hi all
does someone knows how to fix that bug on tournament mode. at the very end, server crashed always. and no special characters in servername, no special color, no endex rule, no firering befor first round
the crash log:
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2808 MHz with 4095MB RAM
Video: NVIDIA GeForce 8400 GS (9610)
General protection fault!
History: UObject::execFWrite <- UObject::ProcessEvent <- (HumanController Bridge.HumanController, Function AGP.HumanController.TournamentWriteResultsFile) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor HumanController) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Bridge Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free