 07, 2013, 19:21:55 PM »
Played with Possessed a few rounds and I am still getting used to the changes.

The added wind noise while not bad per say it does seem a bit off. I kinda think that it should be more directional, perhaps it should be coming from the cave rather than all around and perhaps vary in intensity, perhaps similar to that of border. Just some ideas. Again, not something that isn't acceptable, just wondering if it couldn't be made to better fit the scenery, like the sparks coming from the electrical lines.

Not sure the purpose of the cave???

The added trees now makes what used to be a very heavily assault favored game now more evenly matched, perhaps even to some degree tilted slightly to the defense side (probably where it should be)

And, now that you cannot hide in the ice many of the assault advantages are pretty much gone.

The new ice "slip" when stopping is interesting and a nice addition. It surely does match with the terrain. +1

In checking out the map I almost immediately noticed a bug up on new rock/ledge on the right side of the map. You can see through it. If you lay down you cannot tell where the rock ends so you end up shooting the rock even though you think you are looking at a target. I would guess it can't be too difficult to fix.

Here is a screenshot



All in all I am glad to see the map more even weighted. Hope people give it a try.  Thanks for the hard work and effort. +++



26
mAAp Project / Re: Steamroller
« on: Thursday, January 03, 2013, 18:17:36 PM »
I would really love to see River Village converted over to 2.5. That was a fun map even though it was tough to get players to play it.

27
Bug Reports / Re: Stand stil whit gun up in the sky
« on: Wednesday, June 13, 2012, 19:31:55 PM »
This is a very common prone glitch, especially in border on north assault hill and north def hill as well as south assault hill. It appears as though they are standing and it can appear as though they are toggling between prone and standing a few times but in fact they are really just prone.

When you know what to look for you just shoot ant the feet as others have already stated.

28
General Chat / Re: AA2.5 Server Requirements
« on: Friday, June 01, 2012, 23:55:08 PM »
I am using a Dell Core 2 Duo @3GHZ to run a server with no issues. I would say its more about your internet connection, specifically your upload speed.

29
General Chat / AUTH server down
« on: Thursday, May 31, 2012, 11:35:10 AM »
Who turned out the lights?

30
General Chat / Re: PB_Sleep 500
« on: Monday, May 28, 2012, 11:07:37 AM »
From Punkbuster...

http://www.evenbalance.com/publications/players/

PB_Sleep [Period]
Holds the period of time (milliseconds) that PunkBuster "sleeps" between processing cycles; the default is 60; lower numbers will cause PunkBuster to process events more times each second which also has the effect of increasing the bandwidth used by PunkBuster; Players with a modem connection will probably want to set this as high as possible

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