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2476
Feedback & Suggestions / Re: Website improvements
« on: Friday, May 11, 2012, 09:25:18 AM »
put the news in Assist, the same news window can be used for warnings, ruels & etc.

edit: something like this

2477
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 09:15:01 AM »
I have ultimate mod source, i can remove stuff that hackhunter doesnt like :D + weird functions.

2478
Feedback & Suggestions / Re: Website improvements
« on: Friday, May 11, 2012, 00:59:16 AM »
Instead I would put current game play videos, current in game photos and so forth.

like in free 2 play games websites  ;D

2479
Map Ideas / Re: Combat Arms: Oil Rig
« on: Thursday, May 10, 2012, 21:33:46 PM »
I'm playing Point Blank(Project Blackout in  USA), rly cool game, but these free games are full of hackers :/

any way, "Importing" maps from other games its a nice idea. beware of Copyrights lol

2480
News / Re: Round 4 (May 10) - Thursday Night Fights
« on: Thursday, May 10, 2012, 17:51:49 PM »
Can I try without TS3 ? because I my internet is limited now, or I use TS3 or I play, can't use both.

2481
mAAp Project / Re: Rooftop Map
« on: Thursday, May 10, 2012, 01:04:22 AM »
The blue tunnel is the best tunnel.


There is a property called "added inventory" specifically for this.

well, AA Dev's are dumb, because they added those in 2.8.x , I think Interdiction use these classes. sry for off topic,

2482
Bug Reports / Re: Bug?
« on: Thursday, May 10, 2012, 00:58:00 AM »
when u have an ammo amount higher than the one allowed by HackHunter, u get this warning. simple.
its not a bug, just have to increase the max ammo ammount value.  ;)

2483
mAAp Project / Re: Rooftop Map
« on: Thursday, May 10, 2012, 00:53:00 AM »
Not really necessary. There's an option in the map AllowTeam[team number]M203 (or something like that) and you can just set it to false.

packages contain Player Spawn classes, like ONLY a m4 + M68 + suppressor , or m4 with iron sight + 203.
and, nice work man.

2484
mAAp Project / Re: Rooftop Map
« on: Wednesday, May 09, 2012, 23:46:59 PM »
did anyone tested the SF classes?

2485
mAAp Project / Re: Rooftop Map
« on: Wednesday, May 09, 2012, 04:03:33 AM »
@Killaman:

search for bTeam0AllowM203Mod, bTeam0AllowFlares for flares,
1st look for it in LevelInfo  ;)
about using an aimpoint like M68, i think its not possible because 2.5 havent a Spawn Class for this. 2.8.5 does.
-----------------------------------------------------------------------------------------------------------------------------------------------
I rly don't know what ZoneInfo's
 does, maybe u can put one in the middle of the building and set a diferent fog value.

make it a Parachute mission, Assault will have to get on the roof top, while Def. will get up the stairs  :o
-----------------------------------------------------------------------------------------------------------------------------------------------
last edit:
I compiled the 2.8.5 custom m4 sets for 2.5, Drop the files in your System folder(AA Editor) and open in ur Actor browser.
http://dl.dropbox.com/u/64317034/285M4Sets_For_Assist.rar , 2 files, you have to test both files, I dont know how they work :D, nor if they will work lol.

2486
mAAp Project / Re: v7.2 Update
« on: Tuesday, May 08, 2012, 21:29:34 PM »
Are Ice and Square fixed? Those were the main ones. I could probably swap the forest camo to digi camo if someone wants it this release.
Would be cool if we can choose both old and digital camo, I mean a menu option to choose Digital or Old.
obvious for futures releases :D

2487
Bug Reports / Re: MD5 Mismatch
« on: Friday, May 04, 2012, 19:39:14 PM »
hmm, try deleting the "server" folder + aa25.ini(replace this with a new one), assist will re-download server files.
then reconfigure ur server.

2488
General Chat / Re: Modified Servers
« on: Friday, May 04, 2012, 03:07:32 AM »
imo, anything that is not a type of "cheat" like huge ammount of points & etc should be allowed, its up to the players to choose how they want to play.

and my opnion its extensive, i just cant express all.

2489
Bug Reports / Re: MD5 Mismatch
« on: Thursday, May 03, 2012, 20:02:38 PM »
I said this in the shoutbox and I guess one of you saw it.


If you guys are running the server with Assist, please do Reset + Repair AA in the Settings tab. Then restart the server.

If you are using the dedicated server, replace the file Antipoke.u with a new copy from your AA install. Then restart the server.

deleting the "server" folder makes assist download the server files again, no need to re download all files

for dedicated servers the "server" folder is inside the System folder, for desktops its on "25Assist" folder

for desks:
Code: [Select]
QUESTION: Where the hell does assist store the game system files and all its data?

ANSWER MAC-OSX: /Users/USERNAME/Library/Application Support/25Assist/
ANSWER LINUX: /home/USERNAME/25Assist/
ANSWER WINDOWS XP: C:\Documents and settings\USERNAME\Application Data\25Assist\
ANSWER WINDOWS VISTA/7: C:\Users\USERNAME\AppData\Roaming\25Assist\

in the 1st place always follow the tips from assist admins.

2490
mAAp Project / Re: Conform: Backward Compatibility
« on: Thursday, May 03, 2012, 19:42:23 PM »
Ahhhh okay. So when you add the md5 hash for the new package the demos work?

well I dont know how it rly works, all i know is that you if modify T-maps.utx(or ay other file), users with the original file will not be able to join your server (and vice-versa), but if you use conform that wont happen, for some reason demos require the damn T-maps, I guess the same happen with maap maps. see my previous post

http://forums.epicgames.com/threads/743822-ucc-conform

edit, unless the aa version with editor have its own UCC, its not possible to conform the original t-maps with the one of assist, but i think its possible to do with newer version of assist in the future.  ;D

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