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Messages - B@lestra^

Pages: 1 ... 3 4 [5] 6
61
General Chat / Re: Unban Request
« on: Wednesday, March 14, 2012, 16:25:07 PM »
From where did you download it then?

62
General Chat / Re: Unban Request
« on: Wednesday, March 14, 2012, 16:18:43 PM »
Yes, I read about it from this website and downloaded it from them. http://clansoe.site-forums.com/t307-aa2-download-installer

...

As Jared already has mentioned at Page 1 the link which you've posted doesn't contain any download, they refer to the official 25assist page where you should download it. So you aren't telling the truth in this particular point...

63
General Chat / Re: Unban Request
« on: Wednesday, March 14, 2012, 15:48:29 PM »
That means that the hacks must have been additionally (manually) placed without any probability of error?

64
General Chat / Re: Unban Request
« on: Wednesday, March 14, 2012, 15:37:54 PM »
Before i give my vote i would like to know if it's technically possible that some1 downloads a corrupt installer while being completely unaware of hacks in the dowloaded version?

65
General Chat / Re: Unban Request
« on: Tuesday, March 13, 2012, 03:45:16 AM »
Although i'm absolutely against cheating without any tolerance toward those players i somehow feel pitty for him. I can't 100%ly say that he's telling the truth, but he is very dedicated in prooving his innocence in a very kind way. Well, in this case the evidence is a clear fact. But he loves the game, he is willing to support it. We do need such players, don't we? Maybe there was really something corrupt in his download, although i doubt it, if it really was the installer from official 25assist. Maybe this is a case where you should give one a 2nd chance and put him on the watchlist or however you call it. On the other side i'm oftentimes a too credulously person, so don't judge on my comment.

66
General Chat / Re: When did you first start playing?
« on: Sunday, March 04, 2012, 17:44:33 PM »
I'm tracked since 22.03.2004, but i've registered on aaotracker with something like 56 Honor.
So i think that i have started with v1.7 (APR 2003), because Bridge SE was my first map which i've played on.
I must be a AA veteran then  :D

67
General Chat / Re: SF Hospital roof bug
« on: Thursday, February 23, 2012, 12:18:27 PM »
Correct usually only from each location looking at the other one.  Think the wwr is also a problem looking from the far helipad.

I can confirm that it's not only from both points. The other day i was shot buy a guy on roof, while i was laying in front of hospital entrance 2nd floor checking the roof with scope. After i got shot and switched to dead-corpse-view i saw that guy laying in front of the big two vents on the ledge. Imagine that!

68
General Chat / Re: SF Hospital roof bug
« on: Wednesday, February 22, 2012, 12:30:45 PM »
I could be one of those to test it, since i'm pretty much aware of this bug.

69
General Chat / Re: SF Hospital roof bug
« on: Tuesday, February 21, 2012, 14:01:37 PM »
Good idea. As far as i can remember v2.8.5 was pretty much bugfree (major bugs).

70
General Chat / Re: SF Hospital roof bug
« on: Tuesday, February 21, 2012, 13:24:17 PM »
spanky had a peek at the areas in the editor and didnt see anything that stood out, but maybe putting the 2.5 map in editor along side the 2.8 map in editor something will be different. if its not that obvious spankys going to lose another layer of hair.

Well, it's good to know that you are checking this. If you can't fix this easily, don't worry. Take your time, i just wanted to let you know. Maybe the server admins should try to set up some sort of rule for this bug, but most of the server admins aren't even aware of this bug or utterly just don't care.

71
General Chat / Re: SF Hospital roof bug
« on: Tuesday, February 21, 2012, 08:46:36 AM »
Yeah, these bugs have been fixed with the latest AA2 updates, but v2.5 isn't fixed. I really would appreciate it, when you can fix these bugs, because there are players who a) don't know about these bugs and accidently make use of them and b) those who are aware of these bugs, but give a flying shit about them and make use of them.


72
General Chat / Re: SF Hospital roof bug
« on: Tuesday, February 21, 2012, 05:43:02 AM »
This intrigues me, I'll have to see this in-action.

All you have to do is observing the ambush roof from 3rd floor escort building. Sooner or later you should notice that roof campers are visible as soon as they go prone and show their body, but when they strafe left or right behind the vents or next to the vents they disappear visually and you are wondering where the shots are coming from.

73
General Chat / Re: SF Hospital roof bug
« on: Tuesday, February 21, 2012, 05:27:27 AM »
I thought it was if u went behind the vents u where invisible

Yes, the vents, but also left and right of the big two vents and that within a certain radius. I think that i've also experienced players which are invisible between the big two vents and the smaller vents on the left (escort point of view).

74
General Chat / SF Hospital roof bug
« on: Tuesday, February 21, 2012, 04:52:09 AM »
Hi guys, as some of you might know there is a bug on ambusch roof.
I'm used to play Sniper on Escort. With v 2.5 i have to deal with the problem that enemies appear invisible on ambush roof as soon as they go prone and strafe left or right. I can't really say if this bug is an issue for everyone, maybe it depends on my amd graphics, maybe it depends on the 18B slot which i usually go for or maybe it is dependent on a certain ambush weaponclass. But i'm quite sure that i had these problems with guys that have a 18B and 18C slot. Is there a chance that the 25Assist crew can fix that bug or are u even aware of that bug?

75
Bug Reports / Re: Problems with new update v2.396
« on: Saturday, February 04, 2012, 11:33:40 AM »
SF Refinery and SF Rummage works with ne update.

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