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Messages - [-PB-]Punisher

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16
Server Support / Re: What flavour of the Assist Server Software are you using
« on: Friday, January 04, 2013, 13:20:13 PM »
yeah to clarify, im using server.exe which has been downloaded by aa25 assist. didnt see any reason to start hassling with old "non working" one, cause thats not the right path. only thing what i was wondering for the future is restriction with tca2 to be able to patch server(s) when there is something fixed.

what should be modified in the serverside are tickrate, netspeed(s), cache memory and hud settings, at least those, because original UE2 has very limited netspeed (only 8kb/player) which is way under dialup speeds to move all game data. also original netserver tick 25 is low, unless hardware is VERY low end crap. also because memory was very precious in 2002 cache is set to 64mb which is nowadays a good joke ;) this last one is amount of usable cache memory for reloading skins/map stuff/etc and IF its not high enough, server instance constantly swaps this information from hdd and causes "freezing" for gamers, as well with limited netspeeds and tick it is one of the biggest reasons for micro lag (stutter) while playing. can post smallish tut how to pimp up stuff a bit, to make game run a bit better :)

17
Server Support / Re: Servers on VPS
« on: Friday, January 04, 2013, 13:04:47 PM »
should be very much same than in windows. copy&replace files what is needed and so on.

18
Server Support / Re: Sniper Server
« on: Thursday, January 03, 2013, 18:00:32 PM »
dunno but close. but the real power lies in that its sniper and it has good stopping power.

19
Server Support / Re: Couple of server questions
« on: Thursday, January 03, 2013, 05:40:59 AM »
okay did some tinkering, seems like values are read somewhat reasonable way, if regular gameplay is taken as measurement.

these values are read from /System/aa25.ini:
Code: [Select]
// AA25.ORG DEDICATED SERVER INI FILE

port=$[Service.GamePort]
multihome=$[Service.IpAddress]

// WINDOWS ONLY, Process ID must be unique for each server running on this machine, If you have more than 1 server running
// with the same Process ID they will keep crashing each other.
// This can also be set using optional command line argument ID=001
//processid=001

// Admin password is mandatory, gamepass word is for private servers.
// Enter as many player admins lines as you like, one name per line.
// playerslots(number of slots), roundsmatch(number of rounds per match), roundlength(minutes per round)
adminpassword=![adminpassword1]
gamepassword=![gamepassword1]
playeradmin=![playeradmin11]
playeradmin=![playeradmin21]
playeradmin=![playeradmin31]

playerslots=$[Service.Slots]
roundsmatch=![roundspermatch1]
roundlength=![roundtimelimit1]


// SERVER INFORMATION, repeatmessage(1 for yes, 0 for no), repeatminutes(minutes)
// Server name and messages colour can be set with colour=Red,Green,Blue (0 - 255)
servername=![servername1]
motd1=![motd11]
motd2=![motd21]
motd3=![motd31]
motd4=![motd41]
colour=255,255,255
adminname=![adminname1]
adminemail=![adminemail1]
repeatmessage=0
repeatminutes=5

// MAP CYCLING (use maps filename), enablecycling(1 for yes, 0 for no), cyclematches(cycle after x matches)
// forcecycle(cycles maps even if no-one is in server), forceminutes(time between forced map cycle)
// If you enable map cycling you must enter more than 1 map line below (map filename).
map=insurgent_camp
map=bridge
enablecycling=0
cyclematches=16
forcecycle=0
forceminutes=60

// Server Options(1 for yes, 0 for no)
hackhunter=1
pbscreenshots=1
weaponforcer=0
forceweapon=sf
damagemessages=0
miles=0
cheats=0
restartmap=0

well, rest kinda self explanatory from /System/server/aa25srv.ini

Aka ALL FINE TUNING is done from /server/aa25srv.ini. So short roundup, to make server run and play onto it, just edit aa25.ini to suit your taste, if youre more up to tinkering then go to later one ;) also didnt see any difference about that setting //processid=001 kinda under w2k8 r2 its not doing anything. need to do some further testing and install more servers to see if they collision, but i bet windows can handle it own process ID:s well enough. or then not, but need to test this one, server launches normally without that PID set into ini.

