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Messages - Petrol

Pages: [1] 2 3 ... 15
1
Drama & Spam / Re: Alkos
« on: Tuesday, July 19, 2016, 14:14:09 PM »
Bazinga!

2
General Chat / Re: Steam Overlay
« on: Friday, June 03, 2016, 11:44:41 AM »
Playing with gamepad is more wierd than playing with aimbot....

3
Assist Support / Re: Assist CRASH with segfault in Linux after successful login
« on: Friday, March 25, 2016, 08:26:23 AM »
First and the most important think that failed is RealBasic.

4
Feedback & Suggestions / Re: Mk12 SPR improvement
« on: Thursday, March 24, 2016, 14:16:03 PM »
I've found in 25Assist/armyops/Help/AmericasArmyManual.pdf that real SPR is little faster:

5
Mapstravaganza / Re: EASTER SPECIAL [ 27/03/2016 at 19:00 CET ]
« on: Thursday, March 24, 2016, 13:54:18 PM »
You were publishing results...

6
Mapstravaganza / Re: EASTER SPECIAL [ 27/03/2016 at 19:00 CET ]
« on: Thursday, March 24, 2016, 13:33:45 PM »
I have mixed fillings now... Ronski seems to be little bit retarded, but he voted for PCR

7
Feedback & Suggestions / Re: Mk12 SPR improvement
« on: Thursday, March 24, 2016, 01:52:18 AM »
Muzzle velocity on Wikipedia is given for Cartridge, Caliber 5.56 mm, Special Ball, Long Range, Mk 262 Mod 0/1: 5.56×45mm 77-grain Open-Tipped Match/Hollow-Point Boat-Tail cartridge. It is heavier than regular NATO cartridge. Calculated kinetic energy is similar to m16, so this gun seems to be well calibrated. I suggest replacing it with M24.

8
Feedback & Suggestions / Mk12 SPR improvement
« on: Wednesday, March 23, 2016, 14:15:31 PM »
I would like to hear you opinion about increasing power of SPR rifle.

In my opinion damage of this weapon is underestimated. I suggest increasing it. Bullet energy may be considered linearly proportional to weapon damage. So according to Wikipedia energy of common AA weapons are:

M24  2,580 ft/s 175 gr 582435000.0
M4   2,900 ft/s  62 gr 260710000.0
M16  3,110 ft/s  62 gr 297910000.0
SPR  2,750 ft/s  77 gr 291156250.0




Oh SHIT! I see that it have same energy as M16..... How about replacing it with m24?

9
General Chat / Re: Who is the best player on AA?
« on: Monday, January 25, 2016, 12:37:12 PM »
I don't know who is the best player, but i know who is greatest haxor there :P

10
General Chat / Re: Americas Army Remake - Optional alternative to 25Assist dying
« on: Saturday, January 02, 2016, 05:21:34 AM »
If you realy want to do something port game to UE4.

11
General Chat / The Videogame Toilet Museum
« on: Sunday, September 27, 2015, 10:00:57 AM »

12
General Chat / Re: SPREAD!
« on: Friday, July 31, 2015, 04:01:46 AM »
Pit! You are back!

13
General Chat / Re: the server manger need 16 bit and i have 64 ??
« on: Wednesday, July 15, 2015, 16:10:02 PM »
Lookink at your application he may be right....

14
Support / Re: Cant join igc server
« on: Wednesday, June 17, 2015, 13:52:52 PM »
I think he may be banned because his name looks like mine :)

15
AA Support / Re: Linux: Gamma, brightness and contrast not changing
« on: Wednesday, June 17, 2015, 11:57:26 AM »
xrandr is your fireind

Quote
--gamma red:green:blue
Set the specified floating point values as gamma correction on the crtc currently attached to this output. Note that you cannot get two different values for cloned outputs (i.e.: which share the same crtc) and that switching an output to another crtc doesn't change the crtc gamma corrections at all.
--brightness brightness
Multiply the gamma values on the crtc currently attached to the output to specified floating value. Useful for overly bright or overly dim outputs. However, this is a software only modification, if your hardware has support to actually change the brightness, you will probably prefer to use xbacklight.

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