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Messages - Bart!

Pages: 1 ... 60 61 [62] 63 64
916
News / Re: 25Assist v7.14 has been released!!!!
« on: Sunday, December 16, 2012, 16:51:22 PM »
208 players, is the game getting more popular ? (I've never seen 208 players)
A lot of old palyers have been contacted via facebook which came back to play for the winter league, they also asked their teammates to join which made activity higher.


917
News / Re: 25Assist v7.14 has been released!!!!
« on: Sunday, December 16, 2012, 06:14:22 AM »
XP
- Show hidden files and folders
- My Computer
- System Partition
- Doccuments and settings
- Your user
- Applications data
- 25assist
or start "run"  type in %appdata%, there is the 25assist folder.

918
News / Re: 25Assist v7.14 has been released!!!!
« on: Friday, December 14, 2012, 08:07:11 AM »
there are 2 ambientvolumes in your ini, one needs tobe 0.5 other 0.25

919
News / Re: AAO25 WL- Map Rules
« on: Friday, December 14, 2012, 06:59:07 AM »
Am I the only one who thinks the rounds are too short? I mean 3 minutes on sandstorm lol. In desbl it was 6. McKenna 3 ? Hosp 4 ? Border 5 ?
In ESL this worked out fine for a long time. They where actually already testing 2 minutes, 4 is too much idle timing, 2 is too less time, 3 till 3mins 30 seconds works best for fast paced yet tactical competition.

920
General Chat / Re: About flash grenade power and lasting effect.
« on: Wednesday, December 05, 2012, 09:46:19 AM »
Im going to flashcamp :)

921
General Chat / Re: Re: Future of AAO25.com
« on: Saturday, December 01, 2012, 17:49:22 PM »
yup, and if anyone else can give feed back to us about the flash time..

requirements:
throw a flashbang on your face and tell us.
shoot a bullet in someones  shoulder and show me how he can still aim like here.

It's still a game, flashes are too strong in te current version, dev's admitted it by nerfing them later on and current AA devs actually admitted also they where too strong.

922
News / Re: AAO25 WL- Teams Registration
« on: Wednesday, November 28, 2012, 18:36:05 PM »
Personally, I don't mind NA's playing, as long as they dont talk like: "I would've won if I had lower ping".  That's something you can only find out on a LAN :)

923
News / Re: AAO25 WL - Hot Info
« on: Sunday, November 25, 2012, 04:39:02 AM »
just checked it via admin console, seems to be ok.

924
General Chat / Re: Wide Screen FOV
« on: Saturday, November 24, 2012, 02:48:11 AM »
or easier, when you are used to it, because you got way more control over it.

925
General Chat / Re: http://aao-daily.eu/
« on: Friday, November 23, 2012, 05:56:57 AM »
shit now they know I'm from NL, better hide my kids, hide my wives...

926
General Chat / Re: Old times...
« on: Friday, November 23, 2012, 05:55:24 AM »
some people take baits so easily :)

927
News / Re: AAO25 WL- Teams Registration
« on: Monday, November 12, 2012, 05:04:40 AM »
IF there will be only 8 teams i dont see the point in the league....
Signups will close at the 17th, I expect some last minute signups.

928
News / Re: AAO25 WL- Teams Registration
« on: Sunday, November 11, 2012, 06:21:33 AM »
Do keep in mind, EU servers have priority, neutral servers within EU also have priority in case of disputes.

929
General Chat / Re: cpl mouse fix
« on: Sunday, November 11, 2012, 06:20:21 AM »
It disables mouse acceleration.

Normal acceleration: If you move faster from point A to point B with the mouse, you will make for example a 360 degrees turn in game
If you move slower from point A to point B, your turn will only be 280 degrees.

Now if you disable mouse acceleration, it does not matter how fast you move from point A to B, you will always turn at the same speed.

930
General Chat / Re: Things to be included in update
« on: Sunday, November 04, 2012, 13:30:37 PM »
wow that's a small map. Anyways, do we even have permission to use it? I don't like using people's stuff without permission.
yes, ELiZ posted it in the other topic.

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