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331
mAAp Project / Re: mAAp Maps not tracking?
« on: Thursday, March 08, 2012, 10:09:59 AM »
Ganja, the map size are not the reason for sure, Shipment is the smallest map and it is tracked :)

332
mAAp Project / Re: mAAp Maps not tracking?
« on: Thursday, March 08, 2012, 07:40:28 AM »
Most of mAAp map are tracked, but for some reason i can't explain there are a few as PBall, Glass KIll House, Teh Yeti's Lair and UT04 are untracked.

333
General Chat / Re: Permanent ban all players on Tournament !!!!
« on: Friday, March 02, 2012, 01:12:03 AM »
I played on tournament mode last week and it was fine to me.

334
General Chat / Re: Knife???
« on: Tuesday, February 28, 2012, 16:37:19 PM »
Hope you guys aren't serious...

335
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Sunday, February 26, 2012, 22:30:03 PM »
If i am the only one complain about the uniforms do not change, maybe the problem is mine, lack of attention  ::)

336
mAAp Project / Re: Behind the Scenes
« on: Sunday, February 26, 2012, 22:26:06 PM »
Playlist on radio? :D

337
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Sunday, February 26, 2012, 04:45:07 AM »
I was wondering, don't you guys think that the uniforms on rummage are really similar?

338
mAAp Project / Re: BF-Style Conquest Objectives for AA
« on: Saturday, February 25, 2012, 19:28:59 PM »
I like the idea  ;D

339
mAAp Project / Re: BF-Style Conquest Objectives for AA
« on: Saturday, February 25, 2012, 19:27:11 PM »
Do you have to press action key or u just stand in the right spot?

340
mAAp Project / Re: Hospital VIP
« on: Friday, February 24, 2012, 22:43:46 PM »
Please don't do deep changes on the game! There is a difference between make it better and loss identity.

341
The Lounge / Re: Manners
« on: Friday, February 24, 2012, 22:34:31 PM »
I do rage quit and  if i didn't i would have to buy a pc every 2 weeks  :P

342
General Chat / Re: In-Game settings menu
« on: Saturday, February 11, 2012, 19:15:48 PM »
I think that is a huge update, especially for those who keep changing gamma and brightness, like me  ;D

Good job Jonny  ;)

343
General Chat / Re: America's Army flashes
« on: Wednesday, February 08, 2012, 18:05:08 PM »
None of those are even compared with */suicide when flashed, not even reconnecting... And by the way camping with a flash isn't lame.

344
General Chat / Re: America's Army flashes
« on: Wednesday, February 08, 2012, 17:20:21 PM »
In the console:
bind q suicide

Press Q, problem solved.

That's so lame...

345
General Chat / Re: America's Army flashes
« on: Wednesday, February 08, 2012, 14:38:32 PM »
I agree. However, I do believe that the flash in 2.5 needs to be fixed to where if you're not facing it, it doesn't blind you, or at least not as much as actually facing it.

And the flash time is so ridiculous, annoy me!! Especially when i know i'm gonna get killed :P

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