20
Server Support / Re: Sniper Server
« on: Thursday, January 03, 2013, 04:24:13 AM »
VSS is terribly good in close combat, in the hands of good player, it can outrun M16 easily with autofire and its stopping power ;)

21
Server Support / Re: What flavour of the Assist Server Software are you using
« on: Thursday, January 03, 2013, 04:19:00 AM »
none, we have set all the game instances to be run under tcadmin2 as windows service.

game has downloaded through desktop windows and modified with windows server to be suitable to run under tca2, ease of download/setup process is the key, why this was done like it is. will be propably using this method to patch server(s) in future, if stand alone patch files is not available.

22
Server Support / Re: Couple of server questions
« on: Wednesday, January 02, 2013, 19:52:02 PM »
yeah i understand that, but if aa25.ini is empty on the base folder, does server then read all the information it needs to launch from /server/aa25srv.ini ? vause what i see this far /server/aa25srv.ini is original server.ini what WAS located in /System folder for both windows and linux versions in all AA2.X servers. And based on that structure, id presume that /server/aa25srv.ini is reflection of old /System/Config/basegame.ini which was read and rewritten encase there was no /System/server.ini at all. Correct if im wrong?
Dont want to be whiner but this is one thing that needs clarification, cause otherwise server admins cannot take the most out of their server, now for example hud is on basic setup, and some people might want to run their super realistic and without hud, also competition setup is somewhat undoable, if full system ini set is not used. aa25.ini is having only "some" of the variabled what server instance actually needs to have to run properly. Need to do some testing tomorrow, but trial&error is not the best way of doing search, i bet someone knows how software is designed, cause there is launcher afterall and someone has designed that launcher :D

23
The Lounge / Re: Happy new year everyone!
« on: Wednesday, January 02, 2013, 16:52:11 PM »
pretty late, but hope you all had good new years party. based on how my body feels, had great time, cannot remember all tho :D

24
Server Support / Re: Couple of server questions
« on: Wednesday, January 02, 2013, 16:51:00 PM »
okay got some of the values working from /server/aa25srv.ini but seems like code reads those two ini files both and cannot all figure out which is read from where :D someone who has done that launcher, should really step out now and hand over some documentation WHAT is altered from original, or otherwise this will go like old days by trial and error, which is not helping out community at all. ive got really kewl setup for tcadmin2 and will hand it over to everyone willing to use it for their servers, but first i need to make it 100% working and its only 98% now :) also as gift for community can create small tut what happens inside the ini structure when i get things tested out but cannot do this all alone atm :(

and we really need to advert this marvelous project to get as many as possible back to play, ive been harrassing my old clan m8s and suggest everyone of you do the same :D

25
General Chat / Re: Total Let Down
« on: Sunday, December 30, 2012, 20:28:26 PM »
yea, but i cant use assist to launch server(s), because whole game library is built inside tcadmin2. running fifty or more instances is a bit differend than just one ;)

26
General Chat / Re: Total Let Down
« on: Sunday, December 30, 2012, 18:58:21 PM »
what, does mapcycle work nowadays??

27
General Chat / Re: Total Let Down
« on: Sunday, December 30, 2012, 13:33:23 PM »
dunno would be good idea to host "Official Servers" at least few of them per contingent, like in history there were US Army Official Honor Server #1..... #n+1 to offer STANDARD issue servers for people to play. I can put one up for Nordic area (Finland) if needed, but i think only ones who really benefit that are we, west russian guys, swedish and norwegian players, oh not to forget estonia :D And i already have one 26slot running, so can turn UA_SE off and put it to some other map if people want ;)

28
News / Re: Auth Down
« on: Sunday, December 30, 2012, 13:06:02 PM »
what does it take to run auth server or backup server? im afterall gsp..

29
General Chat / Re: Total Let Down
« on: Sunday, December 30, 2012, 05:58:38 AM »
M8, game got almost killed and now old players are one at a time findin their way back to this one, just be patient ;)

30
Bug Reports / Re: Auth Server is down
« on: Saturday, December 29, 2012, 18:08:27 PM »
do you have one auth or multiple auth server(s)? :o

